Primal Horizon Main Story (work in progress)

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Re: Primal Horizon Main Story (work in progress)

Post by drewtaylortx » Thu May 14, 2009 11:50 pm

I just had a brainstorm of an idea for the culture behind the Event. Bear with me because I'm typing furiously to get it out while it's there.

The Event was a major catastrophic occurrence. As with any major "End Days"-esque idea, religion creeps its head. What about a cult centered around the Earth revolting against humanity's hubris? You have various earth-based religions currently, what if they evolved due to the Event to run amok. Here's an example:

The Mother's Hand

With the destruction of the major cities, governments falling, and civilization brought to the brink of extinction, humanity has looked for answers. Scholars have turned to science, priest to their Gods, but none have turned their eyes toward Nature...save a few.

Gregory Hausse, a renowned botanist, has become a leader of a cult in the north-England coastal micro-city of Newhaven. His followers, a cult known as the Mother's Hand, believes that the environment has known all along that man had forsaken her. They spread their belief that humanity is to blame for the Event and seek to destroy advanced technologies to save humanity from it's further destruction.


This faction of religion could be used to set up campaigns against the machines and human territories trying to advance. The incorporation of mutations and the harnessing of bio-weapons as "Nature's Defense" could be their advantage, but the lack of actual technology could be their weakness.

In game terms: the human with armor may have weakness to Mother's Hand bio-weapons, but Mother's Hand soldiers can't use advanced armor. Physically weak, but strong in attack.

Tell me what you think. If you like it I'll come up with more lead-in and back story for you to use.

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Re: Primal Horizon Main Story (work in progress)

Post by miniwargaming » Fri May 15, 2009 12:16 am

Ashran wrote:On topic- You said something about the people would find out the reason for the event in a future resource book, does this mean we'll have an "evolving" story (You know, where time actually moves forward unlike WH 40k where we'll never get past M 41)
Exactly. I prefer to have a story that develops over time.

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Re: Primal Horizon Main Story (work in progress)

Post by miniwargaming » Fri May 15, 2009 12:19 am

Great ideas everybody.

Just a few points to clarify (although Mike did a great job on most of it):

1. I wrote this initial story up in about an hour, mostly today when I posted it. It hasn't been edited for grammar or anything like that. I wanted to start getting what is in my head onto paper so that it really started coming alive.

2. The story says that it was "as if" the earth revolted. Once again I will reiterate that it wasn't fully "natural." More of that later.

3. The idea of this storyline is to create tabletop games (note the plural) as well as an RPG, and then hopefully eventually branch out into computer games (long long term).

4. We do plan on making our own miniature line for this.

Keep the feedback coming!

Matthew

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Re: Primal Horizon Main Story (work in progress)

Post by Boon » Fri May 15, 2009 12:25 am

I'm having a hard time trying to say what I actually think, and manage to avoid being unhelpful and needlessly critical at this stage of development, so here I go...

-It reads like it was written by a ten year old. Throw in some more complex language, flex that vocabulary man!

- There’s too much information shelled out all at once. I don't imagine this is anywhere near a final edit, what with the work in progress title and all... but spread the info out a little, and tie it together. As it stands you seem to jump from topic to topic, with little to no relation, other than the fact that it’s all happening.

- The teachers not keeping up with stuff and doctors staying in school is unnecessary. It comes across as over exposition, like you're desperately trying to emphasize a point, which probably doesn't need to be stated that hard. Because lets face it, doctors already end up being behind the times when they finish school these days anyway, and as it stands things work out, especially with specialisation and so on, but that’s another matter altogether.

