CGR version 1.4.2

Some members of the MiniWarGaming Community wanted to develop their own game; this is the official place to do that! Keep in mind that this is not related to MiniWarGaming's own project, Primal Horizon.
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Jaman
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Re: CGR version 1.4 (well the first part)

Post by Jaman » Wed Nov 17, 2010 2:18 am

yeah it is, but as we have split up the jobs we work independently and then post on this sub-forum.

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DrMasenkoSauce
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Re: CGR version 1.4 (well the first part)

Post by DrMasenkoSauce » Wed Nov 17, 2010 9:43 am

That's ok. Is there any way I can contribute?

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Jaman
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Re: CGR version 1.4 (well the first part)

Post by Jaman » Wed Nov 17, 2010 2:02 pm

check the other link in my sig, if your any good at art contact Sagemonkey, he is writing the fluff and I would be nice to have some game art. and eventually we will need play-testers so tell you local gaming club about this

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Re: CGR version 1.4 (well the first part)

Post by poptart11 » Sat Nov 20, 2010 10:58 pm

Hey, this game looks preety cool so far. Is there anyway I can help with this game? Like making weapon profiles or different armor types?
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Re: CGR version 1.4.2

Post by easycompany » Tue Jun 12, 2012 2:56 pm

Just thinking, this game plays quite similarly to other games. I love the idea you had for naval battles but then you decided to do a skirmish game. My point is what is the purpose for this game? Flames Of War is WWII battles, Infinity makes both players play simultaneously, what I mean is what does this game do that's different to other war games? I don't want to be critical, I probably couldn't make a game if I tried but I want to help by giving you a focus.
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