Sentinal weapon options - Chapter Approved.
- Signet-Powers
- Lives, breathes, and eats MiniWarGaming
- Posts: 1495
- Joined: Thu Feb 26, 2015 1:54 pm
Sentinal weapon options - Chapter Approved.
I've been thinking about changing my two sentinals loadouts (Armored with lascannon and Scout with h.flamer) as both are kinda underwhelming. The Lascannon tends to whiff and can't be boosted by orders like a HWS can, while the heavy flamer is actually somewhat expensive, crap range for something so easy to die and rarely gets anything done.
So, as one of our only real units to be imrpoved by Chapter Improved, (armored sentinal going up to T6). I'm gonna use that for this.
The idea i'm going for now, is to equip both Sentinals with Autocannons and Hunter Killer missiles. This provides are a higher rate of fire, decent anti-tank, anti-elite infantry and saves me 1 point altogether. Just think of what I can buy with a whole 1 point!Your mother
Another option that would cost another 3 points is to give the Armored Sentinal a plasma-cannon, which on overcharge mode is far better than the Autocannon. Problem here though is there's no way to mitigate gets hot, and unlike the Leman russ there's no vents so it'd by Bye-Bye Mr.sentinal. Just 70pts--poof! Gone like that.
So, as one of our only real units to be imrpoved by Chapter Improved, (armored sentinal going up to T6). I'm gonna use that for this.
The idea i'm going for now, is to equip both Sentinals with Autocannons and Hunter Killer missiles. This provides are a higher rate of fire, decent anti-tank, anti-elite infantry and saves me 1 point altogether. Just think of what I can buy with a whole 1 point!Your mother
Another option that would cost another 3 points is to give the Armored Sentinal a plasma-cannon, which on overcharge mode is far better than the Autocannon. Problem here though is there's no way to mitigate gets hot, and unlike the Leman russ there's no vents so it'd by Bye-Bye Mr.sentinal. Just 70pts--poof! Gone like that.
- LordMcAllister
- Silver Vault Member
- Posts: 1443
- Joined: Tue Jul 29, 2014 5:10 am
- Ribbons Earned:
- Location: Germany
Re: Sentinal weapon options - Chapter Approved.
Well, you could place Commissar Yarrick nearby for it's re-roll hit rolls of 1 ability, but you would have to cut a lot of edges to free the points for him, unless you aren't already fielding him in your army.Signet-Powers wrote: ↑Tue Apr 10, 2018 2:10 amAnother option that would cost another 3 points is to give the Armored Sentinal a plasma-cannon, which on overcharge mode is far better than the Autocannon. Problem here though is there's no way to mitigate gets hot, and unlike the Leman russ there's no vents so it'd by Bye-Bye Mr.sentinal. Just 70pts--poof! Gone like that.
Painted in 2018:
AdMech: 2 Vanguard
Marines: 1 Rhino, 6 Primaris Intercessor, 1 Captain in gravis armour, 1 Scribbus Wretch
Shadespire: 4 Sepulchral Guard
AdMech: 2 Vanguard
Marines: 1 Rhino, 6 Primaris Intercessor, 1 Captain in gravis armour, 1 Scribbus Wretch
Shadespire: 4 Sepulchral Guard
Re: Sentinal weapon options - Chapter Approved.
I would go with multi-las which come standard, only because I'm a theorycrafter, and I can't see a Sentinel team with HWs earning it's points back. I might be tempted to go missile pods, because then it's like an expensive HB, but still. The multi-las can take out weak infantry at a good clip, which is really all it's good for.
- Signet-Powers
- Lives, breathes, and eats MiniWarGaming
- Posts: 1495
- Joined: Thu Feb 26, 2015 1:54 pm
Re: Sentinal weapon options - Chapter Approved.
