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 Post subject: Khorne & Nurgle
PostPosted: Fri Nov 11, 2011 4:37 pm 
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Found this in YTTH. Would it be worth it to try this army out?

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Mixed Army: Khorne and Nurgle
Killy and Resilience. What's not to like?

2000 Pts - Chaos Daemons Roster - Khorne and Nurgle

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

3 Bloodcrushers of Khorne @ 130 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DGK: Fury of Khorne (x1); S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

3 Bloodcrushers of Khorne @ 130 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DGK: Fury of Khorne (x1); S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

3 Bloodcrushers of Khorne @ 130 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DGK: Fury of Khorne (x1); S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

8 Plaguebearers of Nurgle @ 120 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

5 Flesh Hounds of Khorne @ 75 Pts
Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

5 Flesh Hounds of Khorne @ 75 Pts
Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

5 Flesh Hounds of Khorne @ 75 Pts
Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Soul Grinder of Chaos @ 135 Pts
Unit Type: Vehicle (Walker); cW: 2x Dreadnought CCW; rW: Harvester; rW: Mawcannon - Vomit; S: Fleet; S: Daemon

1 Soul Grinder of Chaos @ 135 Pts
Unit Type: Vehicle (Walker); cW: 2x Dreadnought CCW; rW: Harvester; rW: Mawcannon - Vomit; S: Fleet; S: Daemon

1 Soul Grinder of Chaos @ 135 Pts
Unit Type: Vehicle (Walker); cW: 2x Dreadnought CCW; rW: Harvester; rW: Mawcannon - Vomit; S: Fleet; S: Daemon

Total Roster Cost: 2000

You are a bit on the slow side, and against fast armies you'll have problems--that's just the way it is. You have a handful of faster units, those units goals is to push forward and lock units in position for your other units to arrive and slaughter them.

Note that the 4 Heralds of Khorne, the 9 Bloodcrushers, and the 3 Soulgrinders are quite similar to a Demonzilla list. This one is slow, but has more wounds to go around and more units to split the enemies fire.

Wave 1:

4xHeralds, 3xBloodcrushers, 3xSoulgrinder.

Wave 2:

5xPlaguebearers, 3xFlesh Hounds.

Simple enough really, put the scary stuff down and if you fail...you get resilient stuff and some fast cavalry and you have 10 units to roll for on turn 2. Half should come in, which should make things easier as all of them are quite dangerous. :)


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 Post subject: Re: Khorne & Nurgle
PostPosted: Fri Nov 11, 2011 11:36 pm 
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JonkZ811 wrote:
Found this in YTTH. Would it be worth it to try this army out?

Quote:
Mixed Army: Khorne and Nurgle
Killy and Resilience. What's not to like?

2000 Pts - Chaos Daemons Roster - Khorne and Nurgle

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

1 Herald of Khorne @ 110 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DG: Unholy Might; DGK: Fury of Khorne; DS: Chariot of Khorne; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Khorne heralds on chariots are a waste of points and walking targets they lose the Independent character special rule and the only bonus they get is one extra wound in the end you will want 4 heralds of tzeentch on a chariot or 2 with fateweaver

3 Bloodcrushers of Khorne @ 130 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DGK: Fury of Khorne (x1); S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

3 Bloodcrushers of Khorne @ 130 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DGK: Fury of Khorne (x1); S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

3 Bloodcrushers of Khorne @ 130 Pts
Unit Type: Infantry; DG: Iron Hide; DGK: Hellblade; sW: Rending; sW: Power Weapon; DGK: Fury of Khorne (x1); S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

if you throw in fateweaver this group will be almost invincible

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

7 Plaguebearers of Nurgle @ 105 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

8 Plaguebearers of Nurgle @ 120 Pts
Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

looks good

5 Flesh Hounds of Khorne @ 75 Pts
Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

5 Flesh Hounds of Khorne @ 75 Pts
Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

5 Flesh Hounds of Khorne @ 75 Pts
Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors

Im not a fan of these at all. If they had rending or power weapons it would be worth the points i would add a unit of screamers and put the rest of the points elsewhere like elites

1 Soul Grinder of Chaos @ 135 Pts
Unit Type: Vehicle (Walker); cW: 2x Dreadnought CCW; rW: Harvester; rW: Mawcannon - Vomit; S: Fleet; S: Daemon

1 Soul Grinder of Chaos @ 135 Pts
Unit Type: Vehicle (Walker); cW: 2x Dreadnought CCW; rW: Harvester; rW: Mawcannon - Vomit; S: Fleet; S: Daemon

1 Soul Grinder of Chaos @ 135 Pts
Unit Type: Vehicle (Walker); cW: 2x Dreadnought CCW; rW: Harvester; rW: Mawcannon - Vomit; S: Fleet; S: Daemon

Total Roster Cost: 2000

You are a bit on the slow side, and against fast armies you'll have problems--that's just the way it is. You have a handful of faster units, those units goals is to push forward and lock units in position for your other units to arrive and slaughter them.

Note that the 4 Heralds of Khorne, the 9 Bloodcrushers, and the 3 Soulgrinders are quite similar to a Demonzilla list. This one is slow, but has more wounds to go around and more units to split the enemies fire.

Wave 1:

4xHeralds, 3xBloodcrushers, 3xSoulgrinder.

Wave 2:

5xPlaguebearers, 3xFlesh Hounds.

Simple enough really, put the scary stuff down and if you fail...you get resilient stuff and some fast cavalry and you have 10 units to roll for on turn 2. Half should come in, which should make things easier as all of them are quite dangerous. :)


Over all i think the list needs reworked allot to work well. I would start by combining some of those bloodcrusher squads and adding some fiends or flamers. The hq section needs to be completely redone and the flesh hounds imo are ineffective.

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 Post subject: Re: Khorne & Nurgle
PostPosted: Sat Nov 12, 2011 4:00 pm 
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soulgrinders are pretty useless without the Phlegm upgrade.

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 Post subject: Re: Khorne & Nurgle
PostPosted: Wed Nov 16, 2011 4:59 pm 
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i think either tzeentch heralds on chariots insted with bolt for some ranged ant tank. or if you insist on khorne heralds. id still say 1 tzeentch chariot, and 3 khorne heralds on juggernauts for the squads. it would make them so much more scary than they alrady are. as for sould grinders. phlegm. flesh hounds, no. just no. they are crazy killing monsters in fantasy for only 35pts, but 40k, there arent even worth their 15 points each, even with karanak espescially. i think just adding more plaguebearer to the existing unit just because, with bearers, you have to be risky, dropping them right on terrain where the objective is, so you need to make sure, if you roll poorly for dangerous, you still have enogh to last the game on the objective. if i think anything else would work better, ill post it but so far i just took a quick look.

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 Post subject: Re: Khorne & Nurgle
PostPosted: Mon Nov 21, 2011 1:35 pm 
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Location: British Columbia
Thanks for the suggestions! Especially Caim. I will be purchasing the army now on matts Black Friday sale.


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