Viking 21 attempt at theweeklypaint

The goal of #theweeklypaint is simple - to develop our skills and paint our armies by making an effort to paint something every week. Anyone is welcome to fire up a thread and join in!
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Kovlovsky
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Re: Viking 21 attempt at theweeklypaint

Post by Kovlovsky » Tue Nov 17, 2015 9:51 pm

So far, I'm enjoying the core rules of the 7th edition. At first the unreliability of casting psychic powers in the 7th edition made me Khorne angry (I'm playing Thousand Sons), but after having tested it, I grew found of throwing a lot of dice on them. It forced me to take Tzeentch daemons in my lists (I previously were uninterested in them), but I learned to like them (especially screamers). What I'm enjoying less is the power creep, but maybe I will finally benefit from it one day. So yeah, I agree with you, the current core rules are cool.

About the Khorne guys, you mean the colours scheme with the bone white helmets? I saw it the other day and found it really cool. If you go for it, I think it will be interesting.
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Imperia
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Re: Viking 21 attempt at theweeklypaint

Post by Imperia » Wed Nov 18, 2015 3:07 am

Go big or go home is the general consensus of Psychic powers, just taking a lvl 2 libby wont cut it as a determined Eldar Psykic list will deny everything you throw at it.

I really like your models and the bone coloured trim idea sounds fantastic! Keep up the goodness!

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Kovlovsky
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Re: Viking 21 attempt at theweeklypaint

Post by Kovlovsky » Wed Nov 18, 2015 1:32 pm

Viking 21 wrote:I suppose that might be them, they do have bone coloured helmets but all the armour trim thats supposed to be brass on their red armour is instead cream/bone coloured. I havent used any tzeentch stuff at all yet, how do they play? Always liked the tzeentch fluff, was my favorite of the 4 chaos gods but now im completely sold on nurgle. Every time I tend to do psychic powers in a list its either tons or none.
You mean Tzeentch daemons, Thousand Sons or both? For Tzeentch daemons, the specialist is there: http://www.miniwargaming.com/forum/view ... 73#p966773 . But I would say that it's played by playing the psychic game at the maximum by taking large units of pink horrors for Warp charge generation and having one daemon princes rolling on biomancy to become close combat monsters. Heralds of Tzeentch are good cheap HQs with access to divination for getting your shooting right and the change discipline has a few very good spells even with random strength (but D6 + 4 strength is rarely bad). You can take a Lord of Change if you want extra killyness. And there are screamers that are jetbikes are pretty good in close combat. They can also do D3 strength 4 attacks by screamer if they turboboost ahead of an enemy unit which is hilarious.

The Burning Chariot of Tzeentch with an Exalted Flamer is pretty much decent heavy support, but it suffers from being very fragile. It's a skimmer though, so it can jink, but it means you snap shot and one of your weapons is a torrent flamer, so it becomes unusable.

Finally, there is the screamer star for competitive players. This is an Herald of Tzeentch on disk with the Grimoire of True Names. On 3+ he can give a +2 bonus to his unit's invulnerable save which makes it pretty strong. For extra lols, you can take Kairos Fateweaver for rerolling one dice.

For Thousand Sons, positioning is important because their AP3 bolters are a lot less potent against enemies in cover. You need to support them properly with heavy weapons to bust tanks and it's very important to dominate the psychic phase. The best way is bringing Tzeentch daemon allies with a big unit or two of pink horrors for Warp charges generation and an Herald of Tzeentch. It gives you access to divination which is very important. Screamers are great fast attack and Flamers are useful against low saves armies. You can do reasonnably well against friendly lists, but playing against a horde is harder since your Thousand Sons are very expensive (and overpriced).
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Kovlovsky
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Re: Viking 21 attempt at theweeklypaint

Post by Kovlovsky » Wed Nov 18, 2015 9:21 pm

I have to say that I'm annoyed by how the Warpflame rules can screw you (but it can make additional wounds too). It's stupid and I think the random aspect of Tzeentch is really not that much of a thing in the more serious fluff such as the Ahriman series of novels (that I warmly recommand to anybody interested in Chaos, especially Ahriman: Exile. This is the most interesting portrayal of Chaos I've seen since a long time. It's very lovecraftian). It's more about drawing long term plans with every details accumulating toward a larger goal with each smaller detail being part of a whole. And Tzeentch manipulates his children by making them believe they are in control, that they defy his will while in fact working in his advantage. So, the comedy stuff about randomness and mutations just annoy me.

The thing with Tzeentch daemons is that you don't want to let your enemy live. It's really about overwhelming the guy with firepower and a maxed pink horror squad generates 3 Warp charges. With 2 units, you have plenty of Warp charges to supplement your main casters and make sure they cast what is needed and then shutting the enemy psychic phase. With my TS lists, I'm able to easily have about 10 Warp charges base with just one unit of pink horrors. I could go beyond that if I wanted. That gives a much higher chance of casting your powers.

Tzeentch powers in the CSM book are different because they don,t have the silly Warpflame rule. The problem is that Phil Kelly gave us only 1 great power and one decent one. The primaris is so so and there is a completely worthless power.

I'm not trying to convince you that you should play Tzeentch (although I would certainly be happy if you did :) ), but simply that it has potential.
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40k : 3945 points of Thousand Sons
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Imperia
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Re: Viking 21 attempt at theweeklypaint

Post by Imperia » Fri Nov 27, 2015 2:11 pm

I reckon, like what Sperian said is to wash it down and shade it to a much more bone colour, which is heaps darker than the daemon.

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Kovlovsky
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Re: Viking 21 attempt at theweeklypaint

Post by Kovlovsky » Fri Nov 27, 2015 2:52 pm

I like how he is stepping on a terminator. I agree with Sperian with his ghostly appearance, it's really successful.
Forum's NKVD Cpt. Kovlovsky

40k : 3945 points of Thousand Sons
380 pts of Tzeentch Daemons of Chaos

Thousand Sons WiP : http://www.miniwargaming.com/forum/view ... 6&t=114889

Fantasy : OnG

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