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PostPosted: Sun Apr 01, 2012 8:30 pm 
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I have been officially challenged at my local gaming store this Wed to a game, 1,000 points vs Grey Knights. I know he tailored his list to Nids and I was hoping to return the favor. I am somewhat limited on models/units however. His list looks something like this (it may not be 100% accurate or spelled properly, apologies):

Coeteze
w/ Inquisitor squad in Rhino

8 (I think) man termies with various weapons of Hals, Hammers and a banner

Vindicare Assassin

The Heavy Support troops (forgot name) in a Razor w/ Heavy Bolter


Now, I have a Tyrant, but after playing with his points I decided he was way to pricy to bring, plus I have no guard models to take with him yet. So I am going with:

HQ:
Prime w/ scything, boneswords, adrenal glands .......100pts

Elite:
Hive Guard x2 .........100pts

Doom of Malan'tai
w/ Spore Pod ...........130pts

Troops:
Termagants x10 ......50pts
Termagants x10 ......50pts

Tervigon
w/ Toxin, Catalyst .........185pts

Tervigon
w/ Toxin, Catalyst .........185pts

Heavy Support:

Trygon .........200pts .........1000pts on the money!


I also have a 3rd Hive Guard, 16 Genestealers, Broodlord and a Mawloc. Am I ready to face the GK or are the Dice Gods going to need a sacrifice for good favor?

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PostPosted: Sun Apr 01, 2012 9:13 pm 
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I dunno about the tervigons, they'd be pretty easy to kill with the termies if they have a banner :/

and you gotta be careful were you place the doom cause of corteaz's "I've been expecting you" (free shot at pod AND doom), and be sure to note, that the vindicare's shield breaker WILL NOT get ride of his invul.

basically, I say throw gaunts at the termies, doom vs corteaz & crew (possibly the purgation squad too [hvy slot marines]) then try trygon and hive gaurd vs vindicare... also I say give the prime a lash whip, even with their halberds they'll be I3

just one thing as a GK too, maybe drop a tervigon for some genestealers or hormagaunts...

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PostPosted: Mon Apr 02, 2012 10:01 am 
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if he wanted a real challenge with grey knights he would of made a list to fight against all armies..

tailoring is really really not fair....

Nids have a hard time beating nids as it is..

try Prime with bonesword + lash whip

warrior squad with bone swords + lash whips

gants... lots and lots of gants and gargoyles and horms

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PostPosted: Mon Apr 02, 2012 10:03 am 
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no, you dont want warriors, cause if they face a GK squad and they activate their force weapons ALL wounds they cause are instant death.... so they only need 1 wound per guy :P

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PostPosted: Mon Apr 02, 2012 10:05 am 
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Tyranids are good against GK, try to avoud any nidzilla and max out your troops,plus with any MC'S get lashes and boneswords. Try to get as many models on the table as possible
..... :mrgreen:

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PostPosted: Mon Apr 02, 2012 10:11 am 
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like I said, genestealers are really good :P

hormagaunts would be good too, and isnt catalyst just FNP? dont really need it but vs shooting....

---------------------------------------

maybe try something like this (although it does only have 1 tervigon.... maybe drop the prime for another one)

prime - whip&sword, adrenal glands, toxin sacs, scything talons - 115pts

hive guard - x2 - 100pts

hive guard - x2 - 100pts

doom in pod - 130pts

termagaunts - 10 man - 50pts

tervigon - 160pts

genestealers - 5 man - 70pts

hormagaunts - adrenal glands, 17 man - 136pts

hormagaunts - adrenal glands, 17 man - 136pts

997pts

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PostPosted: Mon Apr 02, 2012 10:22 am 
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warriors with lash whips reducing their initiative to 1/3 (if halberds)
and bone swords to ignore their armour

key against grey knights is to go first and to kill as many off before they can strike back.. piling 2 or more units with lots of attacks or ignoring armour is good

keep piling in and annhiulate his units one at a time

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PostPosted: Mon Apr 02, 2012 10:31 am 
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yeah still, I think horma/genestealer flooding would be better

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PostPosted: Mon Apr 02, 2012 11:32 am 
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Like I said in my original post, my models are limited. I do not have 17 Hormies, let alone 2 squads of 17 hormies. Nor do I have a usable squad of Warriors. I also only have 3 total Hive Guard.

I am going to probably drop one of the Tervigons and Gant squad to make room for a 11 Genestealer squad w/ Broodlord.

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PostPosted: Mon Apr 02, 2012 11:46 am 
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drewman05 wrote:
I have been officially challenged at my local gaming store this Wed to a game, 1,000 points vs Grey Knights.


You poor soul.

drewman05 wrote:
I know he tailored his list to Nids and I was hoping to return the favor. I am somewhat limited on models/units however.


Really?

