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 Post subject: Teleport Packs
PostPosted: Thu May 28, 2009 10:48 am 
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Instead of having jump packs, you could incorporate telepacks with limited uses, since there might be lack of good working batteries....something like that. Bigger telepacks could also be used by larger units, or snipers maybe to get into certain spots, or they could have a cloaking device that could act like a Veil of Tears that is used by Harlequins. My 4 cents.


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 Post subject: Re: Teleport Packs
PostPosted: Thu May 28, 2009 10:52 am 
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I think someone mentioned this already.

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 Post subject: Re: Teleport Packs
PostPosted: Thu May 28, 2009 11:02 am 
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I did I wanted to repost it under a different name.


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 Post subject: Re: Teleport Packs
PostPosted: Thu May 28, 2009 8:43 pm 
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still a great idea i like it but but i odnt think anyone would use it because wouldnt most of them be like damaged?

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 Post subject: Re: Teleport Packs
PostPosted: Fri May 29, 2009 12:12 am 
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But what about the surviving technitions?

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 Post subject: Re: Teleport Packs
PostPosted: Sun May 31, 2009 4:11 am 
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Maybe Psycho-telekinetic accelerator engines. The power comes from the battery pack, but a guidance system sophisticated enough to allow such transport would take up a considerable amount of space. Since only the operator is the only one being transported, with the right Psycho-conditioning, he or she can be transported with a reasonable degree of safety.

Think of the teleporting as deep-striking. Roll a scatter dice, if they land on a terrain piece... ouch.

Have these only for the "supa commandos"

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 Post subject: Re: Teleport Packs
PostPosted: Sun May 31, 2009 9:13 pm 
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I don't think teleportation packs is a good idea. besides, most tech got vaped by the EMPs. Alot of other technology stuff was lost. wouldn't it make sense if the telepacks (teleportation packs) were simply destroyed or no one remembers how to use them?

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 Post subject: Re: Teleport Packs
PostPosted: Sun May 31, 2009 9:53 pm 
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DracoAvian wrote:
Think of the teleporting as deep-striking. Roll a scatter dice, if they land on a terrain piece... ouch.



I've always wanted to see someone modle a "Philadelphia Experiment" esq diorama of what happens when your temies tely into a solid object.


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 Post subject: Re: Teleport Packs
PostPosted: Sun May 31, 2009 11:41 pm 
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OOO! Wasn't the Philidelphia Project the one were they teleported that ship about 2 feet and the crew was tangled in the hull?

EMPs are not a death sentence! NORAD is safe from EMPs and Nuclear Warheads because its under a mountain. The superpowers must have had underground armories or development labs.

The few survivors of the higher-ups of the super powers would know where they are hidden. The idea that much of the tech survived is plausible. Anyway, blueprints and a few computers would have survived too. They would give access to much tech.

Surviving computers or Data caches would make good objectives.

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 Post subject: Re: Teleport Packs
PostPosted: Mon Jun 01, 2009 2:45 pm 
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True some might have been destroyed by EMPs or nukes but you can't say everyone who knows how to use them died. most people would know generally how to use them, like people would know how to use a gun.


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 Post subject: Re: Teleport Packs
PostPosted: Mon Jun 01, 2009 5:40 pm 
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Nukes? what nukes? There was no nukes silly!


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 Post subject: Re: Teleport Packs
PostPosted: Mon Jun 01, 2009 11:28 pm 
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No, they may have been many nukes! The event wasn't a nuclear apocalypse though.

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 Post subject: Re: Teleport Packs
PostPosted: Tue Jun 02, 2009 7:29 am 
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No, Matt said that nukes were no longer effective due to the effectiveness of highly developed weaponry, so most people discarded the nukes.

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