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Lone Wolf Question

Posted: Tue Sep 11, 2012 11:08 pm
by lonestar
I am torn on how to load out my Lone Wolf.
I can't choose between 2 Wolf Claws or a Frost Axe & Storm Shield.

What would you choose?

Re: Lone Wolf Question

Posted: Tue Sep 11, 2012 11:50 pm
by BunkhouseBuster
Well, I wouldn't take a Frost Axe with a Storm Shield. Instead, a Power fist would be better, since it costs the same. A Frost Axe costs the same as a Power fist in points across the Space Wolves Codex. The only problem with them is that the F. Axe only benefits from that additional attack from a pistol. If you take the F. Axe with anything else, like a Combi-weapon or Storm Shield, then you lose that bonus attack, and are then spending points on a less effective Power fist.

If you have a pistol, then a Frost Axe is great. Otherwise, go with a Power fist. I know that the models don't look as cool then, but that's the way the die rolls.

As to your question, I would go with the Storm Shield to give him some survivability. You want him to kill stuff, and get in to do it. A Mark of the Wulfen would also compliment him a bit.

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 12:08 am
by lonestar
Hmmmmm, good point.
How about if I also equip him with Terminator Armour? Does that change anything?

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 5:56 pm
by TheAurgelmir
lonestar wrote:Hmmmmm, good point.
How about if I also equip him with Terminator Armour? Does that change anything?
Fun fact:

If you are taking a Thunder Hammer/Strom Shield the points become the same with or with out the Terminator armor ;)


I would never take a Frost Axe and Storm Shield. Because a Thunder Hammer or powe rfist are both also unwieldy, but the other two gives you Strength 8 instead of 6.

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 8:13 pm
by MFletch
Terminator armour with chainfist and storm shield. Then maybe some wolves for company.
There are a truly weird unit.

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 10:32 pm
by lonestar
That sounds like an interesting combo.
Never used a chain fist before. I like the idea of Wolf Claws.
But would you use a Lone Wolf as an Anti-Armour weapon?
Wouldn't he be of better use as an Anti-Infantry weapon?

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 10:50 pm
by TheAurgelmir
Well you take the Shield for survivebility. So you don't get the full benefit from the Wolf Claw if you only take one.

The Lone wolf is also a character, so you want to have him be AP2, so the Chain Fist is a better option to the Wolf claw which is only AP3.
So the Fist is all in all the best option for an all purpose Lone Wolf.

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 10:54 pm
by Jag
how do you get them to their target? Foot slogging termie chasing tanks around?

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 10:57 pm
by Rust
Jag wrote:how do you get them to their target? Foot slogging termie chasing tanks around?
*Imagines a Terminator chasing around a Rhino with Yakkity Sax playing in the background*

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 11:01 pm
by Jag
Rust wrote:
Jag wrote:how do you get them to their target? Foot slogging termie chasing tanks around?
*Imagines a Terminator chasing around a Rhino with Yakkity Sax playing in the background*
you reading my mind?

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 11:03 pm
by Rust
Naw. Just too much Dawn of War.

"Silly Terminator. You attack the buildings. You can't chase the tanks. Terminator what you doing? Terminator. Terminator. Stap!"

Re: Lone Wolf Question

Posted: Wed Sep 12, 2012 11:08 pm
by Jag
it would be amazing if a lone Wolf could take artificier armor, jump packs and/or thunderwolf mount.

Re: Lone Wolf Question

Posted: Thu Sep 13, 2012 7:16 am
by TheAurgelmir
Jag wrote:it would be amazing if a lone Wolf could take artificier armor, jump packs and/or thunderwolf mount.
Well he would be the onlyone in the codex with Artificer armor ;) Semantics Police strikes again!

But as I said, the total price of Upgrades + TDA is generally the same if you take them without on Space Wolves. So the only benefit would be him stealing a rhino at the start.
Foot slogging him isn't a bad idea, jsut remember to bring enough other units to take their mind off him... or let him die while those other unit cries havoc. (He is a point for you if he is dead you know)

Re: Lone Wolf Question

Posted: Thu Sep 13, 2012 1:45 pm
by MFletch
You assault whatever comes close. It may very well be some mech/2+ infantry/monster (hence chainfist).

You should be able to abuse the wolfs you take to make cc more likely with their movement.
That is he moves 6'' they can move more and stay with their backsides with 2'' and noses pointing the enemy, this is sure to give him at least 3'' on a assault roll.

Re: Lone Wolf Question

Posted: Thu Sep 13, 2012 1:52 pm
by BewareOfTom
yeah, everyone in the same unit doesnt have to move at the same speed anymore right? wasnt it in 5th that if an IC without a JP joined a JP unit they could not move 12" (even if they stayed in coherency) because of him? (but they can now right?)