A GK player felt it necessary to tailor his army... against nids.

drewman05 wrote:
His list looks something like this (it may not be 100% accurate or spelled properly, apologies):

Coeteze
w/ Inquisitor squad in Rhino

8 (I think) man termies with various weapons of Hals, Hammers and a banner

Vindicare Assassin

The Heavy Support troops (forgot name) in a Razor w/ Heavy Bolter


Hmm, I'd be a little surprised if he brought Coteaz and just one unit of henchmen.

The Vindicare is an odd choice.

Anyway, I've annotated in red my thoughts on your army:

drewman05 wrote:
Now, I have a Tyrant, but after playing with his points I decided he was way to pricy to bring, plus I have no guard models to take with him yet. So I am going with:

HQ:
Prime w/ scything, boneswords, adrenal glands .......100pts

I'd suggest lash whip and bonesword, and possibly toxin sacs (since AG won't be necessary). This should be one of your answers to his terminators. As it stands, you need to charge him just to strike at the same time as his halberds (definatly not a good thing), and after that, he's striking first.

Elite:
Hive Guard x2 .........100pts

Hmm, I'd really want 2 of these squads - otherwise you can only take out one of his transports each turn. At the very least, I'd definatly add your remaining Hive Guard as a separate squad.

Doom of Malan'tai
w/ Spore Pod ...........130pts

Whilst normally good against GK, I'd be very wary of this. Coteaz's ability lets him and his squad shoot your pod, and then your Doom if they land anywhere near him. If his squad contains Weaponsmiths, then you could be looking at a couple of lascannon shots (which inflict instand death on the doom). The odds should still favour the Doom surviving, but it's definatly worth bearing in mind.

Troops:
Termagants x10 ......50pts
Termagants x10 ......50pts

Tervigon
w/ Toxin, Catalyst .........185pts

Tervigon
w/ Toxin, Catalyst .........185pts

I'd consider swapping one of the tervigons (and a gaunt squad) for a squad of genestealers with toxin sacs, and possibly a broodlord. These would be very useful for taking out (or damaging) that terminator squad, and should shread anything else in his army.

Heavy Support:

Trygon .........200pts .........1000pts on the money!

Ideally, this should have AG, so that it strikes ahead of his non-halberd troops.

I also have a 3rd Hive Guard, 16 Genestealers, Broodlord and a Mawloc. Am I ready to face the GK or are the Dice Gods going to need a sacrifice for good favor?


Hope those suggestions help. :D


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PostPosted: Mon Apr 02, 2012 4:33 pm 
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Thank you all for some of the recommendations. Here is a new edit. What do you think?

HQ:
Prime
w/scything talons, Bonesword/Lashwhip, Toxin sacs... 105pts

Elite:
Hive Guard x2... 100pts

Hive Guard x2... 100pts

Troops:

Genestealers x14
w/ Toxin sacs, Broodlord (w/talons)... 286pts

Termagants x10... 50pts

Tervigon
w/ Toxin sacs, Catalyst... 185pts

Heavy Support:
Mawloc... 170pts

996 total

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Daemons: One of us! One of us! Gooble Gobble!


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PostPosted: Mon Apr 02, 2012 6:52 pm 
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You may want to get onslaught with the doom. That way he can get a run in the shooting phase. Suck some brains and then move into a position to avoid assault or suck more brains.


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PostPosted: Tue Apr 03, 2012 10:43 am 
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drewman05 wrote:
Thank you all for some of the recommendations. Here is a new edit. What do you think?

HQ:
Prime
w/scything talons, Bonesword/Lashwhip, Toxin sacs... 105pts

Elite:
Hive Guard x2... 100pts

Hive Guard x2... 100pts

Troops:

Genestealers x14
w/ Toxin sacs, Broodlord (w/talons)... 286pts

Termagants x10... 50pts

Tervigon
w/ Toxin sacs, Catalyst... 185pts

Heavy Support:
Mawloc... 170pts

996 total


I think that's looking like a more rounded list.

Just a couple of thoughts:

1) You could consider splitting the genestealer squad into 2 smaller ones - maybe 5 + broodlord in one group, and the remaining 8 in another group. It would let them go after more targets, capture/contest more objectives etc. However, it would also mean that you couldn't catalyst the entire squad - so if you're planning that you may as well keep them as a large squad.

2) Alternatively, if you drop 2 genestealers and the talons from the broodlord, you can afford to swap the mawloc for a Trygon with Adrenal Glands. I'd consider this since I find the mawloc to be an expensive one-trick pony (and his trick often doesn't work). All it takes is a bad scatter roll, and he'll be force-weapon fodder. This would also make your army 1000pts exactly. ;)

Anyway, the above suggestions are by no means necessary - just things to consider.

Otherwise, your army seems fine, and I wish you the best of luck in your game. :D


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PostPosted: Wed Apr 04, 2012 9:27 am 
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I think I will assimilate your second suggestion when I type up my list this afternoon. Thanks.

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PostPosted: Wed Apr 04, 2012 5:31 pm 
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Just remember Coeteaz can't shoot your mawloc if the template lands on him. If he misses completely then you're boned :-)


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