Time to do some sick writing?

Some members of the MiniWarGaming Community wanted to develop their own game; this is the official place to do that! Keep in mind that this is not related to MiniWarGaming's own project, Primal Horizon.
Locked
User avatar
Marine
MiniWarGaming Zealot
Posts: 492
Joined: Mon Jun 08, 2009 3:57 pm
Location: Earth
Contact:

Time to do some sick writing?

Post by Marine » Tue Nov 23, 2010 2:45 pm

I was thinking that maybe people can start writing stories about some special characters, like:

FPE - Sergeant [name idea] (an elite guy with some giant cannon)
Red Kolony - Commissar [name idea] (a hero that increases fighting power)
Hunters - Spectre (stealthy assassin type guy)
Ferals - The Killlord (A feral that is smarter, in an animal way)
Last edited by Marine on Sun Feb 13, 2011 8:03 pm, edited 1 time in total.
Counting graves like sheep
Don't help you sleep.



My Brothers in arms...

It was a mistake

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Time to do some sick writing?

Post by Jaman » Tue Nov 23, 2010 2:50 pm

nice to see im not alone, there a few guys in the rule thread asking if they can help so you could cantact them via PM

poptart11
MiniWarGaming Veteran
Posts: 133
Joined: Tue Apr 13, 2010 8:43 pm
Ribbons Earned: <img src='/forum/images/ribbons/pledge-5.png' alt="Has Completed 5 Painting Pledges" title="Has Completed 5 Painting Pledges" /><img src='/forum/images/ribbons/deathmatch-gold.png' alt="Won a Painting Deathmatch Side Challenge" title="Won a Painting Deathmatch Side Challenge" />
Location: Dropping explosive poptarts in high pop. area

Re: Time to do some sick writing?

Post by poptart11 » Tue Nov 23, 2010 4:40 pm

I was the only one wondering if i could help but then i saw the special rules thread.
Murphy's law of war #103: Success occurs when no one is looking, failure occurs when the General is watching.
Belrissian 7th record
wins:1
losses:2(lost by one point both times)
ties:0

poptart11
MiniWarGaming Veteran
Posts: 133
Joined: Tue Apr 13, 2010 8:43 pm
Ribbons Earned: <img src='/forum/images/ribbons/pledge-5.png' alt="Has Completed 5 Painting Pledges" title="Has Completed 5 Painting Pledges" /><img src='/forum/images/ribbons/deathmatch-gold.png' alt="Won a Painting Deathmatch Side Challenge" title="Won a Painting Deathmatch Side Challenge" />
Location: Dropping explosive poptarts in high pop. area

Re: Time to do some sick writing?

Post by poptart11 » Tue Nov 23, 2010 5:05 pm

Commisar Viktor Petrenko(Cant think of any fluff right now.)
Weapons:Automatic rifle
Armor:Reinforced ceramic carapace armor
Special rules:*HOLD THE LINE!*FIGHT HARDER
M-6''
A-3
Ho-4
Wo-4
Hp-3
I-4
Mr-8
S-4+
L-2
*HOLD THE LINE
Whenever Victor and his squad fail a morale test you may elect to remove a member of the squad as a casualty.(as vicktor exacutes him for fleeing)You may continue this until you pass the test or until there is no one in the squad left.
*FIGHT HARDER
When ever Vicktor and his squad are in close combat they all gain +1 to Ho and Wo(so if a unit with a Wo+4 and Ho+4 they then would be +3 and +3.)And +1 initiative.
Last edited by poptart11 on Tue Nov 23, 2010 7:34 pm, edited 1 time in total.
Murphy's law of war #103: Success occurs when no one is looking, failure occurs when the General is watching.
Belrissian 7th record
wins:1
losses:2(lost by one point both times)
ties:0

User avatar
Jaman
Lives, breathes, and eats MiniWarGaming
Posts: 1541
Joined: Sat Mar 07, 2009 10:48 am
Ribbons Earned: Has Completed 5 Painting PledgesCompleted a 'Mini of the Month' EntryWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry

Re: Time to do some sick writing?

Post by Jaman » Tue Nov 23, 2010 6:28 pm

as he is a character I would suggest 2-3 HP just think of them as wounds in 40k
also down his luck, make it 1 or 2, at 4 he can re-roll 4 dice a turn.

User avatar
Marine
MiniWarGaming Zealot
Posts: 492
Joined: Mon Jun 08, 2009 3:57 pm
Location: Earth
Contact:

Re: Time to do some sick writing?

Post by Marine » Tue Nov 23, 2010 7:08 pm

We should have a gag character called 'Lucky - The One Man Army," and give him average or less than average stats, but 20 luck, then make him cost some ridiculous amount.
Counting graves like sheep
Don't help you sleep.



My Brothers in arms...

