Game Concept

Some members of the MiniWarGaming Community wanted to develop their own game; this is the official place to do that! Keep in mind that this is not related to MiniWarGaming's own project, Primal Horizon.
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SageMonkey
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Re: Game Concept

Post by SageMonkey » Thu Jul 16, 2009 6:00 pm

jaman wrote:i realy do liek it though i am not so sure about the mutants thing but hey we could make it work.

also i saw a movie like this but after the apocalypse giant forests grew up and are slowly repairng earth (something we could build in to the game)

sagemonkey if you want you can now be head fluf person for the project. so what do you say
That's a big responsibility but I guess I could take a whack at it :wink: .

I was thinking that in the game, radiation could be a big part of the gameplay. Like, if you go into certain areas of the board, you take hits from the radiation and can even die, but you also get cool perks. A perk could be like, the model has faster reflexes (impossible in real life but it would be a fun mechanic) or is stronger.

The mutants would work if we are making this a sci fi game, because that pretty much goes with the genre.

Thanks,

-sagemonkey

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Re: Game Concept

Post by Jaman » Thu Jul 16, 2009 6:59 pm

no problem its nice to have you on-board

on the mutant front rather that actual mutations why not have feral humans ie an almost nid like army (lots of them but prone to running away if an a dominant person isn't there, also they would have no range but would be awesome in cqc

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 6:16 am

ok so im going to start writing up the rules and for the moment we are going to only have 2/3 factions

main points ive got so far

D6 game (this may change)

small scale skirmish games with a few models though will play for a long time (so not fast passed like 40k)

will have the ability do design your own faction but there will be around 3/4 main ones

will try to be realistic =]

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Re: Game Concept

Post by SageMonkey » Fri Jul 17, 2009 8:22 am

jaman wrote:ok so im going to start writing up the rules and for the moment we are going to only have 2/3 factions

main points ive got so far

D6 game (this may change)

small scale skirmish games with a few models though will play for a long time (so not fast passed like 40k)

will have the ability do design your own faction but there will be around 3/4 main ones

will try to be realistic =]
One faction should be some form of army unit that is still hopelessly trying to regain order on Earth, and they live in the small colonies I talk about in the fluff. Most advanced faction but are expensive points wise. They would be all around good in every situation, like Space Marines.

Another should be the gangs and groups that roam the Wastelands. These would be very customisable with options to customise your faction's model's statlines (one upgrade gives all model a higher strength statistic but a lower statistic for something else). They wouldn't be as advanced (guns wouldn't be as good, as well as armor), but they would be cheap and would be decent in CC and would use Guerilla tactics (explosives planted on the map, traps).

One more could be Ferals, humans that have lost their sanity and now live in the sewers and underground tunnels of the world. They would not have many ranged weapons, but would be faster than regular humans, would be good in CC, and would be able to field large mutants and wild dogs. The customisation would be present as well, but not as much as with the Gangs.

For a fourth faction, maybe some form of mutant colony (not like the Ferals, these are completely mutants). They are humans that had their genes mutated with other creatures, making them less and less like a human. The average troop would be pretty bad overall, but they would be cheap as chips and would use Horde tactics. They would have larger mutant beasts as shock troops, along with leaders that would need to try to stay alive if you want the army to be under control. They could have very good CC specialists as well as some long range beasts to support the hordes of regular troops.

That's what I think we should include. Tell me what you think and I will write small stories for the factions we decide to use or create.


Thanks,

-sagemonkey

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 8:25 am

if u can it check out the models i sugested we could use under the topic in the community game area (latest post and tell me what you think of them)

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Re: Game Concept

Post by SageMonkey » Fri Jul 17, 2009 8:31 am

jaman wrote:if u can it check out the models i sugested we could use under the topic in the community game area (latest post and tell me what you think of them)
Yeah I replied to the post, I think they would work. We could also use AT-43 minis for the Human colonies. You can easily repaint them which is good to.

Thanks,

-sagemonkey

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 9:02 am

now all we need is a name

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Re: Game Concept

Post by SageMonkey » Fri Jul 17, 2009 9:17 am

Could we do "Ground Zero: Earth" or something like that?


Thanks,

-sagemonkey

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 9:29 am

sounds good to me

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 3:54 pm

ok i came up with some fluff for the Pomparens (a faction using the junkers models as inspiration) (name may change)


for many years after the attack by the old URF and the folowing destruction of old earth, the area of land south of the alps formally known as Italy was thought to be completely inhospitable, and the remaining humans never ventured their as they felt that this would bring certain death, they were wrong.

during the year 30A.C (after calamity) a band of marauding ex URF troops saw a large force coming out of the desert, they ignored their sentries believing they were drunk. this was not so. shortly after the 1st legion of the Pomparen army struck. the URF troops although possessing more fire-power were soon overrun by sheer weight of numbers. however not all were killed, 20 survivors were told to run and tell the world that the glory and might of Pompay was here to unit the remanents of humanity.

the legion then struck north splitting into many forces to locate survivors and bring them into the fold. they are in fact one of the most powerful force on shattered earth, but lack serious fire power and do not currently have the man power to achieve their goals.

