Fluff thread for all factions

Some members of the MiniWarGaming Community wanted to develop their own game; this is the official place to do that! Keep in mind that this is not related to MiniWarGaming's own project, Primal Horizon.
User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Fluff thread for all factions

Post by SageMonkey » Sat Feb 05, 2011 2:56 pm

Alright, I'm posting this as a place for me to work on the general fluff of each faction, and to get your opinions to tweak and modify the fluff. Just going to list the factions and points to be considered while writing for personal reference:

FPE: Strict society, extremely advanced, formed of most Western countries, Trying to reunite the Earth, Main enemies are Ferals, Rebels and Red Colony

Ferals: Tribal society, very religious, divided into sects, slight mutations, the most numerous of all the factions, not very advanced technology, Main enemies are everyone including themselves

Hunters: Similar to Ferals in that they live out in the wastes, strict hierarchial system, extremely tough warriors, very hard initiation process, no vehicles, do have relatively advanced technology but due to their nomadic lifestyle they don't use the technology in a conventional manner, guerilla tactics, use of feral animals, proficiency with rifles and arrows and close combat weaponry, Main enemies are Ferals

Rebels: FPE rebels who do not agree with the way the FPE rule their society, live out in the mountain hideouts they've created, use older FPE technology, scavenge and raid for FPE equipment and weaponry, try to avoid any conflicts with Hunters (many of whom live near and in the mountains) and Ferals as their main objectives are to disband the "injust" FPE society, have an unspoken friendship with Red Colony and receive funding and equipment from them, hit and run tactics, stealth is key to them, Main enemies are FPE and Ferals

Red Colony: Second largest "civilized" society on Earth, strive for peace and the betterment of mankind, do not approve of the FPE's methods to reunite Earth, use a political system much akin to communism, citizens have an undying devotion to the Colony and will die for it any time, use slightly less advanced weaponry than the FPE but in greater numbers and at a higher production rate, send equipment and resources the the Rebels perform raids and terrorize FPE military outposts, Main enemies are FPE and Ferals

Alright, I'll be posting here every week hopefully, starting with FPE
Last edited by SageMonkey on Tue Feb 15, 2011 6:21 am, edited 1 time in total.

poptart11
MiniWarGaming Veteran
Posts: 133
Joined: Tue Apr 13, 2010 8:43 pm
Ribbons Earned: <img src='/forum/images/ribbons/pledge-5.png' alt="Has Completed 5 Painting Pledges" title="Has Completed 5 Painting Pledges" /><img src='/forum/images/ribbons/deathmatch-gold.png' alt="Won a Painting Deathmatch Side Challenge" title="Won a Painting Deathmatch Side Challenge" />
Location: Dropping explosive poptarts in high pop. area

Re: Fluff thread for all factions

Post by poptart11 » Thu Feb 10, 2011 4:42 pm

Cool, Can't wait. Also, I see you added another faction: the rebels.
Murphy's law of war #103: Success occurs when no one is looking, failure occurs when the General is watching.
Belrissian 7th record
wins:1
losses:2(lost by one point both times)
ties:0

User avatar
Marine
MiniWarGaming Zealot
Posts: 492
Joined: Mon Jun 08, 2009 3:57 pm
Location: Earth
Contact:

Re: Fluff thread for all factions

Post by Marine » Sat Feb 12, 2011 6:39 am

Hunters

Hunter Leader is Highlord Druin, I guess, with his military commander being Oark. There are the Spec Ops Spectre Units, and the Wastewalkers, which are warbands that directly patrol the wastes, hunting down Ferals.

The Forest they live in was heavily irradiated by fallout, and was originally uninhabitable, but the radiation mutated the trees, causing them to grow at a substantially faster rate then they normally would. During their growth, they released pure oxygen into the forests, diluting the irradiated air, and making the Forest into one of the few habitable zones.

Some of the Wastewalkers have essentially become Ferals during their travels in the wastes, but still possess enough intelligence to remember where their loyalties lie, and fight as the Changemen, who are incredibly resilient to injury, and have grown to about eight feet tall.

The former leader of all Wastewalkers, Waste-Commander Riun, became a member of the Changedmen during a war with several Feral Tribes attempting to destroy the edges of the forest. He retained his tactical knowledge, and now serves as leader of the Changedmen.
Counting graves like sheep
Don't help you sleep.



My Brothers in arms...

It was a mistake

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Fluff thread for all factions

Post by Jaman » Sat Feb 12, 2011 7:55 am

OK so working of Marine's description I have several Hunter units to write the rules for.

Commander Oark
Spectres ( your spec op units under a new name if that's fine)
Wastewalkers
Changedmen ( again changemen under a new name)
-Waste-Commander Riun (think of him as a lemartes style unit upgrade)


So ill get working on that this weekend probably going to come up with the rules for Changedmen, Wastewalkers, Spectres first, if you could come up with some more detailed information on the characters then i can get writing there rules

User avatar
Marine
MiniWarGaming Zealot
Posts: 492
Joined: Mon Jun 08, 2009 3:57 pm
Location: Earth
Contact:

Re: Fluff thread for all factions

Post by Marine » Sat Feb 12, 2011 8:44 am

Rebels

The rebels are former members of the FPE who no longer agree with the pro-violence methods used by the greater number of FPE units. They accept help from the Red Colony, mainly with supplies, since the Rebels can only loot so much of the FPE, and also fight other forces, such as the Ferals, and occasionally the Hunters.

