Land Raider Deep Strike Question

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Burning Star IV
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Land Raider Deep Strike Question

Postby Burning Star IV » Mon Apr 26, 2010 6:20 pm

Right looking through the new and shiny BA codex and their DS LR's I had an idea of how it may be possible for vanilla marines to pull the same stunt however i'm not 100% sure of this...

What I propose is this-
A librarian with gate to inifinity will join a squad and embark (or start the game) in a land raider (was thinking crusader/redeemer pattern) and cast gate to infinity. As this requires no line of sight and affects the squad it should affect the Land Raider as well thus you are able to deepstrike it. However if you deep strike it you shouldn't be allowed to assault (deep strike rules in rule book) but codex > rule book and so if you use a crusader/redeemer pattern with frag assault launchers you should be able to assault as normal when disembarking from a Land Raider...

as I said I'm not 100% on this but I can't see any discrepancies in the rules anywhere or any rule that would prevent this however I'd like peoples opinions on this

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Eihnlazer
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Re: Land Raider Deep Strike Question

Postby Eihnlazer » Mon Apr 26, 2010 6:42 pm

Libby's gate cant teleport vehicles.

He is only allowed to teleport the unit he is attatched to. Independant characters cant attached to vehicles.



If you want to get around this, the closest thing you could say is a dedicated transport to a unit is part of it. In which case you'd have to take a squad of terminators/w dedicated LR. So you'd be paying 550 points for a squad of 5 basic termies & a standard libby that could assault from deepstrike (which in turn would probably scatter you more than 6" away from your target area).


Probably not a good idea, but i imagine it would be fun to try it in a friendly game.

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Re: Land Raider Deep Strike Question

Postby Incursus » Mon Apr 26, 2010 10:33 pm

Burning Star IV wrote:...if you deep strike it you shouldn't be allowed to assault (deep strike rules in rule book) but codex > rule book and so if you use a crusader/redeemer pattern with frag assault launchers you should be able to assault as normal when disembarking from a Land Raider...


All Land Raider patterns have the Assault Vehicle special rule, meaning that squads can assault out of them. Frag Assault Launcers on Crusaders and Redeemers give the squad Frag Grenades on the turn they assault out of it. They're basically pods lining the sides of the door that explode and spray shrapnel everywhere as a bunch of Terminators thunder out of the Land Raider.
Last edited by Incursus on Tue Apr 27, 2010 9:49 pm, edited 1 time in total.
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Re: Land Raider Deep Strike Question

Postby Ronin » Mon Apr 26, 2010 10:54 pm

Why not just play BA? Then again, DSing land raiders isn't exactly practical.

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Re: Land Raider Deep Strike Question

Postby Zeruel13 » Mon Apr 26, 2010 10:57 pm

There is no way to deepstrike a Land Raider with normal Marines. If you used Gate of Infinity you'd simply take the Librarian and the squad he's attached to and warp them out of the Land Raider leaving it behind.

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Re: Land Raider Deep Strike Question

Postby SatireSphere » Mon Apr 26, 2010 11:51 pm

Deep striking a land raider is a bad, bad idea.

You can't assault out of it, you have a gigantic deep strike footprint, and you're leaving yourself wide open to be melta'd.

The standard move 12, hop out and assault gets you almost 20 inches anyways.

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Re: Land Raider Deep Strike Question

Postby Mattman154 » Tue Apr 27, 2010 1:45 am

Eihnlazer wrote:If you want to get around this, the closest thing you could say is a dedicated transport to a unit is part of it. In which case you'd have to take a squad of terminators/w dedicated LR.


There is no rule saying that a Dedicated transport is a "Part" of the unit, the only thing even remotely close is that only the unit a transport was purchased for may be deployed inside it.

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Re: Land Raider Deep Strike Question

Postby BoyMac » Tue Apr 27, 2010 1:57 am

That is true but it is bought as an upgrade to the unit as a dedicated transport. I think this would work.
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Re: Land Raider Deep Strike Question

Postby Mattman154 » Tue Apr 27, 2010 1:58 am

But it is not a part of the unit. Do you have to maintain 2" coherency throughout the game? Can you allocate wounds to the vehicle? The transport is not a "Part" of the unit, it merely deploys with it.

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Re: Land Raider Deep Strike Question

Postby BoyMac » Tue Apr 27, 2010 2:08 am

But it is purchased as an upgrade to the unit.

Pg 67: Sometimes a unit entry in a Codex will include a transport option, allowing a vehicle to be selected together with the unit.
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Re: Land Raider Deep Strike Question

Postby Zeruel13 » Tue Apr 27, 2010 2:10 am

BoyMac wrote:But it is purchased as an upgrade to the unit.

Pg 67: Sometimes a unit entry in a Codex will include a transport option, allowing a vehicle to be selected together with the unit.


It doesn't matter, it is not part of the unit. It DOES NOT work. It is purchased along side them in the same force organization chart but they are not the same unit.

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Re: Land Raider Deep Strike Question

Postby Mattman154 » Tue Apr 27, 2010 2:11 am

Yes, together as in the same force organization slot.

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Eihnlazer
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Re: Land Raider Deep Strike Question

Postby Eihnlazer » Tue Apr 27, 2010 4:35 am

Well as i was saying, even if it was a legal move, it's pretty ineffective for its point cost, so why would you do it for anything but crazy antics.

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Re: Land Raider Deep Strike Question

Postby Mattman154 » Tue Apr 27, 2010 1:58 pm

Well you don't have to worry about it because it's not legal :wink:

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Re: Land Raider Deep Strike Question

Postby azzerath » Wed Apr 28, 2010 9:30 am

From the FAQ:

Q. Must passengers fire at the same target that
their vehicle is firing at?
A. No, they are a separate unit (albeit they are
temporarily co-existing with the vehicle) and so
can fire at a different target.

While it is in answer to a different question, I believe it also clearly answers this one.

Note that even in this case, they do not make a distinction about dedicated transports. That is because dedicated transports are just vehicles that if units start in them it has to be the unit they were bought with. Nothing more.


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