at the bottom of their army are the Auxillia, these are made up of the slaves, prisoners and lowlifes of the empire. armed only with a combat blade and light shield and armour, these are cheap and chearfull troops lacking the skill of other units and natural ferocity of the feral's they make up for this with training and stern leadership

the next leval is the Legionaries, these are made up from citizens and wear medium armour they are armed with a light sheild and either a hand shot gun, combat blade or lance. trained to a higher level they always stand firm.

next come the Praetorians and Lictors these are the commanders of the mainstay of the Pomparen forces. Praetorians are brilliant combatants where as Lictors are master tacticians. both where the heaviest armour and are armed with the best weapons.

next come the exo suits, these are usually the commanders body guard and are equipped with all sorts of punishing weaponry.

finally their are the battle suits. rarely seen on the front lines they work in bands of three one Nero leading two Scorpios. working alone these cells are truly a frightening sight.



so yeah that's all ive got for the moment, im working on a bit of back ground for two special characters.

anyway back to writing rules

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Re: Game Concept

Post by SageMonkey » Fri Jul 17, 2009 4:28 pm

jaman wrote:ok i came up with some fluff for the Pomparens (a faction using the junkers models as inspiration) (name may change)


for many years after the attack by the old URF and the folowing destruction of old earth, the area of land south of the alps formally known as Italy was thought to be completely inhospitable, and the remaining humans never ventured their as they felt that this would bring certain death, they were wrong.

during the year 30A.C (after calamity) a band of marauding ex URF troops saw a large force coming out of the desert, they ignored their sentries believing they were drunk. this was not so. shortly after the 1st legion of the Pomparen army struck. the URF troops although possessing more fire-power were soon overrun by sheer weight of numbers. however not all were killed, 20 survivors were told to run and tell the world that the glory and might of Pompay was here to unit the remanents of humanity.

the legion then struck north splitting into many forces to locate survivors and bring them into the fold. they are in fact one of the most powerful force on shattered earth, but lack serious fire power and do not currently have the man power to achieve their goals.

at the bottom of their army are the Auxillia, these are made up of the slaves, prisoners and lowlifes of the empire. armed only with a combat blade and light shield and armour, these are cheap and chearfull troops lacking the skill of other units and natural ferocity of the feral's they make up for this with training and stern leadership

the next leval is the Legionaries, these are made up from citizens and wear medium armour they are armed with a light sheild and either a hand shot gun, combat blade or lance. trained to a higher level they always stand firm.

next come the Praetorians and Lictors these are the commanders of the mainstay of the Pomparen forces. Praetorians are brilliant combatants where as Lictors are master tacticians. both where the heaviest armour and are armed with the best weapons.

next come the exo suits, these are usually the commanders body guard and are equipped with all sorts of punishing weaponry.

finally their are the battle suits. rarely seen on the front lines they work in bands of three one Nero leading two Scorpios. working alone these cells are truly a frightening sight.



so yeah that's all ive got for the moment, im working on a bit of back ground for two special characters.

anyway back to writing rules

Sorry to shoot down your ideas, but you are using the names from Urban War, which are copyrighted. I think we should try to get something more original, and the Junkers don't seem to make sense in the background I have written.

Thanks,

-sagemonkey

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 4:36 pm

yeah i know

i was using the names until i came up with the names for the units (i didnt have any at that point =])

ant on the fluf front how does it not make sense? i assumed that after the launch (what i call the calamity) the URF and NAEU were destroyed (correct me if im wrong)
and so what is wrong with asuming that new factions would rise to take their place.

anyway answers much apretiated

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Re: Game Concept

Post by SageMonkey » Fri Jul 17, 2009 4:50 pm

I have an idea for a last faction. After the russians and most of the Eastern european societies broke away from the NAEU, they decided to band together and create their own, new society. It would be free of oppression and poverty, but every man would have to work for the society. They named it the Red Colony (working title).

Red Colony is a peaceful society that is situated in the remains of Eastern Europe. Because this area is heavily radiated, most citizens where Gas masks to protect themselves from the toxic fumes, and are generally a very tough and resilient people because of the conditions they live in. Although they have a peaceful culture, they still maintain a large army of great capabilities.

Because of the history between Red Colony and the NAEU (now renamed the FPE, Free peoples of Earth), they do not communicate or trade at all. They have even been known to fight against one another on more than one occasion.

Although less advanced than the FPE, Red Colony's people have a fiery determination to fight for the Cause, and every man and woman is willing to take up arms if need be.

Basically they would be a less advanced version of the FPE ( the first faction I suggested), but would be cheaper, and would have better Resolve characteristics along with some interesting units (militias and a version of commissars being amongst them).

I will try to write backgrounds for the other factions soon.

Thanks,

-sagemonkey

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Re: Game Concept

Post by Jaman » Fri Jul 17, 2009 5:24 pm

nice they sound exactly like a faction i was thinking of i suggest we use the VSA models for those (since the appear to be heavily communist themed)

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Re: Game Concept

Post by SageMonkey » Fri Jul 17, 2009 8:37 pm

I mean that the models don't make sense (junkers), and the backround needs a little revision (where they came from, patrols being 'drunk'). I think VASA and pig iron Kolony would work great with the Red Colony story.

Thanks,

-sagemonkey

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