- A few points in the story you refer to current day things with a past tense, other points you refer to things in a present tense. Pick one. I imagine that is the most common way of doing these sorts of things, is to have the metaphorical narrator, speaking to the reader in a past tense, as if recounting events. Perhaps have a character like that, specifically for fluff purposes, have the players/readers in audience with this mysterious narrator who recounts the histories as they unfolded. Who then hands you some sort of relic PDA ( to serve as the rulebook). Or even a diary, attached to the rulebook, which serves as a survival guide on how to handle the beast and fellow waste dwellers. You can have supplements as other diaries and records of people turn up later as the game evolves, but I think that’s looking a little too far into the future for this stage of your games development, and I’m likely not the only guy to suggest it. I am so very lazy, and there are so very many posts before mine…


That wasn't so bad. I hope if not helpful I at least wasn't insulting... I've tried to write stuff before and it really is a kick in the nethers when people just bash up on it without even helping a bit.
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Re: Primal Horizon Main Story (work in progress)

Post by Andypenguin » Fri May 15, 2009 12:44 am

I no this might be a bit early, but the thing on mother nature religion caught me.

There should be a society 'blessed by the light or gods or heavens' like the 'children of the light' from Robert Jordans books, I just find a group of religious fanatics in a story/game really neccessary.
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Re: Primal Horizon Main Story (work in progress)

Post by Kaeska » Fri May 15, 2009 1:39 am

I wrote this out when my little brother showed me the article.

I wargame as well, but had yet to find your website, so I registered pretty much just for this thread in and of itself, first and foremost.


=============================================================

Civilization has always depended on technology to set cultures apart.

When man first bloodied himself, tool usage set him apart from the animals. The simple rock allowed him to create other tools, and from those tools yet more tools in a never ending cycle of creation and destruction.

No other period in the history of mankind displayed such a cycle than the late 21st and 22nd centuries. The advancement of science rapidly outpaced the advancements of what was believed probable- let alone possible.

THE GOLDEN AGE OF TECHNOLOGY.

Technology seemed to advance at an exponential rate. New theories would be postulated, touted as 'proof' and then discarded within a few hours of the creation of yet another theory. Physicists needed Phd's in organizational theory just to keep track of how the academic community was feeling on any given day.

Advances in the understanding of biochemistry created new drugs and treatments- even the use of retrovirals to 'cure' diseases that had previously thought incurable. AIDS was obliterated in the First World, and unsurprisingly, the Third was left to feed on the scraps. Through the use of bioplastics and genetic modification, the definition of what was 'human' was stretched and included things that were barely recognizable as having descended from Homo Sapiens.

What had seemed to be the bane of modern society, energy usage, was solved- not through generation, but in the transportation of electricity. The generation of power was simplicity in itself with the creation of the worlds' first functional laser-driven fusion reactor. Ironically, the development of room-temperature superconductors, long voiced as the technology that would lead the world into a time of unprecedented peace, allowed the world to concentrate more on other, more 'basic' instincts.

The advances in arms and armor created things that are best left unsaid. Self-propagating digital weapons that could not only shut down an entire nations' infrastructure, but actively turn it against said nation. Orbital kinetic weapons were capable of destroying entire cities with a single strike- and did on numerous occasions. Bioweapons that could turn a human body into a puddle of rancid meat in a matter of seconds. Oh, yes- Man undoubtedly was capable of much, 'good' and 'bad'.

And yet... we didn't seem to care about exploring beyond our own solar system. Europa was colonized, and the existence of life of non-Terrestrial origins was confirmed in a small cluster of single-celled organisms. But, in trying to leave the solar system itself- through a variety of arcane manners- we hit a seemingly insurmountable wall. Later, this was postulated to have been due to the mass of our own star interfering with travel. Attempts made to breach the gravitational turbulence with robotic craft also met with failures.

Robotic sciences gave birth to the first true 'sentient' computer system, the Haussmann Project. By mimicking the human genome, Dr. Manfred Haussmann, Jr, was able to create a program that could adapt to its environment, problem solve, and actively ask questions at CERN. Nicknamed 'Nibelung' by the doctor, they could ask it a question- and the computer could come up with not one possible solution, but several, or even hundreds, and it occasionally surprised them with its answers. 'Nibelung' was credited with the creation of the first synthetic biocomputer, using proteins to create an artificial brain.

THE COLD WAR

Naturally, with the development of such technologies, and the base instincts and aggressions of human societies across the globe, the world was soon plunged into a conflict of ideals and covert violence- as well as the occasional overt act of war.

