Good tyranid strategyms

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originalpancake
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Posts: 35
Joined: Tue Feb 27, 2018 4:04 pm

Good tyranid strategyms

Post by originalpancake » Thu Apr 19, 2018 3:21 pm

What strategyms are good in the tyranid codex

TobyGaunt89
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Joined: Sat Nov 14, 2015 7:05 am

Re: Good tyranid strategyms

Post by TobyGaunt89 » Sat Apr 21, 2018 5:50 am

First off, it's Stratagems. not Stratagyms.

As for which are good or not depends entirely on how you build your army. Do you run a Monster heavy army? Horde typed army? Or Combo between the two?

Overall I'd say:

From start to end page: Caustic Blood, Pathogenic Slime, Power of the Hive Mind, The Enemy Below, Adrenaline Surge and The Deepest Shadow are all great stratagems that have a profound affect on the game. I would rank them as such:

1) Pathogenic Slime. Primarily to be added to either the Tyrannofex or Exocrine in order to deal more damage to a hard enemy target (like Land Raider + equivilant models and even Lords of War).

2) The Enemy Below. As long as your army contains one (or more) of the mentioned models you might as well add this Stratagem to the mix. Deep Strike is a big part of the game, even when it has certain restrictions.

3) Adrenaline Surge. A bit expensive on the command points department, but the fact that it can be used on all units in your army it creates an enormous boost in Melee for your army.

4) The Deepest Shadow. Granted you must play Kronos to use this; but this helps out a lot against armies that are trying to cast Psychic Powers that are manifested at 7 or higher. Due to the rule you can 'de facto' auto-deny that spell because your opponent needs to roll 7 or higher on one dice, which is impossible. The big reason it doesn't go higher on the list is because not all armies contain Psykers.

5) Power of the Hive Mind. The Hive Mind Discipline has some nice boosts to your army. The ability to get of Catalyst, The Horror AND Onslaught is amazing. The drawback? You have to pass the psychic tests.

6) Caustic Blood. Really nasty stratagem to put on a 30 model unit of Hormagaunts that have charged into close combat. You can do damage with the gaunts with their attacks and boost that with 1-4 Mortal Wounds if your lucky. Nice to have against Armour Save 2+ models like Terminators. Only thing that makes it bottem of the list is because you are pretty much only ever going to use this stratagem on Hormagaunts whilest the other stratagems listed above tend to be used accross your army. So it's probobly the most restricted stratagem in this list.

There are other stratagems that are solid to but they tend to be somewhat situational to be reliable. So you just gotta train to see when you can maximize their power in the game over time.

Hope that helped and happy wargaming :)

originalpancake
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Posts: 35
Joined: Tue Feb 27, 2018 4:04 pm

Re: Good tyranid strategyms

Post by originalpancake » Sat Apr 21, 2018 2:06 pm

I'm a bit confused by the enemy below. Does it just mean you can bring things through the tunnels of other burrowing creatures besides trygons, or do you have to use it to put stuf in a trygons tunnels as well

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