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Time to do some sick writing?

Posted: Tue Nov 23, 2010 2:45 pm
by Marine
I was thinking that maybe people can start writing stories about some special characters, like:

FPE - Sergeant [name idea] (an elite guy with some giant cannon)
Red Kolony - Commissar [name idea] (a hero that increases fighting power)
Hunters - Spectre (stealthy assassin type guy)
Ferals - The Killlord (A feral that is smarter, in an animal way)

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 2:50 pm
by Jaman
nice to see im not alone, there a few guys in the rule thread asking if they can help so you could cantact them via PM

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 4:40 pm
by poptart11
I was the only one wondering if i could help but then i saw the special rules thread.

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 5:05 pm
by poptart11
Commisar Viktor Petrenko(Cant think of any fluff right now.)
Weapons:Automatic rifle
Armor:Reinforced ceramic carapace armor
Whenever Victor and his squad fail a morale test you may elect to remove a member of the squad as a casualty.(as vicktor exacutes him for fleeing)You may continue this until you pass the test or until there is no one in the squad left.
When ever Vicktor and his squad are in close combat they all gain +1 to Ho and Wo(so if a unit with a Wo+4 and Ho+4 they then would be +3 and +3.)And +1 initiative.

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 6:28 pm
by Jaman
as he is a character I would suggest 2-3 HP just think of them as wounds in 40k
also down his luck, make it 1 or 2, at 4 he can re-roll 4 dice a turn.

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 7:08 pm
by Marine
We should have a gag character called 'Lucky - The One Man Army," and give him average or less than average stats, but 20 luck, then make him cost some ridiculous amount.

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 7:34 pm
by poptart11
Just updated stats.

Re: Time to do some sick writing?

Posted: Tue Nov 23, 2010 7:56 pm
by poptart11
Sergeant William "roadkill" Hawkins
Weapon:Heavy Machine gun(does not count against unit hmg limit.)
Armor:reinforced ceramic carapace armor
Special rules:*Fire support squad
*Fire support squad
Any squad that starts the game with William may have two more missile launchers OR two more HMGs.(The squad must stay stationary to fire all heavy weapons in the shooting phase.)

Re: Time to do some sick writing?

Posted: Sun Dec 12, 2010 2:20 pm
by SageMonkey
Spectre Character:

Rank: Classified
Military designation: Spectre

Name: Classified
Codename: Seven

Quote: "Kill one man, you've killed a hundred. Nothing changes, no need to get sentimental. Only thing to worry about is if they fall quietly."

Seven is currently at the head of the Rangers' Spectre program, designed to breed and train warriors even more adept at tracking, stealth and spying then their regular brothers. He was inducted into the program at age five, and at age seven, he had already passed most qualifiers for the actual force (that his age permitted). He trained until he was 18, when he could finally be put in active duty. Since then, he has proven his skills as a leader, killer, spy and warrior, and leads his own elite unit into battle.


M23 "Whisper" Revolver:
Er: 8"
Ho: 4+
Wo: 3+
S: 1
Sm: 3
Special Rules:
Keep it Quiet: If Seven kills his first target, he may select a new target to fire at. He may not fire again if he kills his second target. If he takes a wound of his first target but does not kill it, Seven may fire once more at his target. He may not shoot again if he inflicts another wound or kills his target.

Seven's Enhanced Rifle:
Er: 24"
Ho: 3+
Wo: 4+
S: 1
Sm: No save allowed
Special Rules:
Take 'Em Down: If Seven fails his first Wounds On roll or hits on, he may roll again but this time only wounds or hits on a 6+. If he passes his second Hits On roll, he Wounds On normally.

Spectre Combat Knife:
Im: 2
Sm: 2
Special Rules:
Silent strike: If Seven is attacking a Solo unit in combat, the enemy unit gains a -1 to their next Close Combat roll.

M– 7"
A- 3
Ho– 3+
Wo- 4+
Hp- 3
Mr- 8
S– 4+
L- 2

Special Rules:
I'll Go Around: Seven is a wolf in a pack. But he can also be the snake in the grass. At any time, during any phase, Seven may leave the unit he is with and gains a 4" move in any direction. If he is with a unit of Spectre's, he may perform a full movement of 7".

Stalker: Enemy units gain a -1 to their Hits On rolls against Seven.

Even in death...: If Seven is killed in Close Combat, he may choose to perform one shot with his M23 Revolver on any unit within his line of sight. The stats for said shot are:

Er: 5"
Ho: 5+
Wo: Automatic
S: 1
Sm: No save allowed

The special rules for the M23 do not apply for this shot.