Talk about Privateer Press steam-powered fantasy game here.
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First off I want to say that I am enjoying Quirks narrative campaign. I am happy for anything Warmachine related on the site and I enjoy their Batreps. That being said, I know that larger campaigns with more people and a dedicated GM (like the 40k one that just finished) are more enjoyable. In No Quarter 65, PP gave rules on how to run a narrative campaign with warmachine and I feel it would be a blast to watch. I hope you guys take a look at it. The conclusion of it might even be around the time Mk 3 comes out and it could be the swan song of the Mk 2 rules.
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