Yeah, sorry, it's a Shas'el. I'm honestly trying to figure out what's up with the Shas'o. 25 extra points for three extra points. Strikes me the "discount" version gives you performance that is just as good for way less.potato32 wrote:Rust wrote:HQ has Hardwired Blacksun Filter(this is an El?)
Because...*Re-reads entry*...oh. Wow. That was dumb of me, wasn't it?Hardwired Target Lock(why?)
Not going to lie - I read the description and all that ran through my head was a Crisis Suit screaming "I make it rain!" and explosions engulfing his position.Airbursting Fragmentation Projector
big suggestion here, don't mix anti-horde with anti-termies, missile pods or fusion blaster complements a plasma rifle, AFP complements burst cannons or flamers.
I have a "thing" for AoE. I actually was reviewing this choice and thinking it was too impulsive.
But even with Target Lock and AFP removed and Missile Pod added, it still comes out to 102 for the HQ.115 Points
Rule of thumb, if your shas'el costs more than 100 without drones, it means you can spend the points nowhere else.
And fits well with what I want to do. Honestly when I first read the description of the butt (heh), I was confused as to what that actually meant.I'd take advance stab systems, move and shoot is dandy
...to help with night fighting...?Blacksun Filters(why is this here?)
KP? Sorry, I'm still new to all the abbreviations. And I never thought about putting them in separate squads. And Fusion Blasters? I can see the appeal - turns them into anti-tank platforms - but (and I apologize for the noobishness here) is the +3 in strength worth the six inch drop in range?To cut the pts, I would keep them in squadrons of 1(yeah I know, KP will hate you)
It saves on the target locks and they might not die as fast. I would also give them fusion guns
My vision for the Piranhas is more "shoot and scoot" then "Prepare for Ramming Speed!". If I'm talking out my advanced stabilisation system, I apologize but to me the extra range is worth the overall sacrifice in power. Unless it'd be better to take the anti-armor capability? It would be embarrassing to have some fleet of foot skirmishers only to have my poor Fire Warriors crushed underfoot by a Razorback.
The Markerlight was in response to cutting the Sniper Drones (Who come with it), and because I am a utter moron that fails at reading comprehension.The markerlight on the 'ui is not an idea I would advocate, nor the blacksun filter on a devilfish...
In the Broadside's description, I read that it came with a twin linked railgun and seeker missile system. Except it's not seeker missiles...it's smart missiles. *Facepalm*
On the plus side, I do have a lot more points to play with now. Once I clear up the issue with the Piranhas I'll draft up a new list. Maybe I'll have the points for some Sniper Drones (They pique my interest. And have a 36" range).