Joined: Tue Aug 31, 2010 10:48 am Posts: 2974 Location: Toronto, Ontario
Seems like way too many points tied up in wraithguard for a 1500 pt army. I'm assuming you're also going to put both the farseer and the archon in the unit as well, which seems very risky having around half your army invested in so few models.
Joined: Fri Jun 15, 2012 1:49 am Posts: 146 Location: RPI, probably doing homework
it might work because especially with fortune the wraithguard are a pain to take out. they will soak up tons of firepower. and realistically the only way to take them out quickly is with antitank weaponry, and for each one that fires at them, it isnt firing at the flying cardboard boxes with guns.
_________________ armies i play: tyranids (9000 pts), marines (4000 pts) orks (1750 pts) eldar (2500 pts) ig (3000 pts) lizardmen (2500 pts) high elves (3000 pts) cryx (100 pts) blindwater congregation (50 pts) trollbloods (25 pts) current model count= 1000+
Joined: Sat Nov 28, 2009 4:41 am Posts: 7945 Location: Wollongong, Australia
The Wraithguard are also very slow moving, short ranged and quite poor in combat. I assume you're going to put the Archon at the front of the unit so even AT weaponry isn't going to instantly annihilate them, and as your group allows Fortune to be cast on Dark Eldar, they are pretty much invincible as far as shooting is concerned, but a unit of something like TH/SS Terminators is going to absolutely ruin your day and for much cheaper than you.
That aside, they could always focus down the rest of your army first, leaving the significantly slower Wraithguard and 2 characters alone for as long as possible.
They could also bring 2 Vindicators and take them around each side of your unit. Your Archon isn't going to be able to stand in front of both of them, so either way, your day is ruined.
It's just too many eggs in one basket to be honest.
_________________ What matters creative endless toil When, at a snatch, oblivion ends the coil?
Joined: Fri Jun 15, 2012 1:49 am Posts: 146 Location: RPI, probably doing homework
Honestly though th/ss termies will ruin anyones day. There are very few squads that can take it on head to head. And because de and eldar are battle brothers they are considered friendly units so i cant see why it wouldnt work. Hknestly i have to agree with you zero on how its too much in one unit but i was trying to think of ways that it could work. I have faced that squad before many times and i know how much firepower it can soak up. The first time i saw it i was definately surprised. It is a unit that if played right can tank like nobody's business. But he has to be smart with it.
_________________ armies i play: tyranids (9000 pts), marines (4000 pts) orks (1750 pts) eldar (2500 pts) ig (3000 pts) lizardmen (2500 pts) high elves (3000 pts) cryx (100 pts) blindwater congregation (50 pts) trollbloods (25 pts) current model count= 1000+
Joined: Sat Nov 28, 2009 4:41 am Posts: 7945 Location: Wollongong, Australia
dragon1010 wrote:
Honestly though th/ss termies will ruin anyones day. There are very few squads that can take it on head to head.
That's why you don't take it on head to head. Unfortunately for the Wraithguard, unlike the rest of both armies, they're not so capable of just running away or running circle's around them. Everything else has both the speed and range to either take the Termies on at a distance or to simply avoid them. The Wraithguard on the other hand are slow and very short ranged. They don't have a chance.
dragon1010 wrote:
And because de and eldar are battle brothers they are considered friendly units so i cant see why it wouldnt work.
Because Fortune specifies that it targets an "Eldar" unit. Most argue that Dark Eldar are not Eldar for the purposes of this rule, as it does not specifically state "Dark Eldar". Essentially, read it as "Codex: Eldar", of which Dark Eldar are not a part of.
Some argue that Dark Eldar are still Eldar, and so can be affected, as with tristan's group.
_________________ What matters creative endless toil When, at a snatch, oblivion ends the coil?
Joined: Fri Jun 15, 2012 1:49 am Posts: 146 Location: RPI, probably doing homework
the way he said though is that an archon is joined to a wraithguard unit. so you are targeting a "codex eldar" unit but the archon has joined it. so he targets the eldar unit with the power, but because the archon is attached to the unit, the effects would spill over to him
_________________ armies i play: tyranids (9000 pts), marines (4000 pts) orks (1750 pts) eldar (2500 pts) ig (3000 pts) lizardmen (2500 pts) high elves (3000 pts) cryx (100 pts) blindwater congregation (50 pts) trollbloods (25 pts) current model count= 1000+
Some argue that Dark Eldar are still Eldar, and so can be affected, as with tristan's group.
yes however if an archon is joined to the farseers squad, or the farseer is joined to an archons squad either scenario doesnt matter as you just cast it on the eldar model and all models in the unit are affected....way to give things to tau right
_________________ Eldar: 4500(?) Dark Eldar: 3000(?)
Joined: Fri Jun 15, 2012 1:49 am Posts: 146 Location: RPI, probably doing homework
but also eldar have acess to other powers like doom and fortune. makes both better. and it really depends. i did it once where i ran eldrad and another farseer. eldrad kept his and the other took from divination. worked like a dream.
_________________ armies i play: tyranids (9000 pts), marines (4000 pts) orks (1750 pts) eldar (2500 pts) ig (3000 pts) lizardmen (2500 pts) high elves (3000 pts) cryx (100 pts) blindwater congregation (50 pts) trollbloods (25 pts) current model count= 1000+
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