So how did your last game go, 8TH EDITION! (Or other games, of course!)

In the future there is only war... Discuss the Warhammer 40K game right here...
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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by LordMcAllister » Fri Oct 13, 2017 4:49 am

@General-Kroll: I never really considered playing these narrative missions, but your battle report really made me interested in doing so! Thanks for the interesting report, it's been fun to read! I hope your opponent had fun playing this kind of mission even though he was overwhelmingly defeated?
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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by General-Kroll » Sat Oct 14, 2017 4:02 pm

LordMcAllister wrote:
Fri Oct 13, 2017 4:49 am
@General-Kroll: I never really considered playing these narrative missions, but your battle report really made me interested in doing so! Thanks for the interesting report, it's been fun to read! I hope your opponent had fun playing this kind of mission even though he was overwhelmingly defeated?
He did have fun, but was a bit frustrated that he couldn’t make more of an impact. He tends to get a little distracted from mission objectives and wants to kill things instead, he’s got a Khorne army, so that fits. If he’d ignored my flanking reinforcements, and just pushed onto plant as many bombs as possible he’d have won.

The narrative missions are definitely worth a look, just don’t expect it to be a strictly even fight.

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Koonitz » Sun Oct 15, 2017 2:48 am

Having reached the last month of the SloGro, it was time for my first game at 2,000 points. I played against my Genestealer Cult friend, again for one final showdown.

ALSO, I TOOK PICTURES THIS TIME!

My list:
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Battalion Detachment - Tzeentch
HQ
Captain Herihor (Warlord), Sorcerer in terminator armour, force staff and combi-melta
The Changeling

TROOPS
9x Rubric Marines, soulreaper cannon, Sorcerer with force axe and warpflame pistol
9x Rubric Marines, soulreaper cannon, Sorcerer with force axe and warpflame pistol
10x Tzaangors, Tzaangor weapons
30 Horrors (10 Pink/10 Blue/10 Brimstone)

DEDICATED TRANSPORTS
Rhino with combi-bolter and combi-melta

ELITES
4x Scarab Occult, soulreaper cannon, Sorcerer with force staff
Castellax-Achea with Aetherfire Cannon (counts as Decimator with Soulburner Petard)

FAST ATTACKS
3x Screamers

HEAVY SUPPORT
"Tantabus" Hellforged Sicaran Venator with sponson lascannons


"The Coven of Tempest's Shadow" Tzaangor shaman cult, Supreme Command Detachment - Renegades and Heretics
Malefic Lord
Malefic Lord
Malefic Lord
His list:
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Battalion Detachment - Genestealer Cult
- Lots of bodies, 2 Goliath Trucks (one Taurox 'recommissioned' as a truck), Rock grinder, Sentinel with lascannon, Leman Russ exterminator
- In ambush, 2 acolyte units, primus, magus, 1 big Genestealer unit, patriarch with 2 familiars.
We set up for Big Guns Never Tire, Search and Destroy deployment style (my personal favourite). Despite my multitude of units, I did manage to finish deployment first, with no seize, so I got first turn.

Deployment:
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Turn 1:
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Me - The majority of my army moved conservatively (honestly, I didn't notice the Decimator had a 10" movement). The Decimator/Castellax managed to strip 3 wounds off the Sentinel with its first ever firing of the aetherfire cannon (2d3 shots, got 6, missed 3), taking one, itself, with the infusion of warp energy coursing through its system (it takes 1 mortal wound if 1 or more shots roll a 1 to hit). Unable to follow up, I failed to get first blood on the Sentinel. Fortunately, the Tantabus was able to do better, engaging the rock grinder on his far left flank, threading the shots between the building and the tree (likely setting the tree on fire in the process). The main cannon scored a solid direct hit for 9 damage and, with the crew wracked with nightmarish visions or disabled in shrieking pain, the two lascannons pierced the crew compartment, setting it aflame and ending the crew's suffering (first blood). I did not bring in Herihor or his scarab occult bodyguards this turn.

