That's certainly true. I thought that codex updates were supposed to add options, yet sisters have lost access to assassins, inquisitors and henchmen (both of which ended up in the Gk codex, which certainly didn't need them), and 3 troop choices - 2 of which were excellent plasmagun units.Kris Knives wrote:Well on top of that I think the Sisters need more Elite and Troop options. Right now at least Sisters have 1 excellent HQ, one very solid Heavy Support and some playable fast attack options, however their elites seem very weak and one troop choice is very restrictive.
Sisters now badly need some more options in their troops and elites sections. Furthermore, their HQ is a complete mess. Celestine should really be toned down (Sisters shouldn't be relying on a unit as good in combat as a Dark Eldar Archon to win battles). Then, the canoness and confessors should really be improved - they're not great on their own, and so should really be adding to their squad's defence or shooting capability.
Celestian squads are dreadful, and an example of why Cruddace is such a terrible designer. Celestines are seemingly supposed to be good at both combat and in assault, but in actuality are crap at both.Kris Knives wrote:Celestian Squads are way over priced as they are only a tiny upgrade on standard Sisters and the Repentia Squad just doesn't bring enough to the table (particularly their weak faith power) and carry some serious drawbacks. Even the 5 slot free Priests need some updating IMO.
For 175pts, I can have either a 10-man (well, 10-woman) celestian squad with 2 meltas, or a 10-man dominion squad with 4 meltas. The dominions aren't any good in combat - but then neither are celestians. WS4 and 2 attacks does nothing to defer the fact that they're I3. They just aren't good enough in combat to be viable. Furthermore, their power only really helps them in combat, whereas the dominion act of faith can at least gaurentee some decent melta hits.