6th edition Snipers

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Steelhalo
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6th edition Snipers

Postby Steelhalo » Wed Jul 18, 2012 3:02 am

I haven't got the rulebook yet, have they changed at all?
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Re: 6th edition Snipers

Postby Zero » Wed Jul 18, 2012 3:15 am

Honestly, I don't have the rulebook either, but what I remember reading the only thing that really changed was that for every roll To Hit of a 6 you can allocate to whichever model in the target unit you want. I'm pretty sure that's it. There may have been others that I've forgotten though.
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Re: 6th edition Snipers

Postby MFletch » Wed Jul 18, 2012 4:25 am

They are now actual snipers. Rending, and precision shots, though characters all get this, then the list of characters in the rulebook.

Just buy rulebook, this rule is simpler in the context of the rules.

All you need to know is that they are now awesome and act like snipers.

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Re: 6th edition Snipers

Postby sillinde » Wed Jul 18, 2012 5:41 pm

Yes, snipes have been buffed. They can now actually snipe!

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Re: 6th edition Snipers

Postby Steelhalo » Wed Jul 18, 2012 6:56 pm

So snipers are now like my vindicare assassin then? :wink:
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Re: 6th edition Snipers

Postby Anima » Wed Jul 18, 2012 11:57 pm

Steelhalo wrote:So snipers are now like my vindicare assassin then? :wink:
Yep, but only on roll to hit of 6.
They can also move and shoot, but can only make Snap Shots (can only hit on 6's), but if they do hit, the cannot pick their target model.
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Re: 6th edition Snipers

Postby Zero » Thu Jul 19, 2012 12:21 am

Snipers are still overpriced and only barely worth taking. People make too much of a fuss over minor changes. On average, you'll have about 5 Snipers in a unit, so you have an extremely small chance that one of them will roll a 6 To Hit. It's definitely a boost, don't get me wrong, but it's not so huge that Eldar players should start taking Pathfinders over Dire Avengers.
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Re: 6th edition Snipers

Postby kaot » Thu Jul 19, 2012 1:37 am

Telion on the other hand is quite usefull now to take out special weapons/characters out of squads. If thats worth a 125pt (minimum) troop choice highly depends though.
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Re: 6th edition Snipers

Postby Zeruel13 » Thu Jul 19, 2012 1:45 am

Zero wrote:Snipers are still overpriced and only barely worth taking. People make too much of a fuss over minor changes. On average, you'll have about 5 Snipers in a unit, so you have an extremely small chance that one of them will roll a 6 To Hit. It's definitely a boost, don't get me wrong, but it's not so huge that Eldar players should start taking Pathfinders over Dire Avengers.


Actually Eldar players are the only one who should be making a huge fuss over it. When they get precision shots those same shots are also ignoring armour saves and don't have to rely on rending so baring some form of cover the target model is going down. It's an excellent way to pick off special weapons and even characters so long as they fail their look out sir.

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Re: 6th edition Snipers

Postby Smurfyk » Thu Jul 19, 2012 11:57 am

Zeruel13 wrote:
Actually Eldar players are the only one who should be making a huge fuss over it. When they get precision shots those same shots are also ignoring armour saves and don't have to rely on rending so baring some form of cover the target model is going down. It's an excellent way to pick off special weapons and even characters so long as they fail their look out sir.


This. You can take out Special Weapons very easily, and if you're lucky enough to get more than one of those shots, you have a decent chance of taking out a Sergeant or something like that.
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Re: 6th edition Snipers

Postby MFletch » Thu Jul 19, 2012 1:15 pm

Telion was worth it before as he could choose which models to remove. Now precision shots are really common, then the new wound pool makes it slightly more likely to get a useful wound, that is his skill is worth less.
Now his stealth and new cloaks are the real improvement that make him awesome now.

Eldar pathfinders are pretty great now, they really can snipe for the ap1 reason described above, by the way when did they lose actual eldarish cloaks rather than just being a master of stealth.
In terms of troops I am thinking their jetbikes may now be awesome. Combined with the snipers, dire avengers will now face a lot of competition to be the troop choice.

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Re: 6th edition Snipers

Postby WolfsSOL » Thu Jul 19, 2012 3:16 pm

Yes but we poor Tau still don't get the sniper rule for our rail rifles or sniper drones so this does nothing for us :cry:
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Re: 6th edition Snipers

Postby MFletch » Thu Jul 19, 2012 3:20 pm

So you have a unit called a sniper drone, that isn't a sniper. Good to know. I do rely on names and what models look like to decide target priorities, I do know a fair few models and I do look at lists for the important things but still.

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Re: 6th edition Snipers

Postby WolfsSOL » Thu Jul 19, 2012 3:39 pm

MFletch wrote:So you have a unit called a sniper drone, that isn't a sniper. Good to know. I do rely on names and what models look like to decide target priorities, I do know a fair few models and I do look at lists for the important things but still.

The drones do have one thing going for them, a +3 to any cover they are in thanks to stealth and shrouded. This gives them a 4+ cover in the open and 2+ to forests up.
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