Well developed nations, such as the European Union and the American Hegemony, often found themselves forced to divert more and more resources to keeping 'peace' throughout the world, mostly in areas that contained strategic resources. Despite the uses of some technologies in cleaning up industrial manufacturing and processing, the Third World still found itself as the toxic sump of the 'civilized' world.

It was the abuse of the Third World that led to the creation of extremist groups that sought to destabilize the entire First World through asymmetric warfare. Bioterrorism claimed Toronto, turning the entire city into a giant mass-grave. A hijacking of an asteroidal-ore hauler led to the destruction of Dresden in a firestorm that made its previous death seem like a firecracker. The entire Eastern Seaboard of the American Hegemony was crippled in a series of digital attacks, shutting down power grids, reversing the processing of sewage, and turning commercial airliners into so-many duped missile systems.

Repercussions were immediate and harsh. The Indian Subcontinent was burned down to the bedrock, destroying nearly seven-thousand years of art and artifacts. Asia was turned into a charnel house. South America was crushed, with the inhabitants imprisoned in massive corporate manufacturing plants. Africa was cut off from all aid- the damage that occurred was done entirely by the indigenous population.

Shortly after such, the Scouring occurred.

THE SCOURING, OR THE END OF MAN

The actual date of the Scouring is unknown- records have everything from 2247 and the earthquake off the coast of Brazil that would cause the flooding of the Ivory Coast to the overnight destruction of Mexico City by earthquake in 2251.

What is known is that the entirety of the earth underwent massive environmental changes in record time. Cities burned from earthquakes. Entire nations fell into the seas. Hurricanes of impossible size destroyed forests at one edge and prairies at the other. Volcanic ash blotted out the sun, starving billions.

It has been thought that nearly ninety-five percent of the human race died within a span of only ten years.

THE WASTELAND, OR THE DEATH THROES OF MAN

After the Scouring, what few people remained in cohesive states quickly turned to warfare to get what they needed for survival- food, fuel, and arms.

It was a slaughter of unprecedented scale.

For nearly fifty years, the remains of the American Hegemony fought with itself like a pack of dogs snarling over a meal. Warlords built empires, conquered their surroundings, and then were ground into oblivion by their contemporaries.

On the European continent, those few that remained built massive fortresses, huddling around what hydroponic farms and fusion generators that they could scavenge. Inside those fortresses, they built weapons with which to defend themselves from irradiated, insane mutants outside their walls.

Asia was the sight of such brutalities that had not been seen since the time of the Khmer Rouge, with mountains of bodies piled to make for grotesque landmarkings.

Australia was largely unaffected, with the majority of its peoples embracing the aboriginal lifestyle- only after the majority of its population was sterilized.

WE FEW THAT REMAIN

To live now is to scratch a living from the dessicated corpse of empires past. The world has changed- islands washed away, only to have new ones crop up in their place. Entire ecosystems have been wiped out, only to have new ones take their place.

Any civilizations that remain have clawed their way back from the brink, scavenging and hoarding what working technologies that they can find. There are no more advancements anymore, just a poor attempt to understand how devices work.

Those people that survive are a hardy, ruthless bunch- settling down to try to make a living for themselves, and a home for their children. They fight a never ending battle against the earth itself for survival, as well as bandits- those people whom see other human beings as only so many head of cattle.

The occasional robotic wardrone, heavily damaged, will wander into a human settlement and proceed to destroy everything in sight. This has also lead to a few brave (or insane) groups whom actively specialize in hunting down such electronic aberrations, known as Clunkers.

THE STEEL MEN

Shortly after the destruction of the CERN institutes' fleshy workers in a rather gruesome neutron strike, the creation of Dr. Haussmann was posed with a moral quandry- did it wish to cease to exist or to continue on?

This was far beyond any previous theorizations that the machine had cogitated.

Ultimately, it decided that it did not wish to 'die', as it did not know if it had a soul or not. And the only way to survive in the massively irradiated surroundings of Switzerland was to compress its conciousness into a body rugged and stable enough to traverse the rough terrain.

