Nomad List 300 Pts.

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Wulfgaerd
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Nomad List 300 Pts.

Post by Wulfgaerd » Thu May 22, 2014 12:45 am

Hey guys! I'm new to infinity, and considering playing Nomads. I've watched several of the Learning Infinity Batreps, read the rule pdfs, and fiddled with the army creator. I think I have a viable list here, but I wanted to run it by some more experienced players.

1 Chimera with 3 Pupniks
1 Daktari with Combi Rifle and 2 Zondbots
1 Interventor Hacker
2 Intruders, one with a Combi Rifle, Light Flamethrower, and Adhesive Launcher, and the other with a MULTI Sniper Rifle
Miranda Ashcroft with a Boarding Shotgun, Nanopulser, and Monofilament CCW
1 Moran Maasai Hunter with a Boarding Shotgun and two CrazyKoalas
1 Securitate with a Combi Rifle and Light Shotgun
2 Tsyklon Sputniks, one with a Feurbach, the other with a Spitfire.

I will say, when I first saw that Infinity had spacefaring Maasai, I was excited, but their statline seems mediocre at best, and I'm not sure how effective the CrazyKoalas really are. Can someone prove me wrong on the Moran being less than spectacular?

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Re: Nomad List 300 Pts.

Post by Peregrin » Thu May 22, 2014 9:51 am

I'm not a Nomad player, at all. I have both Ariadna Vanilla and JSA that I play regularly.

I can say from experience, that in the right situation Koalas are very effective. They watch your back from all kinds of problems. If in tight terrain, anything that moves within their zone of control (8 inches) gets dead very quickly.

You have a nice round 10 order group.
You have visors to deal with smoke, camo, and ODD.
The sniper with XVisor gives you amazing range.

For the Moran, he looks very good to me considering he's only 21 points.
You get to deploy him halfway up the board, he acts as a repeater for your hacker, and everyone is a -3 to hit him. Camo would be better, but as it stands, it looks good to me. He doesn't have to have Line of Fire to repeat for the hacker. He just has to be within 8 inches of any TAGs, Remotes, or Heavy Infantry to have your Interventor shut them down through him.
Compare him to your Securitate. They're both repeaters, and the Securitate has slightly better range with the combi rifle, but the Moran can start a lot closer and camp out near the central objectives. If you're bold, you can even get the Moran closer to the enemies deployment, making sure that he has to waste orders dealing with the Moran.

The Tsyklon are nice fast repeaters as well, but they don't have the edge of starting out of deployment right away that the Moran has.

Each one has it's use so it will depend on your own tactics.
The only issue I see with this list, at all, is that for ITS scenarios you would need more specialists. Specialists can't take objectives through slaves or repeaters.

Image NOMADS
──────────────────────────────────────────────────

GROUP 1 ImageImageImage8 Image2 Image1

ImageCHIMERA Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Viral CCW. (24)
Image3x PUPNIK DA CCW.
ImageDAKTARI Combi Rifle / Pistol, Knife. (14)
ImageZONDBOT Electric Pulse. (3)
ImageZONDBOT Electric Pulse. (3)
ImageINTERVENTOR Hacker (Hacking Plus Device) Combi Rifle / Pistol, Knife. (0.5 | 26)
ImageINTRUDER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (1 | 37)
ImageINTRUDER (X Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 52)
ImageMIRANDA ASHCROFT Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (20)
ImageMORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 21)
ImageSECURITATE Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (23)
ImageTSYKLON Spitfire, Marker / Electric Pulse. (1 | 37)
ImageTSYKLON Feuerbach / Electric Pulse. (1.5 | 38)

6 SWC | 298 Points

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Thatbakerkid
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Re: Nomad List 300 Pts.

Post by Thatbakerkid » Fri May 23, 2014 8:05 am

I guess the real question is are you using ITS or not?

If you're simply playing a line-up-and-shoot games you can realistically take whatever it is you like and find a use for it. Uncontrollable troops (Irregular) like the Pupniks won't be such an issue if you aren't after objectives or trying to move things from one point to another... or hold Quadrants.

This list will struggle with requiring Specialists to complete tasks and also with doing any of the Classified objectives that isn't Hacking.

Honestly though, if you're just starting out and are playing standard 'kill em all' games, just take what you like and work out the strengths and weaknesses of those models. Infinity is very much a game won on the table rather than through list making. :)
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Re: Nomad List 300 Pts.

Post by Peregrin » Fri May 23, 2014 10:01 am

Thatbakerkid wrote:...
Honestly though, if you're just starting out and are playing standard 'kill em all' games, just take what you like and work out the strengths and weaknesses of those models. Infinity is very much a game won on the table rather than through list making. :)
This!

Once you're more familiar with the game you can start looking at ITS scenarios, YAMS cards, etc.
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Wulfgaerd
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Re: Nomad List 300 Pts.

Post by Wulfgaerd » Fri May 23, 2014 1:48 pm

Well, for their points cost, the Uberfall Kommando are pretty solid melee combat specialists, irregular or no. For 24 points, being impetuous and all, they seem really effective, given their complement of special skills. I could easily see them becoming a staple in my armies. I don't think mercs are legal in ITS, so I'd probably end up replacing Miranda Ashcroft with a Clockmaker, which I would have taken anyway, to keep the Tsyklon Sputniks up and running and provide another specialist, if I had the points left after everything else I added. The number of repeaters is purely coincidence, as many of the troops I wanted to take anyway were repeaters.
Is it just me, or is getting a list with the right number of points and maxed support weapon cost really hard? Is maxing your support weapon cost really necessary? I would think it would add an advantage, but how decisive of one?
Thanks for the advice everyone! These forums are awesome, so far none of my questions have gone unanswered, and the answers are usually very helpful.

Wulfgaerd
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Re: Nomad List 300 Pts.

Post by Wulfgaerd » Fri May 23, 2014 1:51 pm

Also, if Google translate is to be believed, "Uberfall Kommando" is German for Ranger, Riot Squad, Riot Police, Flying Squad, or Raiding Party. You learn something new every day.

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Re: Nomad List 300 Pts.

Post by Peregrin » Fri May 23, 2014 2:46 pm

SWC works more like an upper limit... so I can't take a spam of HMG's or the like.
But honestly, I've been quite happy with teams that were only 2.5 out of 6 SWC.
If it fits your tactics and does what you want it to, who cares? I have a tendency to look at that after gathering my points together, almost an afterthought.

There are a few units that it really affects though. Mirage-5, for instance, takes 2 SWC, so I end up having to look a little harder at who ends up supporting them. It also affects my Lt. selection. If I can get one for 0 I'll usually go that route... not absolutely necessary though.
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Re: Nomad List 300 Pts.

Post by Thatbakerkid » Sat May 24, 2014 7:14 am

I often don't use all my SWC. As we've said earlier even the lowliest LI can hold a spot just fine with a Combi Rifle due to the nature of AROs, etc.

While the Chimera and UFK are fast and really good in Face to Face Close Combat... you may find yourself disappointed in the survivability of a Arm 1 infantry unit with only smoke to protect it.

As it is so cheap my recommendation would be to take a UFK and Pupniks as a separate Combat Group. In this way losing them won't put attrition on your 'normal' pool of orders. So if you can build a main combat group with 24pts to Spare, dump these guys in a second group. Impetuous plus their normal order will give the group an effective 8 orders per turn as long as they're always moving. They can be a 'wildcard' in your army this way and you can not worry about them risking the orders of your main force.

A clockmaker is a much more affordable engineer choice. I would recommend having a plan for those repeaters though.
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