rule ideas

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rule ideas

Post by Steelforce77 » Fri May 29, 2009 8:15 pm

I just finished playtesting my first game of Primal Horizon and had a few ideas and comments that I think would make the game better.

1. I personally have a distaste for "I go, you go" games and so I had an idea, what if each unit had an Initiative value that allowed them to act in a way where the unit with the highest initiative goes first, second highest unit goes second, etc. I just think this will add an extra level of strategy to the game.

2. I also think that units should find it more difficult to hit the enemy the farther away they are, similar to AT-43 by Rackham.

But these are just my ideas, any comments on this would be apreciated, also feel free to include any of your own ideas.
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