[2000] Tyranids - Behemoth

If it ain't human, and it ain't from the warp, then it must be Xenos.
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Akaitsuki
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Posts: 184
Joined: Fri Feb 12, 2016 1:21 am

[2000] Tyranids - Behemoth

Post by Akaitsuki » Sat Dec 23, 2017 4:32 am

++ Brigade Detachment +9CP (Tyranids) ++

Hive Fleet: Behemoth

+ HQ +


Hive Tyrant: Monstrous Scything Talons, Adrenal Glands, Psychic Scream, The Horror, Scythes of Tyran, Toxin Sacs, Wings

Old One Eye: Warlord Trait: Adaptive Biology

The Swarmlord: Catalyst, Onslaught

+ Troops +

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

Ripper Swarms: 3x Ripper Swarm

+ Elites +

3x Tyrant Guard: Rending Claws, Scything Talons

3x Zoanthrope: Catalyst

3x Zoanthrope: Catalyst

3x Zoanthrope: Catalyst

+ Fast Attack +

Gargoyles
30x Gargoyle: Adrenal Glands

Spore Mines: 3x Spore Mine

Spore Mines: 3x Spore Mine

+ Heavy Support +

Screamer-Killer: Adrenal Glands, Spore Cysts

Screamer-Killer: Adrenal Glands, Spore Cysts

Screamer-Killer: Adrenal Glands, Spore Cysts

Stratagems on Deck:
Metabolic Overdrive 1cp
Rapid Regeneration 2cp
Brute Force 1cp
Caustic Blood 1cp
Feeder Tendrils 1cp
Death Frenzy 2cp
Overrun 1cp
Implant Attack 1cp
Adrenaline Surge 3cp
Grisly Feast 1cp

Game Plan: Winged models deep strike in and attack in a first wave to distract enemy and hold on engaging units to prevent them from shooting until wave 2 creatures arrive on turn 2 breaching the enemy lines and assaulting with a high probability due to Behemoth trait. I run a lot of stratagems to boost movement and cause damage. Rippers deal with objective holding and capture. Zoanthropes are there to deal with tougher targets that I may struggle against and also thanks to the fly keyword they can help me get objectives in hard to reach places that my rippers may struggle to get to with a deep strike.

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