I'm sure I'm not alone in thinking this. I'd love to see a written up (or better yet, Matt/Dave doing a video!) introduction to Lord of the Rings for Fantasy/40k players. It's a good time with all the new releases, and it could certainly help get some more players into the game. I'm a bit interested myself, but I definitely would want a nice rundown of basic gameplay and army construction guidelines before I started making purchases.
Anyone agree? Or is there an article out there I'm missing? It seems like the new releases were shaking things up too, so if there's an older one out there, maybe it's time for a new one anyway.
Joined: Wed Jan 12, 2011 7:58 pm Posts: 1892 Location: melbourne australia
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with how much its going these days i think it would be more then just nice, its almost necesary as these days people will be expecting LoTR batreps ......
_________________ Khani is more OT family then Shas! There I said it! -IGfanatic
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Joined: Wed Apr 27, 2011 8:04 am Posts: 684 Location: The eye of terror
LOTR SBG is a great game. In fact, I would consider it the best game of all GWs systems. I have played the warhammer games for 15 years and, given the choice , would pick LOTR.
Its a skirmish game. Standard basic games start at 500 points which is very cheap compared to other systems and while 500 points isnt an army in warhammer, it is in LOTR. The army is divided into warbands made up of a hero and up to 12 followers. While they have to deploy together, after that they can do what they want... No coherency. In other games you fight unit to unit. In LOTR its man to man (or orc to elf lol).
Also turn sequence is I move, you move, I shoot, you shoot, etc. With a roll off each turn to see who is first. Its a bit more realistic as well with rules for climbing, jumping obstacles, defending barriers, etc.
Cavalry can dismount or be thrown from their mounts and models can be knocked to the ground.
You have RPG like points for heroes that you can use for magic/magic resistance, modifying dice rolls, moving out of sequence , saving wounds etc, and alot of strategy goes into when and how to use them or how to force the opponent to blow his points.
All in all its an easy game to learn but hard to master. Its different... Get used to combat turn 1 but get used to super suspenseful endings as well. With new books and models and the hobbit around the corner its a great time to start. And if you like fluff, it doesnt get more rock solid than Tolkien fluff.
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