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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 7:13 am 
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On a charge the fex goes to I3, unless you take crushing claws.

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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 7:21 am 
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xsquidz wrote:
On a charge the fex goes to I3, unless you take crushing claws.

But if you don't take crushing claws it's going to be hard to kill the nob and other surrounding orks in B2B contact.

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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 10:20 am 
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I really think all fex based creatures should have a 2+ armour save. I mean have you seen the size and sheer bulk of the fex? a 3+ always seemed low to me. Same with the tervi. If it is not standard, it should at least be an upgrade.

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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 10:33 am 
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Azeebo wrote:
I really think all fex based creatures should have a 2+ armour save. I mean have you seen the size and sheer bulk of the fex? a 3+ always seemed low to me. Same with the tervi. If it is not standard, it should at least be an upgrade.


Armoured Shell for all MC's would be a nice upgrade.

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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 10:51 am 
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Smurfyk wrote:
Azeebo wrote:
I really think all fex based creatures should have a 2+ armour save. I mean have you seen the size and sheer bulk of the fex? a 3+ always seemed low to me. Same with the tervi. If it is not standard, it should at least be an upgrade.


Armoured Shell for all MC's would be a nice upgrade.


Before it would. Now, I think it would be too overwhelming to have a zilla list with lots of 2+ running around regenerating.

I think a Warp Field with 3++ or even 4++ would be more suited to the current 6th

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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 10:53 am 
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balangaz wrote:

Before it would. Now, I think it would be too overwhelming to have a zilla list with lots of 2+ running around regenerating.

I think a Warp Field with 3++ or even 4++ would be more suited to the current 6th


Yes, that would be much better, but as a Tyranid player that runs into Space Wolf spam all the time, I'd love to eat missiles with a 2+.

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 Post subject: Re: Tyranid FAQ!
PostPosted: Fri Jul 06, 2012 11:01 am 
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Well they should do something with non-flying MCs to improve them be that new options or more freebies. Too many MCs come up short which is disappointing since the MC's without cannon's on their backs are some of the best looking models in 40k. I'd like to see our heavy support slots be just as important as our elite slots are.


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