rule ideas

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Steelforce77
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rule ideas

Post by Steelforce77 » Fri May 29, 2009 8:15 pm

I just finished playtesting my first game of Primal Horizon and had a few ideas and comments that I think would make the game better.

1. I personally have a distaste for "I go, you go" games and so I had an idea, what if each unit had an Initiative value that allowed them to act in a way where the unit with the highest initiative goes first, second highest unit goes second, etc. I just think this will add an extra level of strategy to the game.

2. I also think that units should find it more difficult to hit the enemy the farther away they are, similar to AT-43 by Rackham.

But these are just my ideas, any comments on this would be apreciated, also feel free to include any of your own ideas.
"There are no friends, only enemies you don't have a desire to kill." -Dark Elf Saying

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