New to Eldar fast attack help

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SobieFett
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New to Eldar fast attack help

Post by SobieFett » Sun Jul 07, 2013 10:02 pm

So like the title says, I'm new. But to me the fast attack options are lack luster except vypers. Looking for suggestions. I don't have any list in particular but looming for something versatile. Please help.

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Re: New to Eldar fast attack help

Post by TyraelsWrath » Sun Jul 07, 2013 10:56 pm

Well the Crimson Hunter is good AA and anti tank.

Vypers can be used but I don't see many people running them.

Warp spiders are another prime choice in the fast attack. They have become one of the best units to take.

Shinning Spears are very mobile. And need to have hit and run and are a assault and run unti.

I don't really use hawks but I think they have become better in the new codex.

I haven't used the wraith fighter, so I'm not sure but for the points I feel the Crimson Hunter is better.
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Re: New to Eldar fast attack help

Post by bladesteel » Sun Jul 07, 2013 11:51 pm

My experience so far with the new Eldar codex has taught me;

Warpspiders, take them in big units, field them on the board and dont deep strike them unless there is a really good reason for it. Their uses are endless these days with their amount of dice load out and high str, they can really pick on anything your opponent has in store for you. My most fielded fast attack yet.

Vypers, there are several uses for them only I decide to use them as an insurance policy against AV´s or certaint specialist units that my opponent could potentially bring. I´m loving a single full squadron of Vypers in my list for the amount of threat/harrass they posses if played carefully. On the otherhand, you could field 2-3 squadrons of these with just an additional shuriken cannon upgraded on them and stack some Warwalker Squadrons on top of that... Think you´re getting the picture here.

The Crimson Hunter, I love this flyer, it really pays to bring him when facing other fliers. It knocks all competition out of the skies. In my games, so far, it has only proven itself, time and time and time again. If you only own one of these like I do, then do upgrade it to an Exarch, everygame. I can see some other good potential uses with this aircraft though, that sniping ability? It´s pretty usefull.. Time will tell more about this unit, but so far, yes.

Wraith Fighter, well... It didn´t really convince me in the one game I played with it. I do face a lot of high LD armies though, so I have yet to see the psychic power in combination with the MSP´s re-roll morale/pinning tests ability made any differance. The blasts were kind of mediocre. The main problem I had with this was that I really couldn´t assign it to anything. It sort of pulls multi-wound squad duty /anti specialist hunter, but those units are usually already high LD and high toughness... The str 4 blasts and the Terrify.. You´re gonna end up somewhere along where I did with it trying to scare off some basic troops and blasting a few of them into the warp. But the next turn you´re in deep waters having flown into the proximity of basically everything your opponent has to throw at you and this is exactly where this flyer wants to be..!! But sadly, it falls short. Exponetially, this flyer probably could cause some serious trouble, combined and timed at the charge of a full squad of wraithblades smashing up people in assault, throwing away their fearlessness after the combat and forcing your opponent to reroll that "do i stick in the assault" test... Maybe. But I fear there will be little disscussion around this unit, having taken a closer look at the points.

Shining spears, I have no experience of them with this codex so not going to hand out any opponions about them.

Swooping Hawks. Awesome. 6 Man unit, with or without Exarch, it´s up to you. The haywire grenades, their blast with ap 4 no cover and the fact that they still can elect to use Sky Leap with the Exarch is something I find really odd. Not as great as it used to be, but the unit has gained a heck of a boost with this new codex. They are your back line operators, use them against anything that can bother you from the other side of the table (artillery, tau pathfinder teams who markerlight you, eldar heavy support weapons of teams of havoc marines, lootas...) the list goes on!

I play 90% of the time, with 3/3 fast attacks, not trying to deck out more than one of those slots (usually only the warpspider and by decking out i mean taking a full unit of them). The fast attack, to me, is THE most fun section of the Eldar codex, because it brings out everything that is Eldar. And that is the trickery! Your opponent hates that you can move wherever you want, pop out of nowhere, throw down such combination of special rules in their faces and then just having to deal with smoke and mirrors in the ensuing turn.I have been playing them since early 4th edition and like me, sooner or later you kind of get a sense of your own "Eldar" side.

Good luck with yours!
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Re: New to Eldar fast attack help

Post by Concreteus » Mon Jul 08, 2013 1:49 am

I mostly agree with what bladesteel has said above and as soon as I've finished with my HQ options and troop choices I go straight to the fast attack section.

The Wraithfighter can be very good but you really have to design an army around control to make the most out of it. By incorporating units that can pin or cause panic checks easily (through mass of fire or another special rule) is the best way to get the most out of this flier. Perhaps when I get the chance I will run a "Control" list and see how much I can really get out of this flier.

Shinning Spears are another good tactical choice as they now come with outflank and skilled rider for free and now that they can be brought in a squad of 9 they can pack a serious punch to a general who is unaware of what these little fellows can do if left alone. This is one of the few units where I would seriously recommend brining the Exarch as he adds a good deal to the units performance.

Hawks are no one of my favourite units in the book and after the last book I never thought I would say that. With the meta changing and more people brining units that don't necessarily have a 3+ save these little buggers bring a lot to the party. Dealing with Necron warriors, Orks, Imperial Guard, Tyranid, Dark Eldar, Eldar and Tau units pretty effectively. Yes they're guns are only Str 3 however you're really using them for their grenade packs and haywire grenades, being able to deal with other units is something that should be left up to the rest of your force.

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Re: New to Eldar fast attack help

Post by Hukoseft » Mon Jul 08, 2013 2:34 am

I would have to disagree with bladesteel about the exarch, 20 points for +1bs is a waste esp since half the time you will have to snap shot anyway and as for the percision shot, if you're not shooting at a flyer or another vehicle then you've most likely won anyway (or playing a nid player and then its not a big deal having it)

The Hemlock Wraithfighter would be a lot better if you could cast its power the turn you arrive, alas you can't therefore I wouldn't bother with it.

Warp Spiders are the new 3++ <----see what I did there :wink: they're just so awesome, best squad to outmanuvour your opponent, so diverse can take on vehicles up to av13, kill hordes, kill meq etc, I need to try these out.

Swooping Hawks are now decent, plus its almost guaranteed linebreaker/contest objectives without having to forgo shooting, warp spiders are also good for this

Shining Spears are awesome, plus I like my jetbikes nuff said

hmm I seem to be missing something....oh vypers.....lets compare a vyper to the fast attack choices we have....slower than jetbikes and spears, very easy to kill, not very much firepower
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Re: New to Eldar fast attack help

Post by Concreteus » Mon Jul 08, 2013 2:49 am

Personally I too always purchase the exarch power for the Crimson Hunter, for me it turns it into a truly brutal flier, however each to their own.

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Re: New to Eldar fast attack help

Post by GusMortis » Mon Jul 08, 2013 5:10 am

3 vypers with bright lances or the shuriken cannon scatter laser combo (depending on who you are facing), equiping all with ghost-walk matrix. It is a crazy combo all the time, and the vypers can see their points back in two turns. Mech lists fear lances, horde armies fear scatter and shuri canns. As with every army, you need to test play

I will say that warp spiders are a must have in every eldar army, they can keep up with jet bikes and eldar vehicles providing an excellent fire base for dropping off everything inside your transports. 2 falcons with 6 fire dragons each, 1wave serpent with 10 dire avengers, 10 scorpions infiltrating at the lead of the pack and 10 spiders bringing up the rear of the column is an awesome way to bring the pain anywhere on the board.

The big thing is to not be scared to get what you think is cool because these new codices are so balanced so you cant really go wrong. Just play test something atleast 3 times against atleast 2 different armies before you really make your mind up about any particular unit and its lone on field effectiveness, I also like to try and use a unit in a different way (in concert with other units, NOT going against the units specialty) every single game I play.

Good luck with the slection and khaine bless your dice.
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Re: New to Eldar fast attack help

Post by Lost Vyper » Mon Jul 08, 2013 5:53 am

FW -Hornets, Scatter Laser / Bright Lance, AV11 = 100p, i have three...Swooping Hawks are great! Have given me LB in the last three games...Tried the Crimson first time in the last game and it´s awesome...IF there´s no Anti-Air on the table...

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Re: New to Eldar fast attack help

Post by SobieFett » Mon Jul 08, 2013 8:57 pm

When you guys say a full squad of Warp Spiders do you mean w/ exarch and if so what build?

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Re: New to Eldar fast attack help

Post by bladesteel » Mon Jul 08, 2013 10:34 pm

I am sorry to say that I am quite worthless at rolling dices with key units, Hukoseft! Having to pick up those dices with the Crimson Hunter who basically has a single main job to perform during the game, and not having to sweat about it when the moment comes for a meak 20 points... well, that is a god send in my book, and id gladly pay those points over and over. But yes, the marksmen´s eye, its just for good laughs that I take it once my Crimson has blown up everything else... :P
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Re: New to Eldar fast attack help

Post by francisco » Tue Jul 09, 2013 12:24 pm

I like hornet with 2 pulse lasers for 120pts... its a weaker version of the falcon but thats wat we needed for long range anti tank. It gets more expensive with upgrades however, but worth their cost cause its literally like a crimson hunter group model except with less rules but more resistance to the beating :P I did used it once for the 1st time and took 3 chimeras and 2 sentinels and still chew through a bunch of some guardsmens before being shot at cause was proving being 2 annoying lol

You also got the Fw shadowspecters, they are almost as manouverable as warp spiders, bit less shooting but better armour pierce values and got invul save which is still improved if the enemy is even further away, the downside its the cost being a lil bit expensive and need to be carefully played, but fun still :)
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Re: New to Eldar fast attack help

Post by SobieFett » Tue Jul 09, 2013 8:40 pm

So I bought me some warp spiders. But I could only get five at this time. So should I upgrade to ex arch? Or just leave it at 5? I was thinking exarch twin linked and fast shot

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