Best Powers for Each Psyker?
- jmaddux
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Best Powers for Each Psyker?
I've been reading the powers alot lately trying to find what are the best powers for each of the different Psykers, some powers are just very nice to have too and any model.... but...
What do you feel are the best powers for each Psyker?
Swarlord
Tyrant
Broodlord
Tervigon
Zoans
Doom
Also for each one which of thePrimaris Powers are best aswell?... This could be handy to know.
What do you feel are the best powers for each Psyker?
Swarlord
Tyrant
Broodlord
Tervigon
Zoans
Doom
Also for each one which of thePrimaris Powers are best aswell?... This could be handy to know.
Nids: 14k
DE: 12k
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SoB: 3k
DE: 12k
Harlequins: 4k
KDK: 3k
SoB: 3k
- Smurfyk
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Re: Best Powers for Each Psyker?
I could see Biomancy being the best for just about any unit of ours. The first power on there alone would make it worth it for any of our Psykers.
- jmaddux
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Re: Best Powers for Each Psyker?
Yeah the AP 2 A4 is very nice... say Bye bye termies
Nids: 14k
DE: 12k
Harlequins: 4k
KDK: 3k
SoB: 3k
DE: 12k
Harlequins: 4k
KDK: 3k
SoB: 3k
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- MiniWarGaming Zealot
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Re: Best Powers for Each Psyker?
I finally got a chance to try it out today, a squad of 3 deep striking zoanthropes with Psychic Scream on each is devastating! forcing the opponent to take a leadership test on 3d6 3 times, negating armour and cover saves will do a lot of damage to most units. I wiped out an entire unit of Devastators hiding in cover in one round with this alone. I can see this being excellent against units bunkered down in cover especially snipers or even terminators out in the open.
I did learn though that I might have to expect seeing more honour guard riding around in land raiders though
I did learn though that I might have to expect seeing more honour guard riding around in land raiders though

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Re: Best Powers for Each Psyker?
In my last game with iron arm the swarm lord was str 9 to 9 with eternal warrior, mephiston was not happy in combat hehehehe. 

Please visit my YouTube channel for tyranid tactics
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Re: Best Powers for Each Psyker?
Swarmlord/Tyrant - I always roll Biomancy for my Tyrants. I never ran a Swarmlord, but I would to the same for it too.
Broodlord- I would run Biomancy on it as well and never take smite. His BS 0 makes his choices limited. I have yet to run mine in 6th.
Tervigon- I always purchase a second power for mine and take one biomancy and one telekinesis. I love it when she gets TK Dome.
Zoans- I do not have any of these models so I never ran a brood. I would have at least one in the brood keep it's codex powers though. Lance is to sexy to pass up when facing certain lists.
Doom- He is hit or miss for me. Do or die. I ran Psychic Shriek on it with 0 results. One time I ran Biomancy and got hem, swapped for Smite. If it can get Iron Arm and drop close to some exposed units... =profit.
Broodlord- I would run Biomancy on it as well and never take smite. His BS 0 makes his choices limited. I have yet to run mine in 6th.
Tervigon- I always purchase a second power for mine and take one biomancy and one telekinesis. I love it when she gets TK Dome.
Zoans- I do not have any of these models so I never ran a brood. I would have at least one in the brood keep it's codex powers though. Lance is to sexy to pass up when facing certain lists.
Doom- He is hit or miss for me. Do or die. I ran Psychic Shriek on it with 0 results. One time I ran Biomancy and got hem, swapped for Smite. If it can get Iron Arm and drop close to some exposed units... =profit.
Armies:
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- MiniWarGaming Zealot
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Re: Best Powers for Each Psyker?
Don't forget the tervigon has dominion as well so you have the potential to have three psychic powers to swap outdrewman05 wrote:Tervigon- I always purchase a second power for mine and take one biomancy and one telekinesis. I love it when she gets TK Dome.
Re: Best Powers for Each Psyker?
Yeah I know. But a Tervigon with 3 powers doesn't seem worth it to me that much since she is only Mastery Lv 1. Unless you really want a certain power at random for 15 more points.Cedonuli wrote:Don't forget the tervigon has dominion as well so you have the potential to have three psychic powers to swap outdrewman05 wrote:Tervigon- I always purchase a second power for mine and take one biomancy and one telekinesis. I love it when she gets TK Dome.
Armies:
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Tyranids
Ad Mech
Daemons
Grey Knights
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Daemons
- TheSneak109
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Re: Best Powers for Each Psyker?
I would really hope to get Iron Arm from the Biomancy tree on Doomie. Even just getting to T5 would make him so much more durable since he wouldn't be insta-gibbed by S8 shots anymore, even if he fails his 3++
Although he'd lose his ranged capabilities (what with his large blast being swapped for Iron Arm), that 6" bubble around him would force your opponent to constantly be wary and would just be troll-tastic. Can't wait to try that out.

