I believe it is 4 attacks on the charge : 2 base + 1 for charging & +1 for having bolt pistol and close combat weapon.
and if I do build them with the special weapons am I meant to just foot slog them ?
They have 1 attack on their statline. Aspiring Champions have 2 attacks base. And no, because you can now infiltrate in your dedicated transport, although infiltrating Chosen don't need them.
In short, two real ways to run Chosen: Infiltrating Chosen with five plasma guns; use them to wreak havoc on whatever gets close.
Outflanking Chosen with a Aspiring Champion with a powerfist and 3-4 meltaguns, to again, wreak havoc on whatever gets close.
Personally, I like outflanking Chosen because reserves are better, and the new rules for transports increases the effective threat range for the meltaguns from about 20" to 24", and up to 30" if you don't need the melta special rule to take down what you're shooting at.
Joined: Thu Jun 21, 2012 8:01 am Posts: 398 Location: England
so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino. But can you fire all yours weapons inside the transport out of a single firing point ?
or is their a max amount of shots you can make while inside a transport.
Joined: Wed Jun 13, 2012 8:30 am Posts: 2180 Location: Planet of the Sorcerers
michael01120 wrote:
so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino. But can you fire all yours weapons inside the transport out of a single firing point ?
or is their a max amount of shots you can make while inside a transport.
That would be good with the Normal marines but arn't you putting berserkers in their?
Joined: Thu Jun 21, 2012 8:01 am Posts: 398 Location: England
Magnus01 wrote:
michael01120 wrote:
so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino. But can you fire all yours weapons inside the transport out of a single firing point ?
or is their a max amount of shots you can make while inside a transport.
That would be good with the Normal marines but arn't you putting berserkers in their?
yes I am , I was just asking as I may get another rhino later on and try this tactic to see if it is viable and worth it . how am I meant to get my berserker's out of the transport into bloody combat when I can't assault after waiting a turn in a transport ?
Joined: Wed Jun 13, 2012 8:30 am Posts: 2180 Location: Planet of the Sorcerers
Predict where the enemy is going next turn e.g. If they will attack them, if they will run away, if they stand and shoot ect. Then deploy your troops accordingly.
so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino.
No. You outflank, move cruising speed, disembark 6" away from it, and point melta death at the biggest thing you dislike.
michael01120 wrote:
yes I am , I was just asking as I may get another rhino later on and try this tactic to see if it is viable and worth it . how am I meant to get my berserker's out of the transport into bloody combat when I can't assault after waiting a turn in a transport ?
Its viable and deadly. Not much can survive 4 point-blank meltagun shots.
As for the Berzerkers, you're probably better off parking the Rhino next to what you want to assault, disembark on the other side so the Rhino blocks line of sight, and just move it on the next turn. Rhinos are only about 3 inches wide.
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