What I liked:
- Lack of Armor saves - Honestly when I roll 9 wounds and only 1 goes through I'm ticked off. In Warmachine its all about rolling higher than the enemies armor. No saves, no feeling like your opponent is cheating. You don't roll high its all on you.
- The durability of units - Warjacks and Leaders can take beatings. In 40k my Warlord could die with one bad roll.
- Warjack wounds - marking what thimbs they lost or what critical system was great. Made me feel better about warjack/vehicles in games.
- Managing focus - Being able to give my warjacks +1 dice on rolls was nice and made me feel great.
- Too similar models - I could not tell the difference between my army and my opponent's warjacks. They were different armies, but his looked exactly the same as mine except for his leader and two small warjacks that looked like scorpions.
- No army I like - I haven't scratched the surface of army lore yet, but from a visual perspective there isn't one that I like more than the others right now. From a gameplay perspective I understand some have different abilities than others, but it still comes to the aesthetics for me.
My opponent and I were down to our leaders and 1 badly damaged warjack each. I charged his leader with mine, spent all my focus trying to hurt him. Got him down to 1 HP(boiled down to decent dice rolls not getting high enough). His leader's turn killed me. Over killed by 3 HP. Good game and since I knew wargaming the guy actually enjoyed the game.