New faction idea

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New faction idea

Post by Squidy » Mon Jun 01, 2009 7:41 pm

I've been watching the Miniwargaming videos and came across Primal Horizon. I have two faction ideas (yes I know about it):

After the apocalyptic events, humanity seemed to forget about the dangers they had created that they had once used for benfiet. One of these, is nuclear power plants (yes, some sort of mutants are bound to come out of this :roll: ).

People had avoided these power plants knowing they were dangerous, but otherthing did not.

Deathlings are mutated wasps, that have spawned from the very exsistance of these power plant explosions. The radiation must have caught a hive, causing the survivors to mutate.

With these mutations, they have become powerful enough to overrun humanity, but still keep swarm instinct.

I think this could work with the gameplay. They would be around half the size of a normal character, but have greater numbers (not by too much, though). Range could be worked out by them launching their stingers or spraying acid.


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Re: New faction idea

Post by Fusebox45 » Mon Jun 01, 2009 8:05 pm

Eh... I can't see this working, maybe as an environmental hazard or enemy in an RPG, but not as an entire faction.

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Re: New faction idea

Post by Jombo » Mon Jun 01, 2009 8:25 pm

Yeah, I don't see there being an army of bees. Sorry, it just doesn't seem like a full faction idea.
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Re: New faction idea

Post by Ashran » Mon Jun 01, 2009 8:27 pm

Considering MWG has said no to large amounts of mutation and that's exactly what your suggesting

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Re: New faction idea

Post by DracoAvian » Tue Jun 02, 2009 7:19 pm

Seems a little far fetched... Sentient mutated wasps?
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Re: New faction idea

Post by Squidy » Tue Jun 02, 2009 9:42 pm

Ya... good points. I just wanted something to fill the biological killing swarms aspect of the game. Other games have them, which tend to be my favorite parts of the games. But this game looks good enough to play without the critters.


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