Him - His movement was equally conservative, consolidating onto his nearby objectives. He brought in his magus, primus and one unit of acolytes into my rear field in an opening left by the Rhino and Rubric squad's forward advance. His main force's firepower was leveled almost entirely upon the Castellax, which took the forward position in my advance. With some lucky rolling on my part, the Castellax managed to survive with 2 wounds remaining, and I suffered a single casualty from the rubric squad in the central ruin. The acolytes were able to charge the rhino, followed up by the primus (the magus lagged behind, disappointed that his smite was unraveled by the nearby Malefic Lord). They were, unfortunately, unable to destroy the Rhino, leaving it with 3 wounds remaining (once again, lucky on my part, as last game, this same unit tore the same Rhino to ribbons in an identical first turn charge). The Sentinel did a risky charge into the screamers hiding just behind the crates, doing no damage, but taking none in return.
Turn 2
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Me - Moving forward, the Changeling tore a rend in the fabric of reality high above the battlefield, creating a crackling warp storm which he focused on the infantry attempting to take cover on the ruined bunker by the landing pad (rolled an 11 for smite, doing 5 wounds). The Coven of Tempest's Shadow gleefully snatched stray warp lighting bolts from the storm, striking any who dared drift too close to the units under their watchful charge. One such bolt struck the Sentinel engaged with the screamers, frying its primitive circuitry and siezing joints. With it toppled to the ground, the screamers were free to seek out new prey. While the rhino pulled away from the acolytes, its escort of Rubric marines turned to engage the new threat behind them. The Tantabus moved forward, coming up next to the rhino to get a bead on the Leman Russ while the Castellax pushed forward, Herihor's apprentice psychically guiding it to engage the infantry unit on the other side of the crates. Its aetherfire cannon lobbed shots at the Leman Russ to soften its forward facing armour before the Tantabus engaged it (getting another 6 shots, hitting with 5 this time, causing 5 mortal wounds). The Tantabus was barely able to follow through, its main cannon having a partial misfire as the warp energies were disrupted by the storm in the sky (rolled double 1's to hit with a command reroll). One lascannon did find its mark, however, the softened armour providing little resistance as it pierced the hull, detonating some of its ammo reserves and killing the commander (did 6 damage, leaving the tank on 1 wound remaining). With a bit of help from the screamers, the castellax was able to wipe out the unit in front of it in visceral close combat.

Him - With his acolytes wiped out, the primus and his magus ally found reinforcements coming in the form of their leader, and a large portion of his purestrain brood. The patriarch and his full squad of genestealers appeared on my right flank, with his last unit of acolytes appearing on the left to provide a distraction. However, much to the primus's dismay, the genestealers did not move to engage the undying rubric marines in front of him. Abandoning the Primus, they set as their target the rhino, the one thing in the way of their true goal, the Tantabus tank. The main force struggled, once again unable to bring down the castellax machine as it began to psychically mend its broken form (though the truck on his right flank did get a head shot on one of my scarab occult terminators with an autocannon, the captured soul dispersing as the armour crumpled to the ground). The genestealers, however, had little trouble rending the rhino into several pieces, forcing the Tzaangors inside to fall out and form a wall of bodies to protect the Tantabus.

At this point, we had a rather lengthy discussion on whether it would be better for him to consolidate and engage the Tzaangors with the genestealers and patriarch (both easily able to do so). By doing so, he'd give me effectively a free attack (at full strength) with the Tzaangors and, likely, a second full attack on my turn before he got to strike at them. However, by not doing so, he'd leave himself open to being fired upon by a significant portion of my force, including the majority of models pushing the center of the board. He chose to engage the Tzaangors.
Turn 2 aftermath:
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Turn 3
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Me - With the raging warp storm now left unchecked, the Changeling turned its attention on its small horror charges as the acolyte unit attempted to tie (and tear) them up. The scarab occult assisted in cutting down some of the acolytes, however the horror unit was slowed down considerably by their presence. The castellax, screamers and Tantabus advanced (the last mostly to get as far away from the genestealers right next to it). The Tantabus proved more than capable, even while advancing as, with a little help from Herihor (prescience), it was able to finish off the beleaguered Leman Russ, and cripple the remaining truck while the screamers and castellax engaged both infantry units around the nearby building. Very little of note happened on my left flank as the psykers moved to support my right and deal with the serious threat of the genestealer swarm. The Tzaangors made a good showing for themselves, getting the two full attacks I predicted, with a total body count of 12 genestealers to their name. However, the remaining ones, still infused with a power that even the Changeling could not fathom (patriarch cast might from beyond on them last turn), tore the Tzaangors down to a man, despite interference from the rubric squad, which had left the magus a charred, mutated wreck (warpflame pistol) before charging into them (It took only 7 genestealers attacking the Tzaangors to wipe them out in a single attack. Genestealers be scary...)

Unfortunately for me, this left the patriarch unengaged....

