X wing to Gundam UC

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Spacefrisian
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X wing to Gundam UC

Post by Spacefrisian » Thu Apr 09, 2015 6:02 am

Just a wild idea (tiny brainstorm session at the club thinking it would be something), but what if the X wing system was adapted to a Gundam system.

My ideas are as follows (keep on of those plane cards you put on bases at hand, my randomness starts there).

left hand side:
Next to number of shots an extra value for number of melee attacks.
Next to shields, a similar shield icon for use in combat.

Right hand side:
new icons:
-Waverider mode: Mobile suit is capable of transforming, this allows for different movements (extra dial?) but cant do melee and can only fire using firing arc on base card.

Added to the upgrade bar as possible options:
Melee upgrades.

Unit types:
-Mobile suits
-Mobile armours
-Corefighters
-Large ships


Melee:
During moving a player may opt to halt its movement when its base hits the opponents model, it can stil perform free actions (unlike the X wing version)
When a mobilesuit touches another in its front arc it can perform melee attacks instead of shooting.

Factions:
United Earth Federation
Principality of Zeon
The clans are marching against the law
Bagpipers play the tunes of war
Death or glory I will find
Rebellion on my mind

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Spacefrisian
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Re: X wing to Gundam UC

Post by Spacefrisian » Sun Apr 26, 2015 3:24 am

50 views, no comments, not even negativ ones.
The clans are marching against the law
Bagpipers play the tunes of war
Death or glory I will find
Rebellion on my mind

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Re: X wing to Gundam UC

Post by fluffyfen » Sun Apr 26, 2015 3:52 pm

well i have no comments because i dont know jack about x wing lol
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Re: X wing to Gundam UC

Post by Munin » Sun Apr 26, 2015 4:46 pm

I love Gundam, and the rules for X-Wing look pretty easy. If you can find a good way to combine the two, it might be cool.

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Re: X wing to Gundam UC

Post by Spacefrisian » Wed Apr 29, 2015 6:22 am

i kind of did that in my 1st post, just added some combat ruling as thats also something done with mobile suits.

Also been working on 2 mobile suits (nothing fancy added, just random ideas)
Federation:
NX-079
-Shots: 2
-Melee: 2
-Evade: 2
-Defense: 3
-Shields 2
Fed. Test pilot: PS 2
Fed. Vet pilot: PS 4
Amuro Ray: PS 8
Shino Amada: PS 8

Zeon:
Zaku II
-Shots: 3
-Melee: 2
-Evade: 2
-Defense: 2
-Shields: 1
Zeon Pilot: PS 5
Zeon Vet pilot: PS 6
Rambal Ral: PS 8
Char Aznabell: PS 9

Possible options:
Ace pilot: (+2 ps)
Bazooka
Chain mace

note: ps means pilot skill

Was at least planning to add the Guncannon, Core fighter, Ball, WHite Base and the GM for the Federation. And the DOM, Big ZAM, Gelgoog, Gouf, Z'Gok for Zeon.
The clans are marching against the law
Bagpipers play the tunes of war
Death or glory I will find
Rebellion on my mind

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Re: X wing to Gundam UC

Post by Munin » Wed Apr 29, 2015 5:11 pm

I find it fitting that the "Nightmare of Solomon" has the highest PS. :)

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Re: X wing to Gundam UC

Post by Spacefrisian » Thu Apr 30, 2015 2:55 am

Confusing, i havent added Gato yet.
The clans are marching against the law
Bagpipers play the tunes of war
Death or glory I will find
Rebellion on my mind

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Re: X wing to Gundam UC

Post by Munin » Thu Apr 30, 2015 12:39 pm

Jesus, I'm getting Gato and Aznabel confused. Someone revoke my Gundam fandom card!

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Re: X wing to Gundam UC

Post by Kovlovsky » Thu Apr 30, 2015 12:53 pm

Munin wrote:Jesus, I'm getting Gato and Aznabel confused. Someone revoke my Gundam fandom card!
You're fired! https://youtu.be/lf3Kyv_iaNs
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Re: X wing to Gundam UC

Post by Spacefrisian » Fri May 01, 2015 6:01 am

Char is the red comet, and he pilots a red mobile suit most of the time, sometimes he goes gold.
The clans are marching against the law
Bagpipers play the tunes of war
Death or glory I will find
Rebellion on my mind

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