Astra militarium new codex - what to do as a tyranid?

If it ain't human, and it ain't from the warp, then it must be Xenos.
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noograss
Bronze Vault Member
Posts: 42
Joined: Wed Jul 05, 2017 4:15 pm

Astra militarium new codex - what to do as a tyranid?

Post by noograss » Tue Oct 17, 2017 11:58 am

Hi,

Those humans receive new machines against us.
How to best them? Did anyone already fought them ?

Aclys
Silver Vault Member
Posts: 21
Joined: Sun Feb 28, 2016 3:09 am

Re: Astra militarium new codex - what to do as a tyranid?

Post by Aclys » Tue Oct 17, 2017 12:51 pm

SPAWN MORE VENOMTROPES, the forge world variant is also good, making guard artillery hit on 5+ helps a lot.

Biovores dumping mortal wounds is a half decent way to strike back, problem is getting them in range.

Another option is burrowing things, if they leave gaps or if you can make some.

Just some quick thoughts!

xsquidz
MiniWarGaming Beginner
Posts: 22
Joined: Fri Jun 30, 2017 11:27 am

Re: Astra militarium new codex - what to do as a tyranid?

Post by xsquidz » Tue Oct 17, 2017 1:39 pm

The new nid dex will be out by Nov 11th apparently so then we will have a whole bunch of new tricks to deal with the bio-mass that is humans. :)

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