[2000] - Eldar - Saim Hann The Last Avatar

If it ain't human, and it ain't from the warp, then it must be Xenos.
Post Reply
Akaitsuki
MiniWarGaming Veteran
Posts: 184
Joined: Fri Feb 12, 2016 1:21 am

[2000] - Eldar - Saim Hann The Last Avatar

Post by Akaitsuki » Sat Dec 23, 2017 2:55 pm

Theme: Saim-Hann for Casual Play and perhaps semi-competitive battles. I wanted to build a list that uses every vehicle I own and this was what I came up with. I threw in the Avatar because I wanted to try him with that specific warlord trait and this seemed like the most suitable time to do so. The banshees I just recently built and given how quick they are this also seemed very suitably fluffy to play them in specially with the Avatar around.

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) ++

Craftworld Attribute: Saim-Hann: Wild Host

+ HQ +


Avatar of Khaine: Falcon's Swiftness, Warlord

Farseer Skyrunner: Doom, Executioner, Shuriken Pistol, Witchblade

+ Heavy Support +

Falcon: Bright Lance, Twin Shuriken Catapult

Falcon: Bright Lance, Twin Shuriken Catapult

Falcon: Bright Lance, Twin Shuriken Catapult

Warp Hunter: Crystal Targeting Matrix, Twin Shuriken Catapult


++ Outrider Detachment +1CP (Aeldari - Craftworlds) ++

Craftworld Attribute: Saim-Hann: Wild Host

+ HQ +


Autarch Skyrunner: The Novalance of Saim-Hann, Twin Shuriken Catapult

Autarch Skyrunner: Laser Lance, Twin Shuriken Catapult

+ Elites +

Howling Banshees
9x Howling Banshees
Howling Banshee Exarch: Shuriken Pistol & Executioner

+ Fast Attack +

Vyper: Scatter Laser, Twin Shuriken Catapult

Vyper: Scatter Laser, Twin Shuriken Catapult

Vyper: Scatter Laser, Twin Shuriken Catapult

+ Flyer +

Crimson Hunter: 2x Bright Lance

Crimson Hunter Exarch: Two Starcannons

Stratagems on Deck:
Cloudstrike 1cp [Optional for the Warp Hunter]
Webway Strike 1cp [Optional for the Howling Banshees]
Phantasm 2cp [Situationally useful, good to keep around]
Feigned Retreat 2cp
Runes of Witnessing 2cp
Fire and Fade 1cp
The Avatar Resurgent 3cp [Yes indeed, expensive I know but could be crucial]
Forewarned 2cp [Very useful against the right targets]
Lightning Fast Reactions 2cp [Very useful in every game]

Game Plan: Mobility and fire power with a pinch of assault. I plan to outmaneuver the opponent at every turn and get in key assaults where most beneficial with the banshees and avatar.

Bojazz
Lives, breathes, and eats MiniWarGaming
Posts: 1701
Joined: Thu Feb 14, 2013 2:07 am
Location: Near London, Ontario

Re: [2000] - Eldar - Saim Hann The Last Avatar

Post by Bojazz » Sat Dec 23, 2017 8:11 pm

Looking good to me! I'd probably split the 10 banshees into two units of 5 and put them inside the Falcons for a bit of first turn protection! If you're aiming to get them into a critical combat then it would be well worth protecting them if you get second turn.

If you have the model available, a warlock skyrunner would be pretty beneficial to cast quicken on either the avatar or a unit of banshees. That would be invaluable to them.

It would also be worth throwing banshee masks on the autarchs since they're geared for combat!
Craftworld Eldar - Power Level 360
Orks - Power Level 70

Akaitsuki
MiniWarGaming Veteran
Posts: 184
Joined: Fri Feb 12, 2016 1:21 am

Re: [2000] - Eldar - Saim Hann The Last Avatar

Post by Akaitsuki » Sun Dec 24, 2017 12:39 am

banshee masks on autarchs def a solid suggestion I gotta check on that one.

The banshees are 1 big unit so that i can spring them off a webway portal for just 1 cp if needed unless the opponent presents me with a target that a deep striking warp hunter would get more mileage out of dropping down on.

Thanks for the suggestions.

Post Reply

Return to “Xenos Races”

Who is online

Users browsing this forum: No registered users and 2 guests