Warning: Explosive Content!

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CptKracker
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Warning: Explosive Content!

Post by CptKracker » Sun May 31, 2009 2:45 am

After playing 2 games and watching a third, i had a idea that could put a quirk in anyones plan! Now i believe everyone knows that grenades explode with a spherical blast and that claymore (tripmines) explode in a certain direction (as far as i know). Now what if you threw a grenade that exploded in 1 direction? You would need some serious luck! I say there be a certain grenade class that does friendly damage (I think all 'nades should) but lands facing in a random direction! You could use a spin of a bottel to figure out the blast direction and use a flame template to show blast area. It is a wacky idea but i think it could be fun! Please comment!

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Re: Warning: Explosive Content!

Post by DracoAvian » Sun May 31, 2009 6:24 am

I don't think any soldier in his right mind would use a weapon that could injure him and his buddies or his enemies to the toss of a dice.

I like the idea of a directional weapon though. Maybe as a charge reaction, a unit equipped with claymores could let one of those babies off. It could take out a good chunk of a squad, but because of the narrowness of the flame template it couldn't stop the charge altogether.
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Re: Warning: Explosive Content!

Post by Infardi » Sun May 31, 2009 7:15 am

But would a man believe in experimental weaponry? Say it is an experimental weapon, they know what will happen to the enemy from it and so they try it. Just they don't believe in that tiny chance that it will fail backfire and kill them.
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Re: Warning: Explosive Content!

Post by AlexDemille » Sun May 31, 2009 3:04 pm

A spin the bottle is kinda hefty, I scatter die or a scatter table (refer to blood bowl) would work just as well.

On the idea side of that - I doubt that anyone in their right mind would use that. However I wouldn't put it past fanatics and other psychos who couldn't care less.

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Re: Warning: Explosive Content!

Post by DracoAvian » Sun May 31, 2009 3:10 pm

Yea, it would make sense if it was a fanatical unit.
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Re: Warning: Explosive Content!

Post by Damn Lucky » Sun May 31, 2009 4:06 pm

I like the idea of a Scatter blast but not so much a weapon that can kill your own guys.

What about a weapon that works by putting down a marker/glass bead. Then use a scatter die for the direction of the blast.

=)

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Re: Warning: Explosive Content!

Post by Infardi » Sun May 31, 2009 4:41 pm

Or? maybe make the weapon that has the same aspect but doesn't kill your guys?, or maybe just the user. Eg. You throw it far enough that if the template points directly at the user of the grenade then it will be just touching him.
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Re: Warning: Explosive Content!

Post by Damn Lucky » Sun May 31, 2009 4:57 pm

Or just make it so the throw of the gernade is just farther then the lenght of the templet?

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Re: Warning: Explosive Content!

Post by dingpong » Sun May 31, 2009 5:27 pm

i personally like the claymore idea BUT they (MWG) would have to make their own templates for that (unless 40k has a template up its sleeve that i dont know about)
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Re: Warning: Explosive Content!

Post by Tauguy14 » Sun May 31, 2009 6:13 pm

Maybe it's fired from some sort of grenade launcher?

Because I know I wouldn't want to be close when that thing goes off
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Re: Warning: Explosive Content!

Post by Black-Napalm » Sun May 31, 2009 8:34 pm

DracoAvian wrote:I don't think any soldier in his right mind would use a weapon that could injure him and his buddies or his enemies to the toss of a dice.

I like the idea of a directional weapon though. Maybe as a charge reaction, a unit equipped with claymores could let one of those babies off. It could take out a good chunk of a squad, but because of the narrowness of the flame template it couldn't stop the charge altogether.
a defensive frag grenades can kill from a distance from 25 meters from the explosion that is why you would throw them when you and your mates were in cover. so i like this idea and if there were a rule with the grenade like if the unit that throw the grenade was in cover they would be fine but the cannot shot because they are in the dirt covering there ears. i think this would add even more strategy to this game.

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Re: Warning: Explosive Content!

Post by Damn Lucky » Sun May 31, 2009 8:38 pm

Fluff wise it could be a Plasma Grenade. The idea would be it's shooting off a cloud of super heated gas/plasma in a random direction.

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AlexDemille
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Re: Warning: Explosive Content!

Post by AlexDemille » Sun May 31, 2009 11:39 pm

Black-Napalm wrote:
DracoAvian wrote:I don't think any soldier in his right mind would use a weapon that could injure him and his buddies or his enemies to the toss of a dice.

I like the idea of a directional weapon though. Maybe as a charge reaction, a unit equipped with claymores could let one of those babies off. It could take out a good chunk of a squad, but because of the narrowness of the flame template it couldn't stop the charge altogether.
a defensive frag grenades can kill from a distance from 25 meters from the explosion that is why you would throw them when you and your mates were in cover. so i like this idea and if there were a rule with the grenade like if the unit that throw the grenade was in cover they would be fine but the cannot shot because they are in the dirt covering there ears. i think this would add even more strategy to this game.
I think that would be more on the weapon side that it causes a Moral test before the grenade goes off. If the unit fails it must "go to ground", if they pass they may choose wither or not to.

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Fusebox45
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Re: Warning: Explosive Content!

Post by Fusebox45 » Mon Jun 01, 2009 12:08 am

eh...too be honest this sounds really inneffective as a grenade, there's a good chance it will just completely miss the entire squad, even if it lands in say the middle of the line.

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CptKracker
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Re: Warning: Explosive Content!

Post by CptKracker » Mon Jun 01, 2009 10:38 pm

Well the whole reason for my idea was that regular grenades are a lil' to predictable, so why not one that shoots in a random direction.

a way to figure which way the blast goes is have a marker with a line on it, put it where the nade landed, roll a d-12 and use the mark like 12 o' clock, so you wound use almost like a clock for targeting. IDK.. im just brainstorming. For every good idea, there's a hundred bad ones!

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