Game Concept
- SageMonkey
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Re: Game Concept
Seems good, but I don't think it's a good idea to start writin g special rules before the rules are even done.
Thanks,
-sagemonkey
Thanks,
-sagemonkey
- Jaman
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Re: Game Concept
oh no the rules (well the mechanics) are almost done but to get a game that can be played i need to come up with special rules for two factions so that the modifiers can be tested properly
- SageMonkey
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Re: Game Concept
Okay here are some Red Colony special rules:jaman wrote:oh no the rules (well the mechanics) are almost done but to get a game that can be played i need to come up with special rules for two factions so that the modifiers can be tested properly
For Colony!:
Every Red Colony man, woman, and child has a burning devotion to the Colony and it's people. They will defend their home at all costs, and fight with a passion against those that would defile the Colony's vision.
Once per game any Red Colony unit on the board that is indicated as having this special rule may re roll a single leadership (or whatever we are using) test, but must accept the second result, even if it is lower than the original result. Each unit indicated as having this special rule may only do this once.
Advance! Advance!:
Once per game, if the leader of your army is still alive, he may choose to take a single leadership test (the For Colony! rule does not apply here). If he passes it, every Red Colony model that is able to move that turn must do so. Every moving model also receives a +3 bonus to their Speed (or whatever we are using), which transfers into a +6 bonus when running (or whatever we are using). Also, if any unit that is able to charge (or whatever we are using) an enemy unit, they may do so even if they ran that turn.
Dig In:
The Red Colony armed forces are renowned for their ability to dig in and hold their ground in battle.
Any Red Colony unit that is in cover may choose re roll any pinning (or whatever we are using) and Fall Back (or whatever we are using) tests as long as their squad leader is still alive, but they must accept the second result, no matter how good or bad it is. Independent characters may always use this rule.
Thanks,
-sagemonkey
- Jaman
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Re: Game Concept
i like it just need to read the fluff on tyhe other factions and get back to the rules
- SageMonkey
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Re: Game Concept
Yeah I don't think I have written the fluff for the Ferals yet have I? If not I'll get to it right away so we can get moving with the rules.jaman wrote:i like it just need to read the fluff on tyhe other factions and get back to the rules
Thanks,
-sagemonkey
- Jaman
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Re: Game Concept
no problem just can u tie in the rules i have written for them =]
- SageMonkey
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Re: Game Concept
Yeah sure, no problem.jaman wrote:no problem just can u tie in the rules i have written for them =]
Thanks,
-sagemonkey
- locbot
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Re: Game Concept
i just skimed over this thread and noticed that you guys kinda forgot about the pirate idea. not that this futur ones bad... but i liked the pirate idea...SageMonkey wrote:Yeah sure, no problem.jaman wrote:no problem just can u tie in the rules i have written for them =]
Thanks,
-sagemonkey
Spacemarines-1750
Death Guard-WIP
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/\___/\
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LOCBOT, AWESOME INCARNATE
Death Guard-WIP
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LOCBOT, AWESOME INCARNATE
- SageMonkey
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Re: Game Concept
It wasn't being developed by anyone, so I stepped in and gave my own idea, and then it escalated from there.locbot wrote:i just skimed over this thread and noticed that you guys kinda forgot about the pirate idea. not that this futur ones bad... but i liked the pirate idea...SageMonkey wrote:Yeah sure, no problem.jaman wrote:no problem just can u tie in the rules i have written for them =]
Thanks,
-sagemonkey
Thanks,
-sagemonkey
Re: Game Concept
Faction Idea:
Hunters:
High Cost Units, Powerful marksman mostly, with some units that have no range attacks and powerful melee. NO VEHICLES. Maybe some sort of Stealth? I dunno.
Ranger: One Attack, High possibility of hitting, low armor, no melee
Riflemen: Two Attacks, Medium hit possibility, medium armor, low melee
Berserker: High Armor, High Melee
Ranger Lord: Three Attacks, High Hit possibility, Medium Melee, Medium Armor
Berserker Lord: One Attack, Low Hit Possibility, High Melee, High Armor
The Hunters left society to avoid the horrible things that were happening. They were often mistaken for an enemy and have learned not to trust others not of their faction. They have a network of these groups throughout the world, On the African Savannah, The North American Forests, Many places in Asia, and many others besides. They accept initiates, but it takes a long time before the initiates are trusted. The only non-hostile relationship they have is with the Red Colony (Has that faction been decided yet? Whatever).
Hunters:
High Cost Units, Powerful marksman mostly, with some units that have no range attacks and powerful melee. NO VEHICLES. Maybe some sort of Stealth? I dunno.