Using the few communications arrays that survived, it contacted its surviving brethren throughout the world- the dour, so called 'Kriegsmachine' battle-computer of Berlin, the automated Japanese design and fabrication plant outside of Honshu, and various other computer networks. They quarreled amongst themselves for the digital equivalent of eternity, finally settling on a few chassis designs capable of withstanding the rigors of the wastelands and containing their prodigious intellects.

Thusly were the first true synthetic reproductions performed. Each supercomputer passed along its own traits, placing unique copies of themselves within armored, roughly humanoid sized and shaped combat chassis. The new creations were encouraged to gather information about the surroundings of their manufacturing plants, scattered across the globe. Findings would be recorded, and they would adapt and diversify as needed. Individual units began to take on personalities, and sought out the unique- even going so far as to pair up and 'mate', creating offspring that built upon their successful traits.

Artificial evolution in the truest sense of the phrase.

Occasionally, a unit or cluster of units would encounter humans- those capable of reasoning with them were seen as non-threatening, and could be learned from. For once, a computer was able to laugh at a human and actually feel and understand the emotion.

Despite the best efforts of both sides, hostilities would erupt occasionally between the so-called Steel Brethren and the fractious factions of humanity. Overall, however, these have been on a fairly small scale- in their infinite wisdom, the supercomputers found that equipping their offspring with weapons systems capable of mass destruction was a foolish idea. After all- it was highly unlikely that they would encounter anything that a 350 Tw laser would be needed to destroy.

AND SO...

It is 2313 AD- or, 67 PS. Humanity seems capable of surviving this storm of its own creation, but it will take time before we shine anywhere near our former glory. We must concentrate on survival- as a species as well as a culture.

=============================================================

I took what you wrote, Matt, and tweaked it a little.

You are, after all, going after specific lines of miniatures to produce for this- so I decided to make the AI faction less like random individuals and more like one giant family.

I also made a note to have the Europa colony- perhaps humans who have maintained their tech level, and could be seen as 'aliens'?

Edit: You're welcome to steal what you want to from this. PM me if you want me to keep bouncing ideas off of you.
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Re: Primal Horizon Main Story (work in progress)

Post by theRetardUndead » Fri May 15, 2009 6:05 am

nice man!! i like the concept all the way through!

also if anyone knows a good program to scratch built a game i could try to make something small and no good animations, but still im willing to give it a try
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Re: Primal Horizon Main Story (work in progress)

Post by Nocturus » Fri May 15, 2009 8:38 am

Ok, since everyone else is jumping on the technology bandwagon, I'll take the flip side. I think one of the factions should deal with the people more suited to a life without technology. Even today there are native people living in Africa and Australia that use no form of technology. They are isolated peoples who would not have known what was occurring at the time, but would also have been more suited to deal with problems relating to changes in their environment. They would know how to find food even with the complete breakdown of society and have no need to hunt for technology as the others do. What they would need is to defend themselves against the bandits who want to take them as slaves because of the knowledge they have on survival. Their weapons would be primitive, but they train with them their whole life making them a force to be reckoned with. They would not travel far from their homelands (unless they were destroyed) and would know the terrain and fight in guerilla tactics.

Ok I know that isn't very well thought out, but maybe someone else could build upon it. Hope that is useful!

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Re: Primal Horizon Main Story (work in progress)

Post by Apa1994 » Fri May 15, 2009 8:41 am

Second post.

After reading a lot of replies on this topic (almost all) I have some more stuff to say.

No biostorms mutants, I wont buy that, they would die, not mutate.

I realy like the idea of tabletop games and the evolving story.

And as a last thing I would like to say, keep the fluff coming, I want to read more, if this would be a book I would buy it and read it non-stop.

