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PostPosted: Wed Feb 08, 2012 11:20 am 
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Location: Orkeologist
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Tonite, I played a game! We are practicing for the PAX East tournament. It was Orks vs IG, as a recent discussion here had made me think about using Mad Dok Grotsnik with Snikrot and Kommandoz. My list was:

Mad Dok Grotsnik

Mega Armored Warboss
-cybork
-bosspole

Meganobz x5 (Warboss in this unit, counts as Troops)
-Kombiskorcha x3
-kombirokkit
-Shoota
-trukk
=Reinforced Ram
=Red Paint Job (forgot the whole game)

Meganobz x3
-Kombiskorcha
-kombirokkit
-Shoota
-trukk
=Reinforced Ram
=Red Paint Job (forgot the whole game)

Kommandoz x15 (Mad Dok Grotsnik)
-Snikrot
-Burnaz x2

Boyz x12
-Nob
=PK & BP
-Trukk
=Reinforced Ram

Deffkopta
=TLRL

Deffkopta
=TLRL

Deffkopta
=TLRL

Killa Kan
-Big Shoota

My opponent (Roughly)

Astropath
Command Squad
-Melta x3

Heavy weapons x3
-Lascannon

Heavy weapons x3
-Autocannons

Veterans x10
-Melta x3
-Vendetta

Veterans x10
-Melta x3
-Vendetta

Veterans x10
-Melta x3
-Chimaera

Veterans x10
-Melta x3
-Chimaera

Huge blob of infantry, 30 guys. 3 SGT had Power Weapon and Plasma Pistol, Commissar with Power Weapon.

I only lost 3 Trukks to kill points. The big killer was my opponent not deploying up far enough, and I just multicharged him to death.

The mission we played is this one:

Mission 1
Planetfall

INCOMING ENEMY TRANSPORTS

Deployment:
Spearhead. (modified)
Three objectives placed 12” apart along the center line of the table (short)
Image

Special Rules
Nightfight (Turn one Only)
Dropzone. All attacker units may be deployed via Deepstrike Turn 1, or move on from the attackers board edge. Any mishap results of “destroyed” from this initial Deepstrike are treated as returned to “normal” reserve (i.e. they missed their LZ and have to walk/drive to the battle, no Deepstrike unless unit is able to do so normally)

all Defender Units gain the Rule Scout, if they already Scout, they gain Infiltrate

VCs
Primary (15pts): Attacker Win More Killpoints than the Defender in the Defenders deployment zone at the end of the game. (Immobilized Vehicles/walkers, fleeing units DO NOT COUNT)
Secondary: Win (10Pts) Kill all opponent Hqs, Draw Kill one HQ(5pts)
Tertiary: Win (5Pts) Hold more objectives than your Opponent, Draw (2Pts)Same number of objectives


Game length
Standard Random game length.
(3+ for turn 6, 4+ turn 7)


I was the attacker, IG the defender. I kept Kommandoz, MGD, and the 3 Deffkoptaz in reserves. He deployed his blob, HW LC, HW AC, and CS in the middle between both Hydras. He kept all 4 units of Vets in reserves/outflanking.

I moved my trukks 12" from the edge of my board behind a Bastion and did some shooting into the blob. Killa Kan did the same, ended up killing a couple mooks. I was done.

He opened fire with everything, but because of Night Fight the only damage he did was to asplode the trukk with the boyz in it, which were covering the other 2 trukks. I rolled a 2 on the Ramshackle chart, there was 1 wound done and the boy saved!

Round 2 saw Snikrot, Kommandoz and MGD come onto the board. All the Deffkoptaz stayed in reserves. This was a huge turn, as I was able to Conga Line the kommandoz and multicharge every unit he had deployed except for the blob. I ended up killing everything, including the tanks and consolidation 5" into cover. My trukk with 3 MANZ moved up 12" and the MANZ hopped out to assault the AC teams just in case....but I made a rookie error and forgot to charge them as I was so excited to see what the kommandoz would do (I blame beer). My other trukk went 18" towards my right board edge around the Bastion, getting ready to flank charge in case things didn't go well in combat...which they obviously did ;)

On his turn, everything came in from reserves and came in on my right board edge...right where my trukk full of MANZ and 3 MANZ were. The Vendettas and One Chimaera let out their troops, and everything opened up on my Trukk (which consequently exploded) and the Boss and Manz. Ridiculous cover saves and awesome 2+ Orky Armor saves happened, in the end I lost 2 wounds off the Boss and 1 Man died. The Blob opens fire on the Kommandoz, killing 2. I even forgot FNP, noob (I blame beer again).

Turn 3, and 2 of my Deffkoptaz come screaming onto the board and open fire on one of the Chimaeras. They both fail miserably. They charge in, and manage to shake it. The 3 Manz hop back in their ride, and cruise 12" over to my right hand board edge. They did some shooting, I don't recall it doing much. Meanwhile, the boss and the Manz multicharge the Vendetta, Chimaera and a unit of vets and of course decimate things. They consolidate back into the cover of their wrecked trukk. The Kommandoz waltz out of cover to invite the Blob to the BBQ. The Blob accepts their invitations, and BBQ is had! My Gork do I love Burnas!

On the IG players turn, he moves his shaken chimaera up and lets out the vets. They move up and combine shooting with his other vet squad on the boss and boyz. Neener Neener pumpkin eater, he does a wound. Both vet units charge in, and end up doing more wounds that way. They actually killed 1 Man and the Warboss. I dumped my remaining attacks into one of the units, and cause it to break and run. They are still over 50% and can regroup. Meanwhile, I forgot to mention the now foot slogging Ork boyz have been sneaking up to the right side of the board as well. The surviving Vendetta and Vets open up on the 3 MANZ, the Boyz laugh because it's tickling them and the light show is spectacular.

Turn 4, the Kan moves up and DAKKA DAKKA the fleeing 5 man group, killing one and ruining all hopes of them coming back. MANZ x3 move in with Kombiskorcha cooking the entire unit. One Deffkopta leaps over the combat and puts a Rokkit right into the Vendettas tailpipe, wrecking it. The Boyz charge into the one surviving Vet squad locking in combat with the MANZ and those vets will no longer be writing any letters home.

It was an absolute massacre :)

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