Ranger: One Attack, High possibility of hitting, low armor, no melee
Riflemen: Two Attacks, Medium hit possibility, medium armor, low melee
Berserker: High Armor, High Melee
Ranger Lord: Three Attacks, High Hit possibility, Medium Melee, Medium Armor
Berserker Lord: One Attack, Low Hit Possibility, High Melee, High Armor
The Hunters left society to avoid the horrible things that were happening. They were often mistaken for an enemy and have learned not to trust others not of their faction. They have a network of these groups throughout the world, On the African Savannah, The North American Forests, Many places in Asia, and many others besides. They accept initiates, but it takes a long time before the initiates are trusted. The only non-hostile relationship they have is with the Red Colony (Has that faction been decided yet? Whatever).
- locbot
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Re: Game Concept
I've decided to join the conversation since it intriges me so much.
I noticed no one has said enything about australia so I decided to inspire the race.
AWL (Australian World Liberators)
Australia heard of the coming drought before any other country. So to prepare for the enebitible, they commenced constuction of military wepons, far stronger then the ones at the hands of the United States, Europe, China. Japan, or Russians. They constructed 10kW Hand Held wepons that could deliever 3 degree burns in second. They did this very discreatly thought, the only people who know were an Australian Sercret Servic know as, AWL. They were Australia's secret military that was going to expand once war broke and Australia would force Australian's to fight. In this expansion however, AWL only created wepons that were very...well stationary. The army was basiclly a firing platform, and once war broke, was prepared to kill in there new nano-tech armor.
Bio: Very Good Range. Better in Numbers. Desent Armor. Very Bad CC. Average Movement.
Apperance: They were white nano-armor pates with orange strips. Their helmets look much like race car helmets as they are round than normal. (nano-tech armor isn't better than normal armor but it locks out deceise) The helmet also has a built in air purifier that is sometimes glitchy.(ie: if taking a hazardesss terrain test or whatever were gonna call it, its harder like, 3+ instead of the average which im guessing is 5+ and he fails.).
Thanks for reading please leave suggestions!
I noticed no one has said enything about australia so I decided to inspire the race.
AWL (Australian World Liberators)
Australia heard of the coming drought before any other country. So to prepare for the enebitible, they commenced constuction of military wepons, far stronger then the ones at the hands of the United States, Europe, China. Japan, or Russians. They constructed 10kW Hand Held wepons that could deliever 3 degree burns in second. They did this very discreatly thought, the only people who know were an Australian Sercret Servic know as, AWL. They were Australia's secret military that was going to expand once war broke and Australia would force Australian's to fight. In this expansion however, AWL only created wepons that were very...well stationary. The army was basiclly a firing platform, and once war broke, was prepared to kill in there new nano-tech armor.
Bio: Very Good Range. Better in Numbers. Desent Armor. Very Bad CC. Average Movement.
Apperance: They were white nano-armor pates with orange strips. Their helmets look much like race car helmets as they are round than normal. (nano-tech armor isn't better than normal armor but it locks out deceise) The helmet also has a built in air purifier that is sometimes glitchy.(ie: if taking a hazardesss terrain test or whatever were gonna call it, its harder like, 3+ instead of the average which im guessing is 5+ and he fails.).
Thanks for reading please leave suggestions!
Spacemarines-1750
Death Guard-WIP
(\__/)
(='.'=)
(")_(")
FEAR THEM!
/\___/\
(^(oo)^)
LOCBOT, AWESOME INCARNATE
Death Guard-WIP
(\__/)
(='.'=)
(")_(")
FEAR THEM!
/\___/\
(^(oo)^)
LOCBOT, AWESOME INCARNATE
Re: Game Concept
Anyone think the hunters idea is good?
Re: Game Concept
Wait... WAIT A SECOND! Locbot !@$#! You took the strengths and weaknesses that I just mentioned!
- locbot
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Re: Game Concept
well 1st, yours soundsd more like the woodsy type because they have beserkurz and hunters, mine are more a high tech only shotty army with no meele kinda like tau. i didn't want to say but now i have to...WOLVERINES! wrote:Wait... WAIT A SECOND! Locbot !@$#! You took the strengths and weaknesses that I just mentioned!
Spacemarines-1750
Death Guard-WIP
(\__/)
(='.'=)
(")_(")
FEAR THEM!
/\___/\
(^(oo)^)
LOCBOT, AWESOME INCARNATE
Death Guard-WIP
(\__/)
(='.'=)
(")_(")
FEAR THEM!
/\___/\
(^(oo)^)
LOCBOT, AWESOME INCARNATE
- SageMonkey
- MiniWarGaming Crazed Zealot
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Re: Game Concept
Guys hold up, Jaman and I are going to discuss the faction and then the one that we choose will get it's own more developed fluff (written by me). So don't decide anything yet.
Thanks,
-sagemonkey
Thanks,
-sagemonkey
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