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PostPosted: Sun Jul 29, 2012 12:40 am 
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I hate to say it but Suicide Ethreals seems to be one of the most potent tactics we now have at our disposal. I have used it a few times once at 1000pts and again at 3000pts. Both times the person i was playing with face-palmed. The first time I just left it out in the open and it got shot down turn one. I then proceed to table him buy turn 3 with all the re-rolls. The second I actually had to chase down a unit of terminators and throw it at them(he had learned my dirty trick). But the proceed to pace a turn 4-5 tabling.


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PostPosted: Sun Jul 29, 2012 8:29 am 
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no one ran away?

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PostPosted: Sun Jul 29, 2012 9:37 am 
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In the 3000pnts game out of 15 units i had a unit of fire warriors, a unit of pathfinders and a unit of broadsides run. Of those three I regrouped the broadsides and path finders and lost the fire wariors. But was able to take down the majority of a group of sanguinary guard on my way off the board. In the 1000pnt game i passed all of the moral tests.


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PostPosted: Sun Jul 29, 2012 9:47 am 
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Hopefully you had a shas'o, so that the ethereal won't auto-steal the warlord status.

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PostPosted: Sun Jul 29, 2012 9:51 am 
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Epic MiniWarGaming Poster, 'nuff said
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so, does the ethereal dying give everyone (well all tau units) preferred enemy (after they pass morale)? Not too bad I guess, but would need more bonding knives and a shas'o like corpsey said, but now that PE effects shooting I think its worth it :P

too bad its only reroll 1's now, but atleast its for to wound and to hit :D

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PostPosted: Mon Jul 30, 2012 5:42 pm 
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Corpsey wrote:
Hopefully you had a shas'o, so that the ethereal won't auto-steal the warlord status.

Yes always have a second HQ seeing as the ethreal is a throw away.
BewareOfTom wrote:
so, does the ethereal dying give everyone (well all tau units) preferred enemy (after they pass morale)? Not too bad I guess, but would need more bonding knives and a shas'o like corpsey said, but now that PE effects shooting I think its worth it :P

too bad its only reroll 1's now, but atleast its for to wound and to hit :D

It happens regardless of the pass/fail of the moral test. Your units just have to take it so they need to be out of transports and on the board.


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PostPosted: Mon Jul 30, 2012 5:49 pm 
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Well, you're going to need another HQ regardless because Commanders are 1+, meaning they are mandatory.

In this particular case though it would generally be a good idea to not have a suicide HQ be the warlord, because then you are losing out on the benefits of whatever trait you rolled, and the enemy will be getting a victory point for something you want to have happen anyway.

In order for the Ethereal to not be the warlord, you'll need another HQ with a leadership equal to or higher than that of the Ethereal. Only the Shas'O qualifies.

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