The Red Colony sent an advisor to the Rebels, whose name is Aleksander Bielski. Bielski was originally a farmer in a small village that was raided by the FPE, and he now seeks revenge for his dead family members. He is now barely a member of the Red Colony, and primarily remains in Rebel Territory.

The Rebels have used infiltration techniques to re-enter the FPE, and acquire intelligence vital to the war against the FPE. These spies are lightly armed, but are essential in leading ambushes.
Counting graves like sheep
Don't help you sleep.



My Brothers in arms...

It was a mistake

User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Re: Fluff thread for all factions

Post by SageMonkey » Sun Feb 13, 2011 9:32 am

Wow guy, I'm in charge of general fluff. How about you let me take care of that and then we can work on more specific aspects together, alright? Also, Jaman, I believe I posted rules for an FPE Spec Ops Commander who leads a unit called Spectres...so I don't think having two units with the same name would work...

User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Re: Fluff thread for all factions

Post by SageMonkey » Sun Feb 13, 2011 10:16 am

FPE:

Calamity took it's toll on Earth. Anyone could tell you that. The human populations were sent into complete and total anarchy, confusion, mistrust and decay. Eventually, all of Earth was divided. Well, most of it that is.

The leaders of the West, men of power and purpose, courage and honor, could not see their civilizations crumble so easily. All the work, all the effort all the time, blood and sweat spent to reach the point they'd come could not be disregarded like this. Their people and their countries were stronger than that. They were the First World nations. Nations who in the past, fought and bled for their freedom and rights, and the freedoms and rights of others. They were world powers, the most influential and strong countries Earth had. They would not die off like the others.

So, the NAEU (North American and European Union) decided to form a new civilization. One without borders, one without war. One to reunite all others on Earth, and, hopefully, restore their dying planet to it's once renowned beauty, peace, and technological advancement.

But not every world power would agree. During the initial formation of the FPE, Russia and many other Eastern European countries broke off from the NAEU. They had seen and taken part in the planning of the FPE society, and they didn't like what they saw. They did not agree with the policies of this new, "free", world. They would not take part in the West's strive for power and domination of Earth. So they broke off to form Red Colony, a society of sharing, peace and hard work.

Seeing this as blatant treason, the newly formed FPE renounced Red Colony and refused any aid to them. The two now actively seek to destroy each other.

The FPE's goals are simple. Reunite mankind, develop human technology and try to find a solution the the ever present problem of the radiation on Earth. They believe that if they peek in technological advancements, it will aid them in conquering the rebel and Wasteland factions with as little death as possible. Once they have reunited Earth, their technology will ease the repopulation, education and development of New Earth. Their technology will also aid in de-radiating Earth and trying to cleanse the soil and water supplies.

But the FPE has many enemies standing in their way. For one, the roving gangs of the Wasteland are an ever-present danger for every faction on Earth, and regularly raid FPE outposts and supply envoys. They also make the task of reuniting many of the scattered towns and villages in the Wasteland nigh impossible. The FPE Rebels also cause much troubles. They are the men and women who do not agree with the FPE's laws and standards, and have split off from them only to cause havoc and impede the FPE with hit-and-run raids, guerrilla warfare, espionage and counter-propaganda. The Rebels are sponsored by Red Colony, in a form of proxy-war against the FPE. Direct action from Red Colony would not end well for them (or the FPE for that matter). Red Colony does however cause a significant problem for the FPE's attempts at reuniting Earth, as they control most of Eastern Europe and much of Asia, and have many followers all throughout Earth. This wide-spread following makes it difficult for the FPE to try to colonize Earth.

The FPE does have many advantages though. First of all, their military is extremely strong and well trained, due to mandatory conscription of all males at 16 (with a minimum of 5 years service) and all females at 18 (with a minimum of 3 years service). Their training regimes are also brutal, which creates absolute discipline among their ranks. They also have adopted, create and practice much more advanced tactics than any other race on Earth, and the fact that they have the most advanced technologies, especially when regarding warfare makes them a force to be reckoned with. This and their deadly SpecOps and Special Forces units creates a military power that has the power to destroy anything in their path. The only problem is that they do not have unlimited resources and only 11% of their population works in the military sector, and only 3% of the population is deployable forces, means that they are a relatively small force (about 6 million deployable, of the 17 countries forming the FPE).

----

Alright, that seems about good for the FPE for now. I'll work on the Rebels next, then Red Colony, then Hunters and finally the Wasteland Gangs. After that I'll do some writing on each factions weapons and military. If you have requests for anything you'd like me to write more on, just PM me.