Him - With the patriarch now unengaged, it immediately bounded straight towards its primary target, the Tantabus tank, which did not get as far away as the crew had hoped, though the beast left its two familiars behind, having had their brains fried by guided warp lightning bolts. The genestealers, their patriarch ignoring them, and their numbers dwindling fast, found the undying rubric marines difficult to deal with. With the rest of his remaining forces attempting to manipulate the engagement for survival and distraction, he was able to fall back and blast the remaining screamers to pieces with autocannon fire from the nearby truck, but the castellax remained engaged behind the building. Fire from his right flank was unable to do any notable damage. However, when the patriarch was ready to engage the tank, it signaled the nearby truck to distract it, where it slammed headlong into the tank (eating up its overwatch and engaging it). The patriarch rather gleefully jumped onto the tank's back, rending and tearing at its exhausts, attempting to get at the engine and warpfire crystals inside (He did a total of 8 damage to the tank. Patriarchs also be scary).
Turn 4
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Me - Despite the damage being sustained by some of my key units, I knew that a solid push at this point would easily be able to shove him off the remaining two objectives under his control, and allow me to solidify a victory by turn 5. The horrors, now free from the acolytes, pushed on the truck that held his right flank, charging happily forward, even knowing the unit around the corner could likely blast them to pieces. They were merely hopeful in baiting them out of cover. The Tantabus, having smashed the front of the truck in, shoved its way past and screamed to a spinning halt, aiming all of its guns at the patriarch in case it survived to attempt to charge forward, again. However, psykers, now infused with warp energy by the unchecked warp storm, moved up to engage the remaining genestealers and the patriarch, with Herihor himself finishing the great beast off with a blood boiling gaze of death (warlord kill). The castellax managed to whittle its target unit down to a single soul, who was as yet unable to do any damage in return to the construct.

Him - With the majority of his forces now depleted, he held on to a vain hope he could keep hold of the two objectives he remained situated on. The cult member engaged with the castellax backed off, running towards the rear corner of the building for cover as the missile launcher on the floor above, nearly directly on top of the construct, fired a krak missile down into its cranial unit. Detonating inside, it did catastrophic damage and shattered the psychic control crystal, causing it to slump to the ground, motionless (with considerable effort, he was finally able to destroy the castellax). The unit on the other objective were able to level their entire firepower onto the horror unit, whittling them down. However, having largely ignored the unit in previous turns, the damage proved to be too little, too late as the horrors still retained nearly half their original numbers.
Turn 5
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Me - With the horrors turning their attention onto the infantry unit, they found themselves backed up by an unlikely ally. The Tantabus, its primary threat neutralized, turned around, firing a volley of its guns into the truck, burning holes through its chassis as the main cannon bathed it in nightmarish warp energy, neutralizing it completely. It then gunned its engines, coming to a halt directly behind the unit of infantry (actually charging into them), putting their backs against a rather frightening wall as the horrors closed in for the kill.

Him - With his only remaining forces being one squad leader hiding behind a ruined building, and another unit on top of that building, he set his sights on getting revenge on the Tantabus tank. Leading off with a propelled krak grenade to soften it up, he tried, but sadly failed, to hit with a krak missile. With the launcher operator being forced to load the missile on his own (his loader had been killed moments before by a stray inferno bolt), he was unable to get a clear shot in time, the missile going wide, detonating on an armoured pillar of the landing pad.
At this point, I rolled for random game length and got a 2, ending the game. I had control of 3 of the 4 objectives, first blood, slay the warlord and both of his heavy support units. He had one objective and zero bonus objectives, leaving me a clear victor.

Game end aftermath:
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Final thoughts: With a bit of luck, I found the Decimator a surprisingly enjoyable unit to play with. The soulburner petard is scary if you get a lot of shots out of it. But, since it only has 'dreadnought' levels of survivability with an added 5++ save and healing 1 wound a turn, it can go down fairly easily from concentrated fire. I'll have to see what happens in future games with it.

Tzaangors. Yep. Tzaangors. They got torn to ribbons by the genestealers, but took 12 of them down with them, easily making their points back and crippling the very, very large threat in the process while protecting the very valuable Sicaran Venator. Once again, they proved to be all-stars.

I'd have to say the Sicaran Venator was my MVP pick (it single-handedly destroyed or crippled every vehicle in his list except the Sentinel), followed closely behind by the Tzaangors.

The combi-meltas were useless, neither firing even once. The Rhino is likely going to get a replacement combi-bolter to shave points off my list.

