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CC Noise marines

Posted: Fri Nov 18, 2016 8:18 am
by quzzaq
Im planning on doing a noise marine CC assault unit, so i can make something with the extra initiative and the doom siren, but im not sure if it is worth it, im plan on putting them in a rhino and get the most close posible to charge, some opinions plz

Re: CC Noise marines

Posted: Fri Nov 18, 2016 11:07 am
by coldsteel
Dirge Casters on the Rhino. Otherwise not a bad idea.

Re: CC Noise marines

Posted: Sat Nov 26, 2016 2:39 pm
by Kovlovsky
It's worth it. They are fearless, have better intiative and the doom siren. Give a power weapon to the Champion and you're golden. And Slaaneshi fighting in close combat is very propa.

Re: CC Noise marines

Posted: Sat Nov 26, 2016 3:50 pm
by Imperia
Icon of excess too maybe? if you are already loading presumably 10 guys in a rhino, FnP could stop a man down in OW or when the enemy strikes back?

Re: CC Noise marines

Posted: Sat Nov 26, 2016 4:31 pm
by Kovlovsky
Imperia wrote:Icon of excess too maybe? if you are already loading presumably 10 guys in a rhino, FnP could stop a man down in OW or when the enemy strikes back?
Oh yes, I was forgetting this. Great tip Imperia. :)

Re: CC Noise marines

Posted: Mon Nov 28, 2016 4:28 am
by quzzaq
unit
Icon of excess
Rhino
Noise champion
power lance
doom siren

Noise marines x4
2 CCw each.

For 1000 point games.

Re: CC Noise marines

Posted: Mon Nov 28, 2016 10:37 am
by Kovlovsky
quzzaq wrote:unit
Icon of excess
Rhino
Noise champion
power lance
doom siren

Noise marines x4
2 CCw each.

For 1000 point games.
It sounds right to me, although I would change the power lance for a better power weapon. It's probably the worst one as it's only strong on the charge, although it fits extremely well with the Emperor's Children thematically. If you had conversion projects in mind, just give your champion a power lance on his model, but treat it as power sword rules wise. Last thing, if you have the pts, put a dirge caster on the Rhino. It stops the enemy units from firing in overwatch in a bubble of 6 inches. It will save you quite a few casualties and it's only 5 pts, a real steal.

Re: CC Noise marines

Posted: Mon Mar 06, 2017 1:57 pm
by Tirpydurp
Probably too late to reply to this, but to make the most out of a CC Noise Marine group I would stick them in a Rhino with Dirge Casters and with Lucius the Eternal. Make sure your Noise Champion has Doom Siren and you have x2 S5 AP3 Flamers.

I personally would have a sorcerer nearby or in the unit rolling all powers in telepathy in an attempt to get either shrouded or invisibility, increasing the survival of the unit after they disembark the rhino.

Re: CC Noise marines

Posted: Mon Mar 06, 2017 4:18 pm
by Koonitz
Tirpydurp wrote:Probably too late to reply to this
Indeed.
Forum Rules and Guidelines wrote:4. Thread necromancy (i.e. replying to a very old thread) - is not allowed, period. If you have a related question or comment, start a new thread and refer to the old thread with a link. Please do not bump (post in) a thread that has not been updated in over 3 weeks. This is not including Work in Progress or Weekly Paint threads, let's see your updated models!

Re: CC Noise marines

Posted: Mon Mar 06, 2017 6:26 pm
by quzzaq
i dont see it like a very old thread and is not very late XD im reading, and gathering the stuff to make my army.

Now im planning on the sorcerer stuff, my idea is a kakophoni, 1 unit of cc noise marines (with cc slaanesh chaos lord) 1 unit of sonic blasters ( for mid field fire support) this is where my sorcerer is gonna be, so he can support the CC from a safe distance
1 unit of 10 noise marines with 2 blast masters im gonna play them like and artillery unit.