Hmm... while maybe not Yarrick, the Cadian re-roll of 1 would be a big help if I ever use them. The VOSTROYAN strategum would be good too and guarantee it didn't blow up, but I'm not sure I'd wanna waste a CP on just a single plasma cannon rather than a Basilisk for example.LordMcAllister wrote: ↑Tue Apr 10, 2018 4:38 amWell, you could place Commissar Yarrick nearby for it's re-roll hit rolls of 1 ability, but you would have to cut a lot of edges to free the points for him, unless you aren't already fielding him in your army.
Except a Sentinel can rather easily kill more than its points worth in vehicles, transports and anti-armor/elite infantry. It's not as cheap as a Heavy Weapon Team, but it can easily survive longer, move about quicker and take a lot of damage at T6, 3+ without degredation.mrazek22 wrote: ↑Tue Apr 10, 2018 7:59 amI would go with multi-las which come standard, only because I'm a theorycrafter, and I can't see a Sentinel team with HWs earning it's points back. I might be tempted to go missile pods, because then it's like an expensive HB, but still. The multi-las can take out weak infantry at a good clip, which is really all it's good for.
A heavy weapon squad by comparrison, can be wiped by half an infantry squads squads lasguns. Heavy Bolters are not all that great either, almost unable to touch or hurt transports and Tanks.
Scout Sentinels also can also move 9+2D6 for objective snatching, as well denying deepstrike armies the ability to land anyway near close to your front lines with their scout move.
-
- Lives, breathes, and eats MiniWarGaming
- Posts: 1463
- Joined: Sun Feb 03, 2013 5:53 pm
- Location: Tulsa, OK
Re: Sentinal weapon options - Chapter Approved.
I like autocannons on my Sentinals, personally, when I take 'em.
Crucifiers (SM codex) (11881/703 PL)
Orks (3745/255 PL)
Astra Militarum (####/378 PL)
Fallen Crucifiers (CSM codex) (####/351 PL)
Khornate Daemons (####/65 PL)
Death Guard (2387/128 PL)
Primaris Marines (1099/60 PL)
Orks (3745/255 PL)
Astra Militarum (####/378 PL)
Fallen Crucifiers (CSM codex) (####/351 PL)
Khornate Daemons (####/65 PL)
Death Guard (2387/128 PL)
Primaris Marines (1099/60 PL)
Re: Sentinal weapon options - Chapter Approved.
The only problem is you're shooting at -1 on all heavy weapons, if you are using the scout the way it's designed, which is to be on the move. If it shoots, it's hitting on 4s, -1 = 5s. That is piss poor odds to bank on it taking down a vehicle.
- Signet-Powers
- Lives, breathes, and eats MiniWarGaming
- Posts: 1495
- Joined: Thu Feb 26, 2015 1:54 pm
Re: Sentinal weapon options - Chapter Approved.
Hence why I've been using a heavy flamer so far.
Re: Sentinal weapon options - Chapter Approved.
Or run Tallarn. 

Re: Sentinal weapon options - Chapter Approved.
So my main issue with the Sentinal is they don't fit in the scheme of how Guard operates. They can't receive orders, there is only one stratagem that affects them and that's for early movement, and you can't use them as offensive powerhouses. They are quick Cap/Hold units only.
Now - If you were to provide them with some form of "integrated radio pods" that allow commanders to issue them orders across the battlefield, say like a souped up vox caster, I think that would radically improve them. If you could issue them some form of light vehicle specific orders.
Also, I am hoping they get some form of love soon. The guard have too many unused models with no real purpose. LOOKING AT YOU DEATHSTRIKE AND BASILISK.
Now - If you were to provide them with some form of "integrated radio pods" that allow commanders to issue them orders across the battlefield, say like a souped up vox caster, I think that would radically improve them. If you could issue them some form of light vehicle specific orders.
Also, I am hoping they get some form of love soon. The guard have too many unused models with no real purpose. LOOKING AT YOU DEATHSTRIKE AND BASILISK.
-
- Lives, breathes, and eats MiniWarGaming
- Posts: 1463
- Joined: Sun Feb 03, 2013 5:53 pm
- Location: Tulsa, OK
Re: Sentinal weapon options - Chapter Approved.
