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 Post subject: Blood angel battleforce
PostPosted: Sun Apr 22, 2012 5:13 pm 
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Hey people just a quick quistion, im getting a blood angel battleforce and wondered about buying a chaplin and astroth the grim, its for a friend as he just wants to get into the whole warhammer scene and needs a small army. Anyway what do you think people. Advice would be great

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PostPosted: Sun Apr 22, 2012 6:17 pm 
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IMO Astorath and Chaplains are incredible options, even more when making an army focused on the Death Company. Other players might otherwise suggest a librarian with jump pack or Mephiston (which are great choice). BA is in my opinion a great choice for any beginner, mainly because it's relatively cheap to build a list if you focus on jump infantry. Anyways, Astorath and a chaplain are great choice (your friend can even use the chaplain as a proxy for librarian, since the current models aren't that incredible). Your friend however should carefully choose if he wants to play mechanized, infantry or jump infantry. One thing people tend to suggest about the BA battleforce is to take off the jump pack from the DC and use the tactical marines as additionnal DC, and then put then all in the rhino, giving you a 10 man DC squad. However it doesn't fit mee since I prefer my DC with jump packs. Otherwise, he might use the tactical marines as Assault marines withouth jump packs, which is another great option.

To get back to Astorath, if your friend use it, he can use him to make pure DC army lists. These lists are the cheapest, but you tend to have few models on the board, which can be thought to handle againts shooting armies. An idea is to use a mix of DC and Assault squads. Hope that helps :P


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PostPosted: Sun Apr 22, 2012 6:53 pm 
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Mephiston is good points per dollar and is awesome, so I would go for him.

Astorath really is not as great as being made out.
Firstly he is easy to kill, as he T4 and can be instant killed.
Then his stats are not crazy cc god level.
Finally you need to consider the boosts for the entire army, that of extra DC squads and red thirst. Neither is so amazing an option, DC are unruly and can not score, red thirst is not so important if you have priests which you will have anyway and especially if you have mostly DC.

Librarians are great. Chaplains are good and help, if you mean reclusiarch.

You will have a DC box set and an assault marine box set. Buy some meltas and you can make some prettyly decorated squad of 10 marines with fist and 2 meltas. This is a good standard squad to have. Then add some priests and a HQ and you will be flying else.

Else you are looking have multiple Las/plas razorbacks with 5 assault marines maybe with a meltagun.


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PostPosted: Sun Apr 22, 2012 7:26 pm 
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Thanks for the help guys he was looking at the sample army lists for the blood angels on the GW website he was going for the 1500pt army list with mostly assualt marines, DC squad, chaplin, maphiston all with jump packs

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PostPosted: Sun Apr 22, 2012 8:16 pm 
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astorath - 220

priests - 2x, jumppacks - 150

assault squad - 10 man, 2 meltaguns, powerfist - 235

assault squad - 10 man, 1 meltagun, 1 flamer, powerfist - 230

deathcompany - 7 man, 3 power weapons, jumppacks - 290

baal pred - TL assault cannon, storm bolter - 125

baal pred - TL assault cannon, storm bolter - 125

baal pred - TL assault cannon, storm bolter - 125

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Last edited by BewareOfTom on Mon Apr 23, 2012 7:07 am, edited 1 time in total.

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PostPosted: Mon Apr 23, 2012 4:30 am 
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3 baal preds = FUN TIMES :lol:

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PostPosted: Mon Apr 23, 2012 7:08 am 
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lol, and I forgot, the DC have jumppacks :P....

only thing im worried about is antitank >.>

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PostPosted: Mon Apr 23, 2012 10:26 am 
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PostPosted: Mon Apr 23, 2012 10:41 am 
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I'd probably drop astorath for a reclusiarch or libby, and use the points for some more firepower...

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PostPosted: Mon Apr 23, 2012 11:49 am 
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Good idea buddy i love my firepower :)

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PostPosted: Tue Apr 24, 2012 6:02 am 
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Some people might disagree with me, but a unit of 5 Devastators with 4 Rocket Launchers has been a brilliant unit. Two units firing into a Mob of 30 Boyz will either make them run or a uneffective unit within 2 turns. It's a great Anti-Tank (S8) and awesome Marine or Chaos or Tau Killer with AP3, mainly insta-killing and with the 48'' it's usually out of range of quite few other shooting squads (granted, not all, but that's what the Assault Marines are for ;) )

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PostPosted: Tue Apr 24, 2012 8:02 am 
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blahman212 wrote:
Some people might disagree with me, but a unit of 5 Devastators with 4 Rocket Launchers has been a brilliant unit. Two units firing into a Mob of 30 Boyz will either make them run or a uneffective unit within 2 turns. It's a great Anti-Tank (S8) and awesome Marine or Chaos or Tau Killer with AP3, mainly insta-killing and with the 48'' it's usually out of range of quite few other shooting squads (granted, not all, but that's what the Assault Marines are for ;) )
In a pure infantry list and if they have FNP they are great.
The issue for me would finding missile launchers and DoW.


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PostPosted: Wed Apr 25, 2012 12:52 pm 
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MFletch wrote:
blahman212 wrote:
Some people might disagree with me, but a unit of 5 Devastators with 4 Rocket Launchers has been a brilliant unit. Two units firing into a Mob of 30 Boyz will either make them run or a uneffective unit within 2 turns. It's a great Anti-Tank (S8) and awesome Marine or Chaos or Tau Killer with AP3, mainly insta-killing and with the 48'' it's usually out of range of quite few other shooting squads (granted, not all, but that's what the Assault Marines are for ;) )
In a pure infantry list and if they have FNP they are great.
The issue for me would finding missile launchers and DoW.


How'd you mean finding Missile Launchers?
DoW is a problem. I've played a few games with them, and they come in soon enough, they can start firing and it's good. It's getting them to fire before being shot down though.

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