Here is my list: green units are turn 1 demonic assaulting.
Herald of Tzeentch Chariot Master of sorcery breath of Chaos 110
Herald of Khorne juggernaut might blessing 125
20 pink horrors changeling 345
10 bloodletters 160
3 Flamers 105
Demon Prince of Slaanesh Pavane of Slaanesh Iron Hide 150
The bloodletters and the herald are attached to each other and are the counter-assault.
The herald of Tzeentch does what he wants. I was going to give him bolt, but I don't need to include any anti-tank, so I went for Breath. I was thinking about removing We Are legion, but if I kill a unit outright, WaL will still help with re-directing my fire to another unit. Thoughts?
The pink horrors are mostly a deathstar. I will deepstrike them a bit far away so the enemy cannot tie them up in combat, passively saving his skin from being wrecked by the IG heavy support cannons.
The demon prince is for the epic pavane that will synergize so awesomely with the battle cannons. >:D
the flamers are the suicide unit, obviously.
I will also hide the khorne units behind the tanks. They will deepstrike somewhere safe!
as will the demon prince...
If you think anything needs changing, or if I should toss in some bolts for good measure, let me know.
Hopefully my partner will come in and post his tactics as well. If not, check the Imperial Guard section.
good ideas m8. but u cant see flamers as suicid units. because ur wastin 105 pnts on one hit wonders which is pointless, when u can use there ranged attack to pepper units then use the late game to contest or break units on objectives and use cover 2 ur advantage to block sight to them but see things which wont impact them greatly