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Fluff thread for all factions

Post by Jaman » Sun Feb 13, 2011 10:54 am

SageMonkey wrote:Wow guy, I'm in charge of general fluff. How about you let me take care of that and then we can work on more specific aspects together, alright? Also, Jaman, I believe I posted rules for an FPE Spec Ops Commander who leads a unit called Spectres...so I don't think having two units with the same name would work...

OK ill change the units name to Shadowalkers, on your fluff for fpe I'm slightly concerned about the size of the force, I thought this was post apocalyptic so maybe a total force of 600,000 - 1million is more manageable?

User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Re: Fluff thread for all factions

Post by SageMonkey » Sun Feb 13, 2011 11:14 am

Jaman wrote:
SageMonkey wrote:Wow guy, I'm in charge of general fluff. How about you let me take care of that and then we can work on more specific aspects together, alright? Also, Jaman, I believe I posted rules for an FPE Spec Ops Commander who leads a unit called Spectres...so I don't think having two units with the same name would work...

OK ill change the units name to Shadowalkers, on your fluff for fpe I'm slightly concerned about the size of the force, I thought this was post apocalyptic so maybe a total force of 600,000 - 1million is more manageable?
Sounds good :)

Yeah for the force size, I actually had quite a bit of trouble with this. See, my thinking is that, because the FPE controls so many countries (about 20, have yet to look at a map and count), and each of these countries has, say 10 million each (not that much), the total comes to 200 million people TOTAL (over all of North America and most of Western Europe) as a base amount. Then having the deployable forces total so low, it would come to around 6 million. Keep in mind that's 6 million defending the States, Canada, some of Mexico, Europe's Eastern Front (so like, Finland, Germany, Switzerland and Italy being the cut off countries) and then some of Africa (top bits), Greenland, Iceland, the Falklands and some of the now mostly melted Antarctica and finally Australia. It's heavily dispersed, to the point of there only being a few hundred thousand troops in each country. Of course, most the of the troops would be in Europe, Canada and the States, everything else has much less.

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Fluff thread for all factions

Post by Jaman » Sun Feb 13, 2011 11:52 am

OK yeah that sounds a bit more reasonable I suppose.

User avatar
Marine
MiniWarGaming Zealot
Posts: 492
Joined: Mon Jun 08, 2009 3:57 pm
Location: Earth
Contact:

Re: Fluff thread for all factions

Post by Marine » Sun Feb 13, 2011 8:04 pm

SageMonkey wrote:Also, Jaman, I believe I posted rules for an FPE Spec Ops Commander who leads a unit called Spectres...so I don't think having two units with the same name would work...
You posted the rules for the Spectre Unit in the hunters category.

Also, can we at least leave my hunters fluff, and keep Bielski as an advisor in the rebels? We needed a character, and the name fits, as the Bielski family (Tuvia, Zus, etc) were famous for fighting alongside Russian Partisans against the nazis in World War II.
Counting graves like sheep
Don't help you sleep.



My Brothers in arms...

It was a mistake

User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Re: Fluff thread for all factions

Post by SageMonkey » Sun Feb 13, 2011 8:55 pm

Marine wrote:
SageMonkey wrote:Also, Jaman, I believe I posted rules for an FPE Spec Ops Commander who leads a unit called Spectres...so I don't think having two units with the same name would work...
You posted the rules for the Spectre Unit in the hunters category.

Also, can we at least leave my hunters fluff, and keep Bielski as an advisor in the rebels? We needed a character, and the name fits, as the Bielski family (Tuvia, Zus, etc) were famous for fighting alongside Russian Partisans against the nazis in World War II.
Really? Hmmmm, see, I'm going to switch the Spectres over to FPE just because they'd benefit from the technology and work better there. Or perhaps leave them in Hunters, but bump them up technologically and maybe teak the fluff. As for Bielski, yeah, sounds good. I'll write him in when I'm doing the extensive versions of all the fluff.

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Fluff thread for all factions

Post by Jaman » Mon Feb 14, 2011 1:18 am

the way I envisaged the spectres were that they were the elite of the hunters social order, similar to wandering knights, they had the best of the equipment and tech out there and that made them a feared enemy.

User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Re: Fluff thread for all factions

Post by SageMonkey » Mon Feb 14, 2011 6:05 am

Jaman wrote:the way I envisaged the spectres were that they were the elite of the hunters social order, similar to wandering knights, they had the best of the equipment and tech out there and that made them a feared enemy.
When I was writing them, they aren't noblemen or anything. They aren't high on the political or social scale. They're secret fighters. Ghost warriors. Myths to even the hunters themselves.

Can we rule this out now (it's been bugging me, lol), the hunters are not like American Indians, they're advanced(ish) but aren't tribesmen so much as just people who live in the forest and mountains. Like, they have a political system based around soldiery (strongest commander and soldier is the leader), but they aren't super primitive. Fair?

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Fluff thread for all factions

Post by Jaman » Mon Feb 14, 2011 12:14 pm

oh yeah, I totally agree with that, I had always seen them as a civilised culture, just not capable holding a permanently city due tom there size and stronger faction.

Locked

Who is online

Users browsing this forum: No registered users and 1 guest