trying some fun at 1500pts

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francisco
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trying some fun at 1500pts

Post by francisco » Tue Nov 04, 2014 7:21 pm

Orks 1500pts

HQ
Warboss
- mega armour
- da lucky stikk
- boss pole
- cybork body
- kombi-skorcha

Maddock grotsnik

weirdboy

Elites

8 meganobz
- 5x two killsaw
- 2x combi-skorcha

Troops

25 boyz
- nob with powerclaw
- bosspole

20 gretchings
- 2x runtherds
- 1 squig hound

22 gretchings
- 2x runtherds
- 1 squig hound

Fast Attack
Dakkajet
- additional t-link suppa shoota
- flyboss

Heavy Support
3 killa kanz
- grotzookas

7 lootas

total: 1499pts

the star of this horde are the meganobz, although its melee in most part, maddok and warboss go into that big group. All nobz are with ws5 and 6A on the charge, with Fnp, its impressive and I even can face head on horde, if all goes well weirdboy can go in and get some weird power and maybe some teliporta stuff going on :)

as alternative, remove 2 gretchins and the weirdboy and get another painboy for random boyz horde...

What you think?

Ideally would be up for the bullyboyz formation (3 groups 5x meganobz to get with stick (to get +2ws, but not sure if thats valid) if it was, well those pain guys at ws 6)
[youtube]gTWo9oLJOWk[/youtube]

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Donteatrawhagis
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Re: trying some fun at 1500pts

Post by Donteatrawhagis » Wed Nov 05, 2014 12:13 pm

WS 5 is enough. Taking a bullyboyz formation and having WS6 nobs isn't really going to help any better against WS4 than WS5.

Killakans are hit or miss for me.

More lootas and a Mek would be good.
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Re: trying some fun at 1500pts

Post by phatonic » Wed Nov 05, 2014 5:11 pm

why cybork body when grotsnik? :P that free's 5 points that could be spent for 2 more gretchins or a boy.
BE THERE KILLIN' BE THERE TEEF, BE THERE DAKKA BE THERE TEEF, BE THERE 'UMMIES? NO TEEF I TELL YEH! BAD FER BUISNEZH!

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francisco
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Re: trying some fun at 1500pts

Post by francisco » Wed Nov 05, 2014 5:58 pm

ohh youre right lol
[youtube]gTWo9oLJOWk[/youtube]

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Donteatrawhagis
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Re: trying some fun at 1500pts

Post by Donteatrawhagis » Wed Nov 05, 2014 7:33 pm

Just a heads up, Meganobs can't overwatch. Too many people have brought up taking the skorchas to overwatch but slow and purposeful means they can't.
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francisco
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Re: trying some fun at 1500pts

Post by francisco » Fri Nov 07, 2014 1:04 am

im awared of that, slow an purposefull :P

but I hardly think anything will likely to head on meganobz on a mob that size before taking least half down if not more lol

Ran some proxy army today with those many, they ran into orks... how fun (30 of em) 2 meganobz died they dealt 26 wounds in 1 turn on charge....
[youtube]gTWo9oLJOWk[/youtube]

Ghazkuul
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Re: trying some fun at 1500pts

Post by Ghazkuul » Fri Nov 07, 2014 9:23 pm

Let me start this with saying I haven't played a single game of actual 40k since the early 2000's but ive been watching vids like crazy and from everything ive seen and read in the codex...im not sold on meganobz. they just seem way to expensive and can be shot to death either with AP 2 weapons or by a bunch of low powered guns.

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Donteatrawhagis
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Re: trying some fun at 1500pts

Post by Donteatrawhagis » Sat Nov 08, 2014 1:14 pm

Ghazkuul wrote:Let me start this with saying I haven't played a single game of actual 40k since the early 2000's but ive been watching vids like crazy and from everything ive seen and read in the codex...im not sold on meganobz. they just seem way to expensive and can be shot to death either with AP 2 weapons or by a bunch of low powered guns.
The power comes from the Armor 2+ and 2 wounds.

Melta guns and Plasma can be mitigated a bit by putting them in Battlewagons/trukks, give them Painboy to protect against the small arms fire, big Mek KFF for invul.

Trick is not to throw them at certain units. They are good at taking on MCs and Power armor.
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Re: trying some fun at 1500pts

Post by Kovlovsky » Sat Nov 08, 2014 1:45 pm

Donteatrawhagis wrote:
Ghazkuul wrote:Let me start this with saying I haven't played a single game of actual 40k since the early 2000's but ive been watching vids like crazy and from everything ive seen and read in the codex...im not sold on meganobz. they just seem way to expensive and can be shot to death either with AP 2 weapons or by a bunch of low powered guns.
The power comes from the Armor 2+ and 2 wounds.

Melta guns and Plasma can be mitigated a bit by putting them in Battlewagons/trukks, give them Painboy to protect against the small arms fire, big Mek KFF for invul.

Trick is not to throw them at certain units. They are good at taking on MCs and Power armor.
Plus, they look so great. 8)
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