Although he'd lose his ranged capabilities (what with his large blast being swapped for Iron Arm), that 6" bubble around him would force your opponent to constantly be wary and would just be troll-tastic. Can't wait to try that out.
Downward the [dice] fall, then nimbly leaping upward,
They overpower the man with hands, though handless.
Cast on the board like magic bits of charcoal.
Though cold themselves, they burn the heart to ashes.
They overpower the man with hands, though handless.
Cast on the board like magic bits of charcoal.
Though cold themselves, they burn the heart to ashes.
- dragon1010
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Re: Best Powers for Each Psyker?
i got a game in a little while ago and my armored shell dakkatyrant got endurance and some other power that never saw the light of day (i think it was the toughness debuff) but with endurance on him i walked straight through the right side of a tau army and he came out with absolutely no wounds on him. he was perfectly ok. took out that entire half by himself. the game ended in a tie because it ended so early though
wouldve tabled him with that model alone.

armies i play: tyranids (14000 pts), marines (4000 pts) orks (1750 pts) eldar (4000 pts) ig (3000 pts) lizardmen (2500 pts) high elves (3000 pts) cryx (100 pts) blindwater congregation (50 pts) trollbloods (25 pts) Legion of Everblight (50 pts)
Re: Best Powers for Each Psyker?
dragon1010 wrote:i got a game in a little while ago and my armored shell dakkatyrant got endurance and some other power that never saw the light of day (i think it was the toughness debuff) but with endurance on him i walked straight through the right side of a tau army and he came out with absolutely no wounds on him. he was perfectly ok. took out that entire half by himself. the game ended in a tie because it ended so early thoughwouldve tabled him with that model alone.
I am loving my armored shell DakkaTyrant more than my Flyrant.
Armies:
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Tyranids
Ad Mech
Daemons
Grey Knights
Tyranids
Ad Mech
Daemons
- dragon1010
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Re: Best Powers for Each Psyker?
we actually got it on film will be up on youtube eventually. but i want to run a game one time (will have to be in a while though heading off to college) where i run both a flying and an armoured dakka tyrant.
armies i play: tyranids (14000 pts), marines (4000 pts) orks (1750 pts) eldar (4000 pts) ig (3000 pts) lizardmen (2500 pts) high elves (3000 pts) cryx (100 pts) blindwater congregation (50 pts) trollbloods (25 pts) Legion of Everblight (50 pts)
Re: Best Powers for Each Psyker?
Cool. Share the link when you get it uploaded.
I run both Flyrant and Dakkarant but my fly doesn't have the devourers, it rocks the Lash/Bone. Seems to work fine for me since it has yet to die (though I always here stories of Flyrants dropping turn 1-2). I guess some dice luck has a bit to do with it... and Iron Arm (such a sexy power).
I run both Flyrant and Dakkarant but my fly doesn't have the devourers, it rocks the Lash/Bone. Seems to work fine for me since it has yet to die (though I always here stories of Flyrants dropping turn 1-2). I guess some dice luck has a bit to do with it... and Iron Arm (such a sexy power).
Armies:
Grey Knights
Tyranids
Ad Mech
Daemons
Grey Knights
Tyranids
Ad Mech
Daemons
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