It was a mistake

poptart11
MiniWarGaming Veteran
Posts: 133
Joined: Tue Apr 13, 2010 8:43 pm
Ribbons Earned: <img src='/forum/images/ribbons/pledge-5.png' alt="Has Completed 5 Painting Pledges" title="Has Completed 5 Painting Pledges" /><img src='/forum/images/ribbons/deathmatch-gold.png' alt="Won a Painting Deathmatch Side Challenge" title="Won a Painting Deathmatch Side Challenge" />
Location: Dropping explosive poptarts in high pop. area

Re: Time to do some sick writing?

Post by poptart11 » Tue Nov 23, 2010 7:34 pm

Just updated stats.
I know the name of luckys gun UBER KILLY APOCALYPTIC DEATH RAY OF FLUFFY BUNNY DDDOOOOOOOMMM!!!
Murphy's law of war #103: Success occurs when no one is looking, failure occurs when the General is watching.
Belrissian 7th record
wins:1
losses:2(lost by one point both times)
ties:0

poptart11
MiniWarGaming Veteran
Posts: 133
Joined: Tue Apr 13, 2010 8:43 pm
Ribbons Earned: <img src='/forum/images/ribbons/pledge-5.png' alt="Has Completed 5 Painting Pledges" title="Has Completed 5 Painting Pledges" /><img src='/forum/images/ribbons/deathmatch-gold.png' alt="Won a Painting Deathmatch Side Challenge" title="Won a Painting Deathmatch Side Challenge" />
Location: Dropping explosive poptarts in high pop. area

Re: Time to do some sick writing?

Post by poptart11 » Tue Nov 23, 2010 7:56 pm

Sergeant William "roadkill" Hawkins
Weapon:Heavy Machine gun(does not count against unit hmg limit.)
Armor:reinforced ceramic carapace armor
Special rules:*Fire support squad
M-6"
A-2
Ho-5
Wo-4
Hp-3
I-4
Mr-8
S-+4
L-1
*Fire support squad
Any squad that starts the game with William may have two more missile launchers OR two more HMGs.(The squad must stay stationary to fire all heavy weapons in the shooting phase.)
Murphy's law of war #103: Success occurs when no one is looking, failure occurs when the General is watching.
Belrissian 7th record
wins:1
losses:2(lost by one point both times)
ties:0

User avatar
SageMonkey
MiniWarGaming Crazed Zealot
Posts: 589
Joined: Wed Feb 18, 2009 4:25 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting PledgesWon a Painting Deathmatch Side ChallengeCompleted a Painting Deathmatch Side Challenge Entry
Location: Canada

Re: Time to do some sick writing?

Post by SageMonkey » Sun Dec 12, 2010 2:20 pm

Spectre Character:

Rank: Classified
Military designation: Spectre

Name: Classified
Codename: Seven

Quote: "Kill one man, you've killed a hundred. Nothing changes, no need to get sentimental. Only thing to worry about is if they fall quietly."

Seven is currently at the head of the Rangers' Spectre program, designed to breed and train warriors even more adept at tracking, stealth and spying then their regular brothers. He was inducted into the program at age five, and at age seven, he had already passed most qualifiers for the actual force (that his age permitted). He trained until he was 18, when he could finally be put in active duty. Since then, he has proven his skills as a leader, killer, spy and warrior, and leads his own elite unit into battle.

Stats:

Weapons:
M23 "Whisper" Revolver:
Er: 8"
Ho: 4+
Wo: 3+
S: 1
Sm: 3
Special Rules:
Keep it Quiet: If Seven kills his first target, he may select a new target to fire at. He may not fire again if he kills his second target. If he takes a wound of his first target but does not kill it, Seven may fire once more at his target. He may not shoot again if he inflicts another wound or kills his target.

Seven's Enhanced Rifle:
Er: 24"
Ho: 3+
Wo: 4+
S: 1
Sm: No save allowed
Special Rules:
Take 'Em Down: If Seven fails his first Wounds On roll or hits on, he may roll again but this time only wounds or hits on a 6+. If he passes his second Hits On roll, he Wounds On normally.

Spectre Combat Knife:
Im: 2
Sm: 2
Special Rules:
Silent strike: If Seven is attacking a Solo unit in combat, the enemy unit gains a -1 to their next Close Combat roll.

M– 7"
A- 3
Ho– 3+
Wo- 4+
Hp- 3
I-5
Mr- 8
S– 4+
L- 2

Special Rules:
I'll Go Around: Seven is a wolf in a pack. But he can also be the snake in the grass. At any time, during any phase, Seven may leave the unit he is with and gains a 4" move in any direction. If he is with a unit of Spectre's, he may perform a full movement of 7".

Stalker: Enemy units gain a -1 to their Hits On rolls against Seven.

Even in death...: If Seven is killed in Close Combat, he may choose to perform one shot with his M23 Revolver on any unit within his line of sight. The stats for said shot are:

Er: 5"
Ho: 5+
Wo: Automatic
S: 1
Sm: No save allowed

The special rules for the M23 do not apply for this shot.

Locked

Who is online

Users browsing this forum: No registered users and 2 guests