Buying d12s
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Buying d12s
Yes, this is a d12 system. No, not because we want to sell you dice. With the way the mechanics work a d6 system just wouldn't do.
And rolling 2d6 is not the same as 1d12.
You can buy d12s here:
http://store.miniwargaming.com/category/hobbydice/
Matthew
And rolling 2d6 is not the same as 1d12.
You can buy d12s here:
http://store.miniwargaming.com/category/hobbydice/
Matthew
 rabidgerbil
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Re: Buying d12s
The Rabidgerbil encourages support of miniwargaming store in buying D12.
If you're dying to try out the game 2d6 will not work as said above. you have a 1 in 36 chance of rolling a 12 but rolling say a 3 is double the chance. 7 is actually the highest chance of a single roll.
but I digress.
until your dice arrive and you're anzious to play try this. Roll a single D6, now double the points... IE if you roll a 5, you will say 5+5=10... but your not done, now flip a coin, on heads keep your origonal double point total, but if tails 1 from the total. example I roll a d6 for 5 and that is doubled 5+5=10, now I flip a coin and it comes up tails (rats!) now I take that total (5+5=10) and minus one... thus the score is 9.
Sure that's a lot of work, but it should suit you until your dice arrive.
If you're dying to try out the game 2d6 will not work as said above. you have a 1 in 36 chance of rolling a 12 but rolling say a 3 is double the chance. 7 is actually the highest chance of a single roll.
but I digress.
until your dice arrive and you're anzious to play try this. Roll a single D6, now double the points... IE if you roll a 5, you will say 5+5=10... but your not done, now flip a coin, on heads keep your origonal double point total, but if tails 1 from the total. example I roll a d6 for 5 and that is doubled 5+5=10, now I flip a coin and it comes up tails (rats!) now I take that total (5+5=10) and minus one... thus the score is 9.
Sure that's a lot of work, but it should suit you until your dice arrive.
Thus says the Rabidgerbil
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 Apa1994
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Re: Buying d12s
Or you can thrown two dices.rabidgerbil wrote:The Rabidgerbil encourages support of miniwargaming store in buying D12.
If you're dying to try out the game 2d6 will not work as said above. you have a 1 in 36 chance of rolling a 12 but rolling say a 3 is double the chance. 7 is actually the highest chance of a single roll.
but I digress.
until your dice arrive and you're anzious to play try this. Roll a single D6, now double the points... IE if you roll a 5, you will say 5+5=10... but your not done, now flip a coin, on heads keep your origonal double point total, but if tails 1 from the total. example I roll a d6 for 5 and that is doubled 5+5=10, now I flip a coin and it comes up tails (rats!) now I take that total (5+5=10) and minus one... thus the score is 9.
Sure that's a lot of work, but it should suit you until your dice arrive.
Start with one and see what the result is. You then roll the second. If that one is more than 3 you multiply your first dice with two.
 DavicusPrime
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Re: Buying d12s
A simplified D6 method for simulating a D12 is roll two different colored D6s. Designate one of them to be the odd or even die and do the following. If the Odd or even rolls even, then double the result of the second die. If odds take the second die at face value.miniwargaming wrote:Yes, this is a d12 system. No, not because we want to sell you dice. With the way the mechanics work a d6 system just wouldn't do.
And rolling 2d6 is not the same as 1d12.
Matthew
Other D12 sources:
If you have an old copy of the Axis and Allies board game, it used D12s.
If you have a computer/laptop handy with MS Excel, enter the following formula in any number of cells:
=ROUNDUP(RAND()/(1/12),0)
This will generate a random number between 1 and 12. Once you have this formula entered into as many cells as you desire, to get them to generate a new set of numbers just press F9. Not better than the real thing but it'll get you by in a pinch. Also works much more efficiently that the 2D6 method mantioned above if you need to make multiple rolls.
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Re: Buying d12s
I haven't downloaded or read the rules yet, but please bare with me...
Why d12 and not d20? or d100?
I know d100 is a bit of a PITA (like some of the suggested d6 to d12 convertions that have been suggested), but it's more of a pure percentage system...
There are a ton of d20 systems in the RPG realm, so the dice should be as easy to purchase as d12's...
I'm really just curious, not questioning any of the statistical validity of the system.
Why d12 and not d20? or d100?
I know d100 is a bit of a PITA (like some of the suggested d6 to d12 convertions that have been suggested), but it's more of a pure percentage system...
There are a ton of d20 systems in the RPG realm, so the dice should be as easy to purchase as d12's...
I'm really just curious, not questioning any of the statistical validity of the system.
 miniwargaming
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Re: Buying d12s
Just a note  those d12 imitation systems mentioned here won't work properly.
If you want to emulate a d12 with a d6, then roll the d6 first. If you roll a 13 then roll the d6 again and take the face value. If you roll a 46 then roll the d6 and add 6.
Still though, it shouldn't be too hard to find d12s. They should be just as easy to find as d20s.
Matthew
If you want to emulate a d12 with a d6, then roll the d6 first. If you roll a 13 then roll the d6 again and take the face value. If you roll a 46 then roll the d6 and add 6.
Still though, it shouldn't be too hard to find d12s. They should be just as easy to find as d20s.
Matthew
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Re: Buying d12s
Just a tip  most 'RPG' dice sets designed for a D20 system include one D12, as it's a common die for larger weapons in some RPG settings.
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 Apa1994
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Re: Buying d12s
Think mine would, still as long as we have working way to throw a D12 we´re good to go.miniwargaming wrote:Just a note  those d12 imitation systems mentioned here won't work properly.
If you want to emulate a d12 with a d6, then roll the d6 first. If you roll a 13 then roll the d6 again and take the face value. If you roll a 46 then roll the d6 and add 6.
Still though, it shouldn't be too hard to find d12s. They should be just as easy to find as d20s.
Matthew
(And Matt, did you came up with this idea by yourself or did you steal it from my other post?)
 miniwargaming
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Re: Buying d12s
I stole it.Apa1994 wrote:Think mine would, still as long as we have working way to throw a D12 we´re good to go.
(And Matt, did you came up with this idea by yourself or did you steal it from my other post?)
Re: Buying d12s
I think that's a really good thing to play with D12.
Since in 40k we often had a chance out of two to hit the ennemy or to miss we were also using D12 and multiple D6 so it wouldn't be so... random! With D12 you can be more precise on the level of accuracy of each of your troops, and not be limited to low, average and high values.
Well, that's annother point for you guys!
Since in 40k we often had a chance out of two to hit the ennemy or to miss we were also using D12 and multiple D6 so it wouldn't be so... random! With D12 you can be more precise on the level of accuracy of each of your troops, and not be limited to low, average and high values.
Well, that's annother point for you guys!
Re: Buying d12s
http://www.wizards.com/dnd/dice/dice.htm
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 Ultraravens
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Re: Buying d12s
Simplify, use a dice and a coin. If heads, add 6 to the dice score. It is the least confusing (other than using a d12)miniwargaming wrote:Just a note  those d12 imitation systems mentioned here won't work properly.
If you want to emulate a d12 with a d6, then roll the d6 first. If you roll a 13 then roll the d6 again and take the face value. If you roll a 46 then roll the d6 and add 6.
Still though, it shouldn't be too hard to find d12s. They should be just as easy to find as d20s.
Matthew
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Re: Buying d12s
i like the d12 system and glad you tried something diffrent
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