"I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness."
Joined: Fri Jan 08, 2010 11:55 am Posts: 1903 Location: Lichfield, UK
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Good
Tell us how the new rules work out
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I love the idea of this, good job person who thought this up, good job indeed. I'm now going to have to add a couple Grot Tanks to the list of things I need to get. >.<; edit: Aw, I just got to looking around and they're a forgeworld item. Guess I'll have to dig around for conversion ideas.
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i normaly play this on a 3' x 3' table with the original rules and bury the table in terrain ( like burnt out shells of grot tanks, craters, piles of dead grots, mounds of scrap etc...) so that the max possible line of sight is 12". this solves a lot of problems as there is no way anyone is going to get killed on turn one and it means you have to keep moving so you dont get shot from behind as most of the corridors between terrain peices are too narrow to turn round in - this also means that if you have more than 1 tank then it makes it possible to do interesting flanking manouvers and similar.
with lots of players it is MADNESS
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Joined: Fri Jan 08, 2010 11:55 am Posts: 1903 Location: Lichfield, UK
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ATTENTION!
I've just had a message from Red9, reading as follows...
Red9 wrote:
...I took a look over it and I have found it to be quite amazing; I had a few play games in with my friends, and ended up liking quite it bit.
But I would like to feature your Grot Tank Battles on my website's homepage. I am sure everyone can benefit from this.
Let me know what you think.
I said yes. Do you guys agree?
_________________ ί ɳƐѵƐЯ ЯƐՇЯƐДՇ! ί ʝᕰֆՇ ДԃѵДɳϾƐ ίɳ ДɳӨՇɧƐЯ ԃίЯƐϾՇίӨɳ! The Stern Brotherhood; Grey Knights - W1;L1;D0 Mork'z Own Speed Sneakz; Orkz - W8;L5;D2 Warp Incursion; Daemons - W2;L1;D1 THIS BE MY YOUTUBE. Writer for the MWC blog
Joined: Sun May 22, 2011 9:09 am Posts: 1423 Location: not sure. possibly one of the moons craters
this i s a great game but the grot tanks from forge world are too expensive so i am buying a FW cyclops demolition tank and thn sticking ork stuff all over it
P.S. the only problem is near the end of the rules alot of stuff says see ork codex and i dont hvae one so looks like i have another thing to buy now thanks!
Joined: Tue Feb 15, 2011 11:50 am Posts: 314 Location: belgium, antwerp
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the rules now are they the latest update? will try them out as soon as I I build meself a grot tank ^^
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Joined: Fri Jan 08, 2010 11:55 am Posts: 1903 Location: Lichfield, UK
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dragonianwolf wrote:
the rules now are they the latest update? will try them out as soon as I I build meself a grot tank ^^
Yeah, pretty sure they are.
And please do!
_________________ ί ɳƐѵƐЯ ЯƐՇЯƐДՇ! ί ʝᕰֆՇ ДԃѵДɳϾƐ ίɳ ДɳӨՇɧƐЯ ԃίЯƐϾՇίӨɳ! The Stern Brotherhood; Grey Knights - W1;L1;D0 Mork'z Own Speed Sneakz; Orkz - W8;L5;D2 Warp Incursion; Daemons - W2;L1;D1 THIS BE MY YOUTUBE. Writer for the MWC blog
Joined: Tue Feb 15, 2011 11:50 am Posts: 314 Location: belgium, antwerp
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a suggestion about the battlewagon
Quote:
If more than two turns go by without any tank taking damage beyond a Crew Shaken/Stunned result, the Warboss declares that things are to easy and realeases something on to the field to 'Make dis mor in-trest-ing' Roll a D6. 1- D3 Nobs 2- D6 Nobs 3- D3 Tankbustas 4- D6 Tankbustas 5- D3 Killa Kans w/ Rokkits 6- Battlewagon w/ 4 rokkits, kannon, deff roller
These are treated as having Rage, but if two tanks are the same distance away, they will go for the tank with the lowest audience bribe. Bribes are treated as being that many more inches away from the Surprise unit. (i.e A tank is 9" away, with 3 Audience bribes. Another tank is 11" away, but didn't bribe anyone. The unit will go for the tank 11" away, because the closer tank has 'Bribed' its way out of rage and is treated as 9+3(12)" away.)
Because a Battlewagon does not usually rage, get an impartial player to decide how the Battlewagon would move and fire. If no such person is available, roll a dice...
1-2: Stays still and fires everything at the nearest tank 3-4: Moves 6" and fires the krak kannon at the nearest tank 5-6: Moves full distance and tries to Deff-rolla the nearest tank
the roling a dice you could state also that you have to roll a scatter dice to determine the direction it moves or the player who has the highest bribe can chose the direction don't know what you guys think about this but to me it makes things easier
_________________ what do you get when you take necrons and put them in orks hmmm.... maybe necrorks (robotick soulless orks with the mind of orks) my photobucket album
Joined: Fri Jan 08, 2010 11:55 am Posts: 1903 Location: Lichfield, UK
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dragonianwolf wrote:
the roling a dice you could state also that you have to roll a scatter dice to determine the direction it moves or the player who has the highest bribe can chose the direction don't know what you guys think about this but to me it makes things easier
T'is an idea... If you want, you can try out both methods and tell us which you like more!
_________________ ί ɳƐѵƐЯ ЯƐՇЯƐДՇ! ί ʝᕰֆՇ ДԃѵДɳϾƐ ίɳ ДɳӨՇɧƐЯ ԃίЯƐϾՇίӨɳ! The Stern Brotherhood; Grey Knights - W1;L1;D0 Mork'z Own Speed Sneakz; Orkz - W8;L5;D2 Warp Incursion; Daemons - W2;L1;D1 THIS BE MY YOUTUBE. Writer for the MWC blog
Joined: Tue Feb 15, 2011 11:50 am Posts: 314 Location: belgium, antwerp
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will do
_________________ what do you get when you take necrons and put them in orks hmmm.... maybe necrorks (robotick soulless orks with the mind of orks) my photobucket album
Joined: Tue Feb 15, 2011 11:50 am Posts: 314 Location: belgium, antwerp
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tTarragonable wrote:
dragonianwolf wrote:
the roling a dice you could state also that you have to roll a scatter dice to determine the direction it moves or the player who has the highest bribe can chose the direction don't know what you guys think about this but to me it makes things easier
T'is an idea... If you want, you can try out both methods and tell us which you like more!
played Grot tank battle 3times (with every time a best out of 5) already and found out that the scatter dice works best for overall luck and chance I found that when the person with the highest bribe chose where the battle wagon went the other one had almost no chance of winning (but that can be tactics gone wrong) don't know what you all think about it but I keep it to the scatter dice
_________________ what do you get when you take necrons and put them in orks hmmm.... maybe necrorks (robotick soulless orks with the mind of orks) my photobucket album
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