Geting into HH

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blood-angels
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Geting into HH

Post by blood-angels » Fri Mar 17, 2017 6:22 am

Resently ive started looking into starting HH but im having truble with deciding what legion to go with and what books are essential.
Ive narrowed it down to a few legions that i might want to try, thos are Dark angels, raven guard or blood angels if i go i loyalist (got a white scars army in 40k) and alpha legion if i choose traitors. But if someone can give me a short description on the different chaos legions that be helpfull cuse i based these choices on the 40k lore + a few models.
white scars: 2000p+ almost all painted
Ironjawz AoS: 2100p. painted 100%
few other projects too

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Imperia
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Re: Geting into HH

Post by Imperia » Fri Mar 17, 2017 5:48 pm

I can give a slight run-down of each traitor legion but I'm not nearly as well versed in 30k as others are but I have read into it!

Iron Warriors:
They are all about toughing it out in protracted firefights, blowing their enemy apart with big guns. Having their Legion Rules help with Leadership means they can usually survive to the last man in a squad, then you have 2 unique options to bring heavy firepower on infantry, and then I'd suggest bringing tanks, or artillery. Their RoW, Ironfire, has the idea of having a thick line of infantry move up the board with artillery destroying anything in front of them

Night Lords:
A Close-Combat centric army with the focus of bringing large squads, as per their Legion Rules making them more effective in CC when they have larger squads, so never be afraid to max out squad sizes, whilst their 40k incarnations have them all being Jump Infantry, it is not necessarily the case in 30k. Night Lords are one of the few legions being able to easily take Deep Striking Terminators, and have a very effective elite melee unit in the form of a Terror Squad. They have a lot of Fear, which isn't too bad considering no one has ATSKNF and Fearless is fairly rare

World Eaters:
Pretty much as you expect, they are all about Melee, their 2 prominent unique units, Rampagers and Red Butchers are pretty much built for CC only, especially the Butchers, these units tend to be in desperate need of transport, and have interesting choices in terms of weaponry, the Cadere weapons are quite strange

Thousand Sons:
Psykers, what else? I don't know much about them but I think every body knows that they are always going to have good access to Psykers.

Alpha Legion:
Make very good use of elite veteran teams and specialist units, still not without their Eldar-Tier Trickery!

Death Guard:
Similar to the Iron Warriors in terms of walking up the board hoping to control the entire board but with some interesting tools, like their unique flamers and missiles, and with a few Melee options, like Deathshroud Terminators

Emperor's Children:
All about combat and having advantage over them in the form of getting more initiative on the charge, meaning getting the charge off with these guys is very important. They have some pretty strong unique melee units and have an effective supression unit with their Kakophonii which can potentially be used to force the enemy into positions where you can get the charge

Word Bearers:
Have access to Daemon Allies, and dabble in a bit of sorcery, but they have loads of super strong unique options. The Mhara Gal Dreadnought, to Lardu Zayak(?) and his minions along with the Gal Vorbak, are all really terrifying in combat.

I don't know much at all about the Sons of Horus sorry!

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Wyrst
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Re: Geting into HH

Post by Wyrst » Fri Mar 17, 2017 6:56 pm

Sons of Horus like being on the move. They're a close ranged army that performs best within 12" of the enemy whether it be charging or using their pseudo rending (ap 3 on sixes) munition on several of their key units. They're good at manipulating reserves and outflanking as well as deep striking either with Dreadclaw (?) drop pods or Terminators. Expect having to lay your plans down carefully.

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Kovlovsky
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Re: Geting into HH

Post by Kovlovsky » Fri Mar 17, 2017 9:10 pm

The Alpha Legion is a very flexible army that can chose between a list of special rules that will apply to all models with the "Legiones Astartes" special rule including Infiltrate, Tank Hunters and Counter-Attack amongst others (the list is relatively long). It makes them able to adapt to any situation and make them quite hard to predict. Their main strength, however, comes from their special characters.

Alpharius isn't the strongest combat primarch, far from it (but he will still murder normal models that dare fighting him), but he gives excellent tactical bonuses. When he's on the board and revealed (you can elect to hide him in a unit during deployment), he gets a bunch of very nice generic special rule (including Prefered Enemy (Everything)) and gives to ALL models with the Legiones Astartes: Alpha Legion special rule Prefered Enemy (Everything). He also seize the initiative on 4+ and when the enemy rolls successfully his reserve, you can roll a die. On 4+, you can chose one of your own unit in reserve with the exactly same unit entry name to come on the board instead of his unit. So he can completely mess up the battleplan of an army that heavily use reserves. He has other bonuses too, but these alone make him a great force multiplier.

If you want a very fun army with a tactically diverse gameplay that mess with your mind of your opponent, this is a legion for you. The disadvantage of this legion is that it doesn't receive many bonuses that makes your own army superior to his. The Alpha Legion is as efficient as his commander is. You need to out think your opponent to win with the AL.
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blood-angels
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Re: Geting into HH

Post by blood-angels » Fri Mar 17, 2017 9:15 pm

thanks for the info on the legions, think im going to go with alpha legion if i decide on a chaos force. not really planing on fighting with this army and im going to primarly buy the plastic kits from GW since i dont really like working with resin.

The next step for me now is deciding on what legion to start and plan how to build it. when i start i can try and post some pictures here if i can figure out how to do it.
white scars: 2000p+ almost all painted
Ironjawz AoS: 2100p. painted 100%
few other projects too

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Wyrst
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Re: Geting into HH

Post by Wyrst » Fri Mar 17, 2017 10:13 pm

Well, what you could do, if you do not really plan on using it in game is split boxes like Betrayal at Calth and Burning of Prospero between a loyalist and traitor force, pretty much like GW did. Couple of guys I know did the same because they just wanted to build and paint Space Marine Legions.

blood-angels
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Re: Geting into HH

Post by blood-angels » Sat Mar 18, 2017 8:54 am

Probably will do something like that
white scars: 2000p+ almost all painted
Ironjawz AoS: 2100p. painted 100%
few other projects too

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