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Then Tau, Eldar and Necorns swoop in and destroy it all!hislittlecuzin wrote:GW should hold a worldwide campaign of Chaos VS Orks VS Imperium of man, and they should all battle for the ability to receive the last factory of an amazing tank only released to the codexes of the winners. Let the players battles affect the war.
Except Games Workshop has adamantly stated that they are a model company, not a gaming company.furrby wrote:They could have a sector that winners will holdand this sector could benefit with extra HQ available for each codex during time when they hold sector.
Everyone wins, they sell more models, people are happystuff is rolling. Essentially i would try to make a real sport from warhammer because this is what would bring audience and more and more money to the market.
How are the Tyranids going to eat the Necrons? Infinite waves of undying robots? There is no way the Tyranids can eat them either, they will just kill them from the inside.TheAurgelmir wrote:Then Tau, Eldar and Necorns swoop in and destroy it all!hislittlecuzin wrote:GW should hold a worldwide campaign of Chaos VS Orks VS Imperium of man, and they should all battle for the ability to receive the last factory of an amazing tank only released to the codexes of the winners. Let the players battles affect the war.
Before the Tyranids eat the survivors.
I really hope that they change that stance one day... They do, after all, publish games.Marit Lage wrote: Except Games Workshop has adamantly stated that they are a model company, not a gaming company.
There is a reason why GW has not done another world-wide campaign since the last one (Medusa V). That is because of the fact that players were having a direct effect on the story and lore of WH40K. GW has always striven to keep the overall progress of the core story in a stasis/ status quo maintenance. If they do a world-wide campaign where the game reports matter and affect who wins in the end, it advances the story too quickly and may not advance in the directions the senior executives or story-writers wish.The campaign ran for eight weeks, in which more than 40,000 players registered to submit over a quarter of a million games results to the campaign website. The conclusion of the campaign resulted in a minor victory for Chaos. The line was held in many places but on the strategic level the Disorder players were considered to have consistently out-fought and out-maneuvered their opponents, and held over half of Cadia itself.
The Forces of Chaos made slow but somewhat steady progress on many fronts, yet could not claim a decisive victory, especially when a "backstage" plan to gain a foothold in the Eldar Webway system turned into a complete and total failure. In addition, Abaddon suffered severe losses to his fleet in the Crusade, which allowed the forces of Order to bottle up the Chaotics on Cadia itself, preventing them from launching a full invasion of the Imperium.
The campaign was hard-fought and senior Games Workshop executives have commented that the events of the campaign will provide a foundation for the rich background lore of the Warhammer 40,000 universe for years to come.
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