Blue's Terrain *Update* 1/21/12*

Talk about anything related to creating and painting cool terrain for Warhammer and other tabletop games.
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A Luna
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Re: Blue's Terrain

Post by A Luna » Tue Oct 25, 2011 7:16 am

Looks good mate!
You're making me itch to make more terrain.
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Re: Blue's Terrain

Post by doc069 » Tue Oct 25, 2011 7:25 am

Impressive, and lovely.

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Re: Blue's Terrain

Post by azzerath » Tue Oct 25, 2011 10:58 am

Gah! Now I have to make some of those.

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Re: Blue's Terrain

Post by balangaz » Tue Oct 25, 2011 12:20 pm

Dude that desert terrain is just sick. BTW, trying to replicate desert stone with white styro, big mistake... Keep it up
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Re: Blue's Terrain

Post by DracoAvian » Wed Oct 26, 2011 7:06 pm

Blue wrote:1/2 inch MDF... Thought I was safe! :|
Something like that happened to me, but with the 1/4" plywood that I used for my gaming table :shock: Yea, don't underestimate the materials you are working with. That and Murphy's law. :P

Anyways, it looks pretty sweet. Are the foam surfaces really curvy? I guess I'm a little wimpy when it comes to anything other than flat-topped terrain. It probably has a lot to do with the blocks of troops used in WHFB. I love the columns sunk into the dune. A friend and I used to be HUGE Indiana Jones fans, I guess this project has tweaked some nostalgia nerve in me.
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Blue
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Re: Blue's Terrain

Post by Blue » Thu Oct 27, 2011 5:59 pm

A Luna wrote:Looks good mate!
You're making me itch to make more terrain.
My plan is working then...
doc069 wrote:Impressive, and lovely.
Thanks doc.
azzerath wrote:Gah! Now I have to make some of those.
Good, very good....
Today MWG... Tomorrow the WOOORRRRLLLD!
balangaz wrote:Dude that desert terrain is just sick. BTW, trying to replicate desert stone with white styro, big mistake... Keep it up
Yea... LOTS of spackle.
DracoAvian wrote:Anyways, it looks pretty sweet. Are the foam surfaces really curvy? HUGE Indiana Jones fans, I guess this project has tweaked some nostalgia nerve in me.

Yeah, Indiana Jones! :)
And... Yes the foam surfaces and the mdf are both curvy. Some spackle to fill the gap and make it look smooth. It really makes the terrain bigger though having to allow the room for the slope.

Thanks guys!
Painted a test piece today. I was rushing and as a result went a little heavy on the drybrush. I think I should add one more HL.
What do you think?
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Re: Blue's Terrain

Post by DracoAvian » Fri Oct 28, 2011 12:05 am

It looks absolutely fantastic. It may be what you were going for, but the ground looks rather gravely (gravel-y). The grain of the sand looks large but it works here extremely well. It looks really good in contrast (and in comparison!) to the heavier large stones in the pieces. It would seem that there hasn't been enough erosion for a "dune sea" type setting. Then again... the only cool thing in the dune sea was the sarlac. There is a much cooler set of ruins in yours. An archeologist's dream.

I really like it. It reminds me of the "mushroom rocks" over in western Kansas. You know, minus the prairie grass :P

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Re: Blue's Terrain

Post by Blue » Fri Oct 28, 2011 5:02 am

Wow, that's a cool pic!
Thanks and yes the sand is bigger due to erosion actually. Look up Hamada, it's a type of desert. Typically flat and mostly barren which allows the strong winds to carry the finer sand particles away leaving a very course rocky terrain.
Here is the piece with the extra HL of a Bleached Bone equivalent.

There's just something about the colors that doesn't work for me yet.
-I may leave out washing the sand with the rock color
-I may also wash the rock with a deep somber purple for some extra definition. Maybe even some burnt sienna...
-Maybe I should wash the sand with burnt sienna...
-????

What do you guys think?
Need some ideas here...
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Re: Blue's Terrain

Post by A Luna » Fri Oct 28, 2011 7:45 am

Just a quick reply before going to MMA practice; Either make the sand lighter and rocks darker or vise versa.
I think it's not working because it all looks so much alike (the colors). Also, to add in some more grey in the rocks would help... me thinks.
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Re: Blue's Terrain

Post by Blue » Fri Oct 28, 2011 3:11 pm

A Luna wrote: Either make the sand lighter and rocks darker or vise versa.
I think it's not working because it all looks so much alike (the colors). Also, to add in some more grey in the rocks would help... me thinks.
I agree bud, it was way too mono toned...
Here's the next test piece. Lots more separation form the rocks and sand now.
What do you think?
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Re: Blue's Terrain

Post by balangaz » Fri Oct 28, 2011 3:29 pm

Much better, the separation between rock and sand made the piece more noticeable, A luna's was right about that.
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A Luna
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Re: Blue's Terrain

Post by A Luna » Fri Oct 28, 2011 5:49 pm

Looks great! Just not a big fan of the top segment. Looks a little odd with that tight border between sand and rock.
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Re: Blue's Terrain

Post by Blue » Fri Oct 28, 2011 5:51 pm

balangaz wrote:Much better, the separation between rock and sand made the piece more noticeable, A luna's was right about that.
Yep, thanks dude...
A Luna wrote:Looks great! Just not a big fan of the top segment. Looks a little odd with that tight border between sand and rock.
Yea, I noticed that too... I was thinking of dragging the color down a bit to help mesh that a bit more together...
Thanks for the help bud!

Which of the two colors here do you think would work better for the sand base color? The right is the color previously used and the left is the same mixed with some very pale green.

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A Luna
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Re: Blue's Terrain

Post by A Luna » Fri Oct 28, 2011 5:52 pm

I think the one on the right. More color variation and more depth can be added. They both look very desert-like. The left one looks more like a salty desert while the other reminds me of a really sandy/dry desert.
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Re: Blue's Terrain

Post by Kuraba » Fri Nov 11, 2011 11:47 pm

Very Impressive!

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