Joined: Sun Jul 03, 2011 2:34 pm Posts: 2408 Location: Right behind you. Don't look.
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xsquidz wrote:
On a charge the fex goes to I3, unless you take crushing claws.
But if you don't take crushing claws it's going to be hard to kill the nob and other surrounding orks in B2B contact.
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Joined: Fri Apr 03, 2009 3:28 pm Posts: 9345 Location: Im on your Terra sitting on your Throne
I really think all fex based creatures should have a 2+ armour save. I mean have you seen the size and sheer bulk of the fex? a 3+ always seemed low to me. Same with the tervi. If it is not standard, it should at least be an upgrade.
Joined: Sun Feb 13, 2011 12:18 am Posts: 1339 Location: Texas
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Azeebo wrote:
I really think all fex based creatures should have a 2+ armour save. I mean have you seen the size and sheer bulk of the fex? a 3+ always seemed low to me. Same with the tervi. If it is not standard, it should at least be an upgrade.
Armoured Shell for all MC's would be a nice upgrade.
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Joined: Fri Nov 12, 2010 1:18 pm Posts: 470 Location: Brazil
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Smurfyk wrote:
Azeebo wrote:
I really think all fex based creatures should have a 2+ armour save. I mean have you seen the size and sheer bulk of the fex? a 3+ always seemed low to me. Same with the tervi. If it is not standard, it should at least be an upgrade.
Armoured Shell for all MC's would be a nice upgrade.
Before it would. Now, I think it would be too overwhelming to have a zilla list with lots of 2+ running around regenerating.
I think a Warp Field with 3++ or even 4++ would be more suited to the current 6th
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Well they should do something with non-flying MCs to improve them be that new options or more freebies. Too many MCs come up short which is disappointing since the MC's without cannon's on their backs are some of the best looking models in 40k. I'd like to see our heavy support slots be just as important as our elite slots are.
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