And, once again, I apologize for the super long post. I tried to put the details behind spoiler tags to shorten the post's length. I like writing these long posts up with details, adding a bit of narrative flair. If you guys don't like it, please provide some feedback and I'll try to tone it down.
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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Geradox » Sun Oct 22, 2017 12:29 am

So I had a game yesterday I was night lords, spamming icon of despair and raptors. For max leadership cheese I gave my Lord the Lord of terror trait (roll 2 dice for dudes within 6in and take highest for moral) and he was playing salamanders. I had first turn and I blasted his 2 devastators off the table. And terror fled another 4 squads too be so small they were ineffective for the game. In his turn he brought in the other half of his army and killed a rhino he then failed all his charges save against my summoned in blood letters. In the fight phase I finished off the dudes in combat with all but the letters. On my turn two I more or less devastated all his dudes again through killing 1 or 2 dudes in shooting and then charging within 3in for the icons and forcing him to flee. It was at this point that my opponent gave up and conceded
Chaos always, always chaos.

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Iguana1981 » Sun Oct 22, 2017 5:41 am

Koonitz wrote:
Sun Oct 15, 2017 2:48 am
If you guys don't like it, please provide some feedback and I'll try to tone it down.
I like these kind of posts personally, gives more character to a game.
Chaos ~ 679PL/11998 Dark Angels ~ 282PL/5449 Tau ~ 121PL /2152 Eldar ~ 217PL/3828

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by CaptMaximus » Mon Oct 30, 2017 6:41 pm

Got crushed 10-2 on Maelstsrom points vs some Death Guard. Just didn't bring enough multi wound weapons to take out all the terminators. Also stupidly deep struck my own Terminators too close to his lines. Learned a lot from that game and next time I won't let the DG get to combat.

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Ronin » Mon Oct 30, 2017 8:31 pm

Well, I played one of the goofiest games last weekend. It was a SM vs SM mirror match up of foot list vs foot list on 2 objectives. I had superior range with my plasma cannons and threatened him with a blob of assault marines so my opponent kept backing up until he ended up in a cave on the corner of the map. I pulled off a victory since he left his objective and I was able to get first blood and linebreaker. xD

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by General-Kroll » Fri Nov 03, 2017 2:34 pm

Nice battlefield Ronin. Sounds fun even if it was a bit goofy.

I got to use the Eldar codex for the first time last night. The Ulthwé ability is very handy, saved my skin at least a dozen times, amazing. I love the Autarch being able to win back command points too.

I won the game convincingly.

I also tried out a special effects app on my photos. Hope you enjoy.
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The Guardians await the oncoming horde of blood thirsty World Eaters.

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A Berserker Champion foolishly overcharges his plasma pistol and gets vaporised.

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A Wraithknight steps into the fray.

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A Fire Raptor looks for its next targets.

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The Seer Council holds firm.


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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Rouven » Sat Nov 04, 2017 10:46 am

That are some cool effects. I especially like the Wraithknight's effect.
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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by General-Kroll » Sat Nov 04, 2017 10:55 am

It’s quite good fun making little scenes with the app, I’ve been playing around with it all morning lol.

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Ronin » Sat Nov 04, 2017 11:58 am

What app did you use for those effects?

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by General-Kroll » Sat Nov 04, 2017 1:02 pm

Ronin wrote:
Sat Nov 04, 2017 11:58 am
What app did you use for those effects?
It’s on iOS and is called Lens FX, cost £2.99.

Here are a few more I’ve been fiddling with.
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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Salamand3rs4Lyfe » Sat Nov 04, 2017 1:54 pm

These effects are incredible, i especially love the heldrake one
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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Ronin » Sat Nov 04, 2017 3:06 pm

Played a short 1000 point rematch with the Thousand Sons player again and we drew killing the courier mission from the open war cards. I used my primaris list against his sternguard list. Game ended with me killing his courier, the terminator chaplain, on turn 3 after my lonely sergeant charged him and finished him off with a power sword after the rest of the army took care of the terminator body guards!

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He definitely deserves a name now.

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Re: So how did your last game go, 8TH EDITION! (Or other games, of course!)

Post by Koonitz » Sat Nov 04, 2017 5:51 pm

Ronin wrote:
Sat Nov 04, 2017 3:06 pm
Played a short 1000 point rematch with the Thousand Sons player again...
I see I'm not the only one that enjoys the old School Legion Thousand Sons. I approve.
Armies:
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30k: Thousand Sons
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