battleforce

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Bujiga
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Re: battleforce

Postby Bujiga » Fri Aug 03, 2012 10:46 am

michael01120 wrote:I believe it is 4 attacks on the charge :
2 base + 1 for charging & +1 for having bolt pistol and close combat weapon.

and if I do build them with the special weapons am I meant to just foot slog them ?

Rhinos all the way.

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Re: battleforce

Postby Marit Lage » Fri Aug 03, 2012 10:56 am

michael01120 wrote:I believe it is 4 attacks on the charge :
2 base + 1 for charging & +1 for having bolt pistol and close combat weapon.

and if I do build them with the special weapons am I meant to just foot slog them ?

They have 1 attack on their statline. Aspiring Champions have 2 attacks base. And no, because you can now infiltrate in your dedicated transport, although infiltrating Chosen don't need them.

In short, two real ways to run Chosen:
Infiltrating Chosen with five plasma guns; use them to wreak havoc on whatever gets close.

Outflanking Chosen with a Aspiring Champion with a powerfist and 3-4 meltaguns, to again, wreak havoc on whatever gets close.

Personally, I like outflanking Chosen because reserves are better, and the new rules for transports increases the effective threat range for the meltaguns from about 20" to 24", and up to 30" if you don't need the melta special rule to take down what you're shooting at.

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Re: battleforce

Postby michael01120 » Fri Aug 03, 2012 7:28 pm

so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino.
But can you fire all yours weapons inside the transport out of a single firing point ?

or is their a max amount of shots you can make while inside a transport.

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Re: battleforce

Postby fluffyfen » Fri Aug 03, 2012 11:48 pm

well unless fire points have been changed you can fire two weapons ( as per faq last ic hecked)
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Re: battleforce

Postby Magnus01 » Sat Aug 04, 2012 12:19 am

michael01120 wrote:so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino.
But can you fire all yours weapons inside the transport out of a single firing point ?

or is their a max amount of shots you can make while inside a transport.


That would be good with the Normal marines but arn't you putting berserkers in their?
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Re: battleforce

Postby michael01120 » Sat Aug 04, 2012 4:47 am

Magnus01 wrote:
michael01120 wrote:so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino.
But can you fire all yours weapons inside the transport out of a single firing point ?

or is their a max amount of shots you can make while inside a transport.


That would be good with the Normal marines but arn't you putting berserkers in their?


yes I am , I was just asking as I may get another rhino later on and try this tactic to see if it is viable and worth it :D. how am I meant to get my berserker's out of the transport into bloody combat when I can't assault after waiting a turn in a transport ?

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Re: battleforce

Postby fluffyfen » Sat Aug 04, 2012 4:59 am

disembark them behind the rhino then next turn move the rhino out of the way i guess?
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Re: battleforce

Postby Magnus01 » Sat Aug 04, 2012 5:16 am

Predict where the enemy is going next turn e.g. If they will attack them, if they will run away, if they stand and shoot ect. Then deploy your troops accordingly.
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Re: battleforce

Postby Marit Lage » Sat Aug 04, 2012 6:02 am

michael01120 wrote:so your saying I should outflank so I can blow a tank up with melta while in the comfort of a rhino.
No. You outflank, move cruising speed, disembark 6" away from it, and point melta death at the biggest thing you dislike.

michael01120 wrote:yes I am , I was just asking as I may get another rhino later on and try this tactic to see if it is viable and worth it :D. how am I meant to get my berserker's out of the transport into bloody combat when I can't assault after waiting a turn in a transport ?
Its viable and deadly. Not much can survive 4 point-blank meltagun shots.

As for the Berzerkers, you're probably better off parking the Rhino next to what you want to assault, disembark on the other side so the Rhino blocks line of sight, and just move it on the next turn. Rhinos are only about 3 inches wide.

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Re: battleforce

Postby fluffyfen » Sat Aug 04, 2012 6:34 am

you know chosen can take 5 meltas right? they were pretty amazing in 5th i have no idea how they're working out in 6th
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Re: battleforce

Postby Marit Lage » Sat Aug 04, 2012 6:36 am

fluffyfen wrote:you know chosen can take 5 meltas right? they were pretty amazing in 5th i have no idea how they're working out in 6th

When I take melta chosen, I like to have a Champion with a powerfist, which uses up one of the weapon options.

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Re: battleforce

Postby fluffyfen » Sat Aug 04, 2012 6:50 am

eh i think upgrading him to a champ then giving a p-fist is to many points but whatever works for you lol.
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Re: battleforce

Postby michael01120 » Sat Aug 04, 2012 7:58 am

I thought you could only disembark if you move 6 inches - any more than that and you can't get out of the transport.

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Re: battleforce

Postby Marit Lage » Sat Aug 04, 2012 12:52 pm

michael01120 wrote:I thought you could only disembark if you move 6 inches - any more than that and you can't get out of the transport.

Damn, I see that in the rulebook now. They changed that. Still, outflanking meltaguns are still great.

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Re: battleforce

Postby michael01120 » Sat Aug 04, 2012 6:51 pm

yes I will outflank with some melta guys & blow up a battle wagon or even a leman russ.


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