Links to Official Games Workshop FAQs: Check these first if you're looking for an answer!
When Posting A New Question:
- Re-read the relevant sections of the rulebook to make sure it is a problem. It's a brand new edition so it's easy to miss things the first time around!
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- Use the Search Function in the Forum to see if it has been asked before.
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The following are questions we've had on this forum that either have no clear answer (in which case they will have offered solutions for house rules) or questions that are commonly asked and have clear answers (in which case the answer will be provided along with where to find the answer)
Airborne models in the Fight phase
Q: How do Airborne models with in the Fight phase regarding pile in and consolidation moves with their minimum movement distances?
A: Minimum Move distances only apply during the Movement Phase. A Flier's airborne (or equivalent) special rule allows it to pivot up to 90 degrees before each time it moves. Since Pile In and Consolidation are moves, the Flier may pivot, and then move straight forward up to the appropriate distance for the move.
Optional House Rule: Airborne Fliers may only Pile-In and Consolidate in a straight line, the direction they are already facing. They are moving too quickly to react.
Measuring in Close Combat
Q: Where do you measure to/from to see if you are within 1" of an enemy model? Can a large model fight an enemy unit in the upper levels of a building if it can stick an arm or something close enough?
A: Unlike shooting where measuring is base to base - measuring in close combat is done from model to model. This means that if any point on your model is within 1" of any point on an enemy model, those units are engaged in combat.
Q: How exactly do pistols work?
A: During the shooting phase, Pistols fire like a normal shooting weapon if your unit is not within 1" of an enemy model. If your unit is within 1" of an enemy unit, then the pistols may only fire at the nearest enemy unit, even if the nearest enemy unit to the wielder is not the enemy his unit is engaged with, and even if the nearest enemy unit to the wielder is also engaged in close combat with another unit.
Shooting at Characters
Q: If a model cannot shoot at the closest visible enemy unit for some reason (e.g. it is within 1" of one of your units) but the next closest visible enemy unit is a Character, can that model then target the character?
A: No. (From the Designer's Commentary)
Q. If I have a weapon that can target enemy units that are not visible to the firer (such as a mortar), can I shoot at an enemy Character that has a Wounds characteristic of less than 10 if it is not the closest enemy model?
A. No. (From the Core Rulebook FAQ)
To Hit Modifiers
Question: Can negative "to hit" modifiers make it impossible to hit a unit?
Answer: Yes. (Confirmed in GW FAQ)
Modifiers and Re-rolls
Question: The rulebook states re-rolls happen before modifiers. How does this interact with re-rolls that happen after a failed test?
Answer: Modifiers are not considered when determining whether the test is passed or failed. (Confirmed in GW FAQ)
Wound Negating Abilities
Question: Many abilities offer Wound-negating saves, but their wording is slightly different. Are these rules intended to function identically or differently?
Answer: Identically. After a saving throw has failed and damage has been determined. Roll one save for each wound lost on the model. (Confirmed in GW FAQ)
Question: Do these types of rolls roll once to ignore all damage against multi-damage attacks, or once for each wound lost?
Answer: Once for each wound lost (Designer's Commentary)
Question: Can you use Command Re-roll to re-roll ANY die, including unconventional rolls such as psychic powers, the game ending, and your opponent's rolls?
Answer: You may only use the Command re-roll to re-roll a die that you originally rolled. (Confirmed in GW FAQ)
Question: If rolling shooting attacks individually could potentially cause casualties to be removed in such a way that would leave the remaining models in a unit out of range or sight and therefore unable to fire, can you use fast rolling to have the firing unit all attack simultaneously (with the same weapons), therefore increasing the potential damage output of the unit?
Solution 1: Any model that is within range when targets are declared may fire, regardless of how enemy casualties would affect line of sight or range. This way regardless of whether or not you roll individually or fast, the result will be the same.
Solution 2: When casualties could affect how many models in the firing unit are within range/have line of sight, the firing unit may not use the fast rolling method to fire with more models than may possibly be able.
Wargear as Abilities
Question: Do you have to pay points for an Ability with the same name and effect as a piece of Wargear? Example: Hemlock Wraithfighter's Spirit Stones.
Answer: Yes. (Precedent set for combat shield's in the Space Marine FAQ)
Question: Do DX damage weapons count as having a damage characteristic of more than 1 since they can potentially only deal 1 damage?
Solution 1: change the wording on ramshackle to "weapons with a damage characteristic other than 1"
Solution 2: DX weapons would not trigger ramshackle.