Make my own faction rules???

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Armageddon
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Make my own faction rules???

Post by Armageddon » Sun Jun 07, 2009 1:22 pm

hey guys! i was looking on another topic and someone said that if they wanted mutants in the game they should write the rules themselves as MWG are not going to, so there are the rules for the AUTOMATION!!!! :!: :!: :!:

http://i627.photobucket.com/albums/tt35 ... titled.jpg

i will update rules as Primal Horizon progresses just in case anyone would want to play my faction (unlikely)
Last edited by Armageddon on Tue Jun 09, 2009 4:48 pm, edited 1 time in total.
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Armageddon
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Re: Make my own faction rules???

Post by Armageddon » Mon Jun 08, 2009 5:08 pm

if someone from the MWG team would reply to this i would much appreciate it.

If you decide not to make my Faction part of the game in 2 - 10 (not sure when you'll start making and shipping/supplying) years time could i make my own by sculpting them (seeing as my skills should have vastly improved by then seeing as i started 3 months ago) and can i play them with these rules???
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Re: Make my own faction rules???

Post by Epic Duck Mike » Mon Jun 08, 2009 9:52 pm

We'll be releasing an official "Design your own Army" document when the time comes - we're still very early in the design and testing stages, so that's not the type of thing we'd have ironed out yet.
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Re: Make my own faction rules???

Post by areon1 » Thu Feb 18, 2010 11:13 am

Hey you've read "the Odysey" good for you! You only have two units that can be taken as basic units I think you should have more, and you should have a cheap ranged weapon so that you can have a basic unit with range.

p.s. you don't need a wrench and a welder because they are exactly the same make the welder beter but it costs more and don't forget the secondary weaoon cost and the grenades.
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