Basilisk has a purpose. Drop death way the hell over there...
Crucifiers (SM codex) (11881/703 PL)
Orks (3745/255 PL)
Astra Militarum (####/378 PL)
Fallen Crucifiers (CSM codex) (####/351 PL)
Khornate Daemons (####/65 PL)
Death Guard (2387/128 PL)
Primaris Marines (1099/60 PL)
Orks (3745/255 PL)
Astra Militarum (####/378 PL)
Fallen Crucifiers (CSM codex) (####/351 PL)
Khornate Daemons (####/65 PL)
Death Guard (2387/128 PL)
Primaris Marines (1099/60 PL)
-
- Lives, breathes, and eats MiniWarGaming
- Posts: 1463
- Joined: Sun Feb 03, 2013 5:53 pm
- Location: Tulsa, OK
Re: Sentinal weapon options - Chapter Approved.
Nuisance value, my friend.

Crucifiers (SM codex) (11881/703 PL)
Orks (3745/255 PL)
Astra Militarum (####/378 PL)
Fallen Crucifiers (CSM codex) (####/351 PL)
Khornate Daemons (####/65 PL)
Death Guard (2387/128 PL)
Primaris Marines (1099/60 PL)
Orks (3745/255 PL)
Astra Militarum (####/378 PL)
Fallen Crucifiers (CSM codex) (####/351 PL)
Khornate Daemons (####/65 PL)
Death Guard (2387/128 PL)
Primaris Marines (1099/60 PL)
Re: Sentinal weapon options - Chapter Approved.
Basalisk has no value considering it's ability is easily replaced in more effective fashion by other models. Have you ever heard of anyone needing a 20' shot? And a Deathstrike has a UNLIMITED RANGE. There has never been a game with a 20' table. There is no need. It's whole ability is easily replaced by a Lehman Russ. If you want the "no line of sight rule" then use a Wyvern, or 3x squads of Mortar HWTs. Only 99pts, and they put out more wounds on average. If you are using a Basalisk, you are wasting points because you like the Model.
- Koonitz
- Mighty Manufactorium of MiniWarGaming Posts
- Posts: 2833
- Joined: Thu Aug 07, 2014 8:20 pm
- Ribbons Earned:
- Location: Grande Prairie, AB, CA
Re: Sentinal weapon options - Chapter Approved.
That sums up, like, 3/4 of my collection and at least half of the models in my army lists. "wasting points because you like the Model."
Armies:
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch
40k: Knights Cynosure Iron Hands successor chapter, House Terryn Questor Imperialis, Thousand Sons/Tzeentch Daemons
30k: Thousand Sons
Age of Sigmar: Sylvaneth, Disciples of Tzeentch
Re: Sentinal weapon options - Chapter Approved.
I just found the Baslisk is only 50$ USD. In the words of Brian Fellows,
"THATS CRAZY!"
"THATS CRAZY!"
- Signet-Powers
- Lives, breathes, and eats MiniWarGaming
- Posts: 1495
- Joined: Thu Feb 26, 2015 1:54 pm
Re: Sentinal weapon options - Chapter Approved.
Mortars and Wyverns are not S9 -3AP. A Basilisk is clearly not for shooting at the same thing as they are.mrazek22 wrote: ↑Thu Apr 12, 2018 1:39 pmBasalisk has no value considering it's ability is easily replaced in more effective fashion by other models. Have you ever heard of anyone needing a 20' shot? And a Deathstrike has a UNLIMITED RANGE. There has never been a game with a 20' table. There is no need. It's whole ability is easily replaced by a Lehman Russ. If you want the "no line of sight rule" then use a Wyvern, or 3x squads of Mortar HWTs. Only 99pts, and they put out more wounds on average. If you are using a Basalisk, you are wasting points because you like the Model.
You gonna take out a Predator, Land Raider, Wraithlord or Carnifex with mortars?
Who is online
Users browsing this forum: No registered users and 1 guest