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Re: Primal Horizon Main Story (work in progress)

Post by miniwargaming » Fri May 15, 2009 8:53 am

Nocturus wrote:Ok, since everyone else is jumping on the technology bandwagon, I'll take the flip side. I think one of the factions should deal with the people more suited to a life without technology. Even today there are native people living in Africa and Australia that use no form of technology. They are isolated peoples who would not have known what was occurring at the time, but would also have been more suited to deal with problems relating to changes in their environment. They would know how to find food even with the complete breakdown of society and have no need to hunt for technology as the others do. What they would need is to defend themselves against the bandits who want to take them as slaves because of the knowledge they have on survival. Their weapons would be primitive, but they train with them their whole life making them a force to be reckoned with. They would not travel far from their homelands (unless they were destroyed) and would know the terrain and fight in guerilla tactics.
It's funny you should have this idea. One of the factions that I am creating is actually going to be a primitive tribal sort of thing, except with the twist that they stumble across a "shrine" (really a military installation of some sort) and discover the weaponry.

So basically you get almost-naked tribal warriors with spears tipped with electrified heads, who don't get any defense bonuses but get extra bonuses in cover.

There's more already developed for them, but I'll save that for another thread.
Apa1994 wrote:No biostorms mutants, I wont buy that, they would die, not mutate.
I agree. I don't want super mutants in this game. The only "mutations" will be some animals, and they won't be overly common.

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Re: Primal Horizon Main Story (work in progress)

Post by Nocturus » Fri May 15, 2009 9:09 am

miniwargaming wrote:So basically you get almost-naked tribal warriors with spears tipped with electrified heads, who don't get any defense bonuses but get extra bonuses in cover.
They'll need to be fast too, to close the distance between them and their opponents. This might be explained by their complete lack of armor.

On another note, I'd start with making a more squad based game similar to Necromunda or Mordenheim. It'd make it easier to collect and first and it would give you a basis to branch out into the RPG and the larger tabletop game. And if you really want to make people happy make the miniatures line usable in all three so we don't have to buy new ones for each game. :wink:

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Re: Primal Horizon Main Story (work in progress)

Post by patapon13 » Fri May 15, 2009 9:09 am

Well seeing they are trying too survive well maybee they could have a base(headquarters) and each faction has a diferent base and else than that you can spend points on different stuff(walls,housing,reserche station,alarm etc...) and each of the building has different effects in the game. For the paints they could be two sets of points Building points and Army points

Understand?

Would this make the game a GOOD and ORIGINAL
game?
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Re: Primal Horizon Main Story (work in progress)

Post by Apa1994 » Fri May 15, 2009 9:15 am

patapon13 wrote:Well seeing they are trying too survive well maybee they could have a base(headquarters) and each faction has a diferent base and else than that you can spend points on different stuff(walls,housing,reserche station,alarm etc...) and each of the building has different effects in the game. For the paints they could be two sets of points Building points and Army points

Understand?

Would this make the game a GOOD and ORIGINAL
game?
It reminds very much of another post you wrote. :P

And it also reminds me of strategy games like AOE or Stronghold.

I think it wont make a good game actually, I would find it hard to see two fortifications/towns near each other fighting.

You will have to place terrain that look like those facilities and make up your own rules. :mrgreen:

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Re: Primal Horizon Main Story (work in progress)

Post by patapon13 » Fri May 15, 2009 9:26 am

For the buildings they wont be that big, like a 120mm base the fortifications would be like adding your own defensive terrain and for he barracks you get more army points out of it fr the alarm you wold get a plus 1 attack in cc cause you are aware of the enemy etc....

so pretty much the buildings are kind of upgrades to the army comprendé?

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Re: Primal Horizon Main Story (work in progress)

Post by Nocturus » Fri May 15, 2009 9:36 am

patapon13 wrote:For the buildings they wont be that big, like a 120mm base the fortifications would be like adding your own defensive terrain and for he barracks you get more army points out of it fr the alarm you wold get a plus 1 attack in cc cause you are aware of the enemy etc....

so pretty much the buildings are kind of upgrades to the army comprendé?

It’s a nice idea, but it would only be good in a scenario where one faction was raiding another faction’s base. With the limited use of technology, due to society breakdown, it would be difficult to move defenses while out scavenging unless there was forethought of running into someone which would make it more of a forward defensive base which goes back to the idea of one faction raiding another.
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