Custom legion

All discussions for Warhammer 30k (i.e. Horus Heresy), including Pre-Heresy, Heresy, and Post-Heresy go here.
User avatar
Kovlovsky
Epic MiniWarGaming Poster, 'nuff said
Posts: 5758
Joined: Wed Jul 16, 2014 6:40 pm
Location: Québec

Re: Custom legion

Post by Kovlovsky » Tue Apr 11, 2017 2:58 pm

What do you want to know exactly? Are you unsure which are the books that you need to play in Horus Heresy? Or do you want advices on how to create new rules that aren't ridiculously OP (because that's what tends to happen with homebrewed rules if you're not careful)? We're all ready to help you here, but we can't if we don't know what kind of help you need.
Forum's NKVD Cpt. Kovlovsky

40k : 3945 points of Thousand Sons
380 pts of Tzeentch Daemons of Chaos

Thousand Sons WiP : http://www.miniwargaming.com/forum/view ... 6&t=114889

Fantasy : OnG

User avatar
NotAlpharius
MiniWarGaming Veteran
Posts: 174
Joined: Thu Oct 20, 2016 3:13 pm
Location: Somewhere

Re: Custom legion

Post by NotAlpharius » Tue Apr 11, 2017 4:29 pm

I want to create my own legion from scratch. but not make it op. But how to create your own rulles?
The best way to start with any new army is to write out some fluff/history to really get a flavor for the legion. It should be a standard astartes doctrine but with a flair of some sort. Ravenguard are stealth/lighting assault strike force, Iron Warriors favor siege weapons, Thousand Sons are warrior scholars who use prefer to rely on psychic ability as a weapon.... Figure out what your legion specializes in and then start to think about any specific legion weapons, troops, rules and upgrades. There is a fair amount of overlap with both traitor and loyalist legions battle styles so don't be afraid to step on some of their toes, but try and come with something unique.
All generalizations are false.

User avatar
NotAlpharius
MiniWarGaming Veteran
Posts: 174
Joined: Thu Oct 20, 2016 3:13 pm
Location: Somewhere

Re: Custom legion

Post by NotAlpharius » Tue Apr 11, 2017 4:40 pm

base primarch statline is pretty much* as follows:
WS7 BS6 S6 T6 W6 I6 A5 Ld10 Sv 2+/4++

Infantry (Character), Primarch (Independent Character) Eternal Warrior, Fear, Admantium Will, Fleet, Fearles, It Will Not Die, Master of the Legion, Precision Shot/Strike, Very Bulky, Sire of the _____

*this is a generic and non specialized statline taken by averaging Lorgar, Alpharius, Corax, Mortarion and Dorn
All generalizations are false.

User avatar
Koonitz
Mighty Manufactorium of MiniWarGaming Posts
Posts: 2833
Joined: Thu Aug 07, 2014 8:20 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting Pledges
Location: Grande Prairie, AB, CA

Re: Custom legion

Post by Koonitz » Tue Apr 11, 2017 5:06 pm

As a lore/fluff kind of player, I'll throw out a caution to be very careful about creating a new legion. Rules issues aside (many, many people avoid dealing with custom rules because people generally aren't very good at making balanced rules), a fair number of people will balk at the idea because, lore-wise, it is unmovingly set in stone that there are 18 Legions, all of which are named and have extensive, rich lore about them.

You certainly could use the fact that there are two lost legions with no known lore about them, simply stating your Legion is one of these lost Legions. Again, I suspect some die-hards will have issues with this, as well, as many may prefer these to remain in the shadows, unnamed, unspoken of, until GW sees fit. Some also have their mind set that the two lost Primarchs are the two lore characters from WarHammer Fantasy, Sigmar and Archaeon (not sure if it was Archaeon, or another Chaos character?).

I'd recommend touching base with your local meta, those whom would be the people you'd use these rules to play with, and make sure they're okay. No sense designing a whole suite of rules that no one will play against. You may find some people who are not only interested, but may want to help you.
Armies:
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch

User avatar
Kovlovsky
Epic MiniWarGaming Poster, 'nuff said
Posts: 5758
Joined: Wed Jul 16, 2014 6:40 pm
Location: Québec

Re: Custom legion

Post by Kovlovsky » Tue Apr 11, 2017 5:28 pm

Well, Abaddon = 40k's Archaon and the Emperor = 40k's Sigmar so these people are wrong. But, I agree with you, some people won't like it unless the writing is very inspiring.

And don't worry, Rogal Dorn's, Alpharius' and Sanguinus' miniatures will come eventually. They will make all the primarchs for sure. While waiting, there are some 3rd party miniatures availlable for them. I think that something Akatsuki miniatures are doing a Dorn model amongst other primarchs.
Forum's NKVD Cpt. Kovlovsky

40k : 3945 points of Thousand Sons
380 pts of Tzeentch Daemons of Chaos

Thousand Sons WiP : http://www.miniwargaming.com/forum/view ... 6&t=114889

Fantasy : OnG

User avatar
NotAlpharius
MiniWarGaming Veteran
Posts: 174
Joined: Thu Oct 20, 2016 3:13 pm
Location: Somewhere

Re: Custom legion

Post by NotAlpharius » Tue Apr 11, 2017 5:40 pm

Dorn should be a fairly generic model (ie. no skull trophies, dragon scales, pelts) so you could probably convert one out of the FW Guilliman model. Just give him a giant chainsword and bolter and carve off the Ultramarines logos.
All generalizations are false.

User avatar
Koonitz
Mighty Manufactorium of MiniWarGaming Posts
Posts: 2833
Joined: Thu Aug 07, 2014 8:20 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting Pledges
Location: Grande Prairie, AB, CA

Re: Custom legion

Post by Koonitz » Tue Apr 11, 2017 6:06 pm

Kovlovsky wrote:Well, Abaddon = 40k's Archaon and the Emperor = 40k's Sigmar so these people are wrong. But, I agree with you, some people won't like it unless the writing is very inspiring.
Disclaimer: A lot of this stuff is based on old world Fantasy lore. The path of Age of Sigmar's lore does put some cracks to this argument.

I could argue that, considering the mark of the Primarch's arrival to each planet was that of a twin-tailed comet. Guess how the arrival of Sigmar and Archaeon were marked? A twin-tailed comet. Many Primarchs (those who were not subjugated, of course) were revered as living demi-gods on their planets. Sigmar and Archaeon are living demi-gods.

The old world was long said (by fans) to be a part of the 40k universe, with many portions of the lore tying to this. For instance, the 4 Chaos gods (while themselves easily enough able to simply be lore of two separate universes, the fact that a creature like the Soul grinder, with mechanical components seemingly generations beyond what is available in the fantasy world, is seen in Fantasy can imply a connection to a broader universe), or, more tellingly, the old ones who created the Lizardmen sounding suspiciously like the Eldar. Who remembers the little bit of lore during the End Times when the Skaven invaded Lustria, broke into one of their temples and found a strange console that, when activated, allowed them to speak to a creature who sounded suspiciously like, but not quite like, an elf (ie: A long range communications console that connected with an Eldar station). Or the Bastilidon Solar Engine, designed for a 5-fingered hand, despite no Lizardman having 5 fingers (see the last picture, here).

There are a lot of hints in the lore of some form of connection between Fantasy and 40k. GW categorically denies it, but many people stand firm in their belief that the old world is connected to the 40k universe and Sigmar/Archaeon are the lost Primarchs. Personally, I like the idea.
Armies:
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch

User avatar
Koonitz
Mighty Manufactorium of MiniWarGaming Posts
Posts: 2833
Joined: Thu Aug 07, 2014 8:20 pm
Ribbons Earned: Has Completed 5 Painting PledgesHas Completed 10 Painting Pledges
Location: Grande Prairie, AB, CA

Re: Custom legion

Post by Koonitz » Tue Apr 11, 2017 6:14 pm

However, no matter what I say, don't let my comments discourage you from continuing down your path.

I simply wanted to let you know that there may be some resistance to doing what you're doing and encourage you to talk with your local meta about it so you don't end up building something and getting hyped up for it, only for people at your gaming group to not be interested.
Armies:
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch

User avatar
NotAlpharius
MiniWarGaming Veteran
Posts: 174
Joined: Thu Oct 20, 2016 3:13 pm
Location: Somewhere

Re: Custom legion

Post by NotAlpharius » Wed Apr 12, 2017 4:04 pm

how with legion actics? or weapons for them?
Unique weaponry
Dark Angels: terranic swords, repeater plasma guns
Emperors Children: phoenix spears,sonic weaponry (I forget the actual name of the guns)
Death Guard: chem-munitions, power scythes
World Eaters: chain axes, caedere weaponry
Imperial fists: solarite gauntlets, storm shields (actual name escapes me)
Alpha Legion: power daggers, banestrike ammunition
Iron Warriors: shrapnel rounds for H. bolters
Ravenguard: raven's talons
Ultramarines: legatine axes
Night Lords: nostroman chainglaive

Tactics
Alpha Legion: prefer subterfuge, sabotage, misdirection and extreme adaptability
Ravenguard: stealth infantry and quick airstrike/aerial insertion with an emphasis on assault
Iron Warriors: unwavering siege specialist
Imperial Fists: stoic and rigid fortification specialists
Night Lords: specialize in brutal assaults and terror tactics
Ironhands: prefer mechanized warfare

As to how you go about creating a legion of your own, I have no idea.
All generalizations are false.

Locked

Who is online

Users browsing this forum: No registered users and 1 guest