Showdown: Khorne Daemonkin vs Iron Hands (March 10th)

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Akaitsuki
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Showdown: Khorne Daemonkin vs Iron Hands (March 10th)

Post by Akaitsuki » Wed Mar 08, 2017 1:25 am

Got a scheduled game coming up vs my friend. We have a pre-game routine on this we agree before game day in order to speed the game up and be able to finish it in time. Here are the list of things already pre-determined for Friday's evening game:

MIsson: The Scouring
Deployment Type: (My opponent decides on game day)
Objective placement: (I decide on game day)
My Opponent's Army: Iron Hands (Fist of Medusa) see army list below
My Army: Khorne Daemonkin (CAD/AD) see army list below
1st Turn: Coin Toss

So I'm looking for opinions and ideas on possible tactics to employ, things to look out for/be mindful of. Tips and Tricks that could help in this battle.
This is my regular opponent so we know eachother's playstyle fairly well. I am new to Khorne Daemonkin (this will be my 3rd game) and fumbled a lot of the rules on my first two games because of simply not knowing stuff, mostly things that would've worked to my benefit sadly. So i'm hoping to be air tight on the KDK rules this time around and looking for tips from the pros. I just bought this D-thrister and this will be my first game using him so i'd very much like to get him into combat and see what he can do.

ENEMY DETACHMENT:
1850 Pts - Codex: Iron Hands Roster - Iron Hands Fist of Medusa

: Fist of Medusa Strike Force (72#, 1848 pts)
1 Fist of Medusa Strike Force, 1848 pts
1 Battle Demi-Company
1 Chapter Master (Artificer Armour; Thunder Hammer x1)
1 The Gorgon's Chain
1 Space Marine Bike

4 Command Squad (Equip with Space Marine Bikes)
1 Apothecary

9 Tactical Squad (Grav-gun)
1 Sergeant
1 Razorback (Twin-Linked Lascannon)

8 Tactical Squad
1 Sergeant
1 Rhino

9 Tactical Squad (Meltagun)
1 Sergeant
1 Rhino

2 Bike Squad
1 Biker Sergeant

4 Devastator Squad (Missile Launcher x3; Lascannon x1)
1 Sergeant

1 Skyhammer Annihilation Force
5 Assault Squad (Eviscerator x1)
1 Sergeant (Melta Bombs; Lightning Claw x2)

5 Assault Squad (Jump Pack)
1 Sergeant (Lightning Claw x2)

4 Devastator Squad (Multi-melta x2; Grav-cannon x2)
1 Sergeant
1 Drop Pod

4 Devastator Squad (Multi-melta x2; Grav-cannon x2)
1 Sergeant (Melta Bombs)
1 Drop Pod

Total Roster Cost: 1848

MY DETACHMENT:
1850 Pts - Codex: Khorne Daemonkin Roster - 1850 - Khorne Daemonkin - CAD - 01

: Combined Arms Detachment (37#, 1401 pts)
1 Bloodthirster of Insensate Rage, 275 pts (Warlord)

9 Chaos Cultists, 70 pts
1 Cultist Champion
9 Chaos Cultists, 70 pts
1 Cultist Champion
10 Chaos Cultists, 76 pts
1 Cultist Champion

1 Heldrake, 170 pts (Baleflamer)
1 Heldrake, 170 pts (Baleflamer)

1 Soul Grinder, 190 pts (Phlegm Bombardment; Warpsword)
1 Soul Grinder, 190 pts (Phlegm Bombardment; Warpsword)
1 Soul Grinder, 190 pts (Phlegm Bombardment; Warpsword)

: Allied Detachment (13#, 449 pts)
1 Be'lakor

11 Pink Horrors


Total Roster Cost: 1850

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Koonitz
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Re: Showdown: Khorne Daemonkin vs Iron Hands (March 10th)

Post by Koonitz » Wed Mar 08, 2017 10:27 am

Sadly, I'm going to break your friend's heart. From here:
Space Marines FAQ wrote: Q: Can the Captain requirement in a Demi-company, for
example the Battle Demi-company in a Gladius Strike Force, be
upgraded to a Chapter Master? None of the alternate named
characters are currently Chapter Masters.
A: No.
His list is illegal as it stands.
Armies:
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch

Akaitsuki
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Posts: 184
Joined: Fri Feb 12, 2016 1:21 am

Re: Showdown: Khorne Daemonkin vs Iron Hands (March 10th)

Post by Akaitsuki » Wed Mar 08, 2017 9:55 pm

Holy crap I just read that FAQ is this common knowledge? I feel like i've been living under a rock...

I wonder why no one ever spotted that before I sure as hell wouldn't have thought that you can't upgrade to chapter master in a demi-company. Are marines only able to field chapter master in a CAD then?

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Koonitz
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Re: Showdown: Khorne Daemonkin vs Iron Hands (March 10th)

Post by Koonitz » Thu Mar 09, 2017 12:29 am

Technically, this restriction only applies to the Demi-companies, which is because, in the fluff, they are lead by captains, not chapter masters. The intent was to maintain that fluff. Each detachment has a "Strike force command", which allows you to take a captain which is not under this restriction and, as such, may be upgraded to a chapter master.

The FAQ was the culmination of the draft FAQs that were released by GW on the facebook page for feedback. They were finalized... a couple months ago? I don't remember the